とりあえず、これをベースにやっていこうかな・・・的なやつ。
minimalComps便利ですね。
とりあえずこんなところでいいかな・・・
♥0 |
Line 71 |
Modified 2012-06-23 20:44:17 |
MIT License
archived:2017-03-20 20:11:45
ActionScript3 source code
/**
* Copyright poepoemix ( http://wonderfl.net/user/poepoemix )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wo2X
*/
package
{
import com.bit101.components.*;
import flash.display.Sprite;
import flash.events.Event;
[SWF(backgroundColor=0xeeeeee)]
public class MyClass extends Sprite
{
private var myPanel:Panel;
public function MyClass()
{
ColorSetup.blue();
Logger.setup(stage, Logger.INFO);
myPanel = new Panel(this, 10, 10);
myPanel.setSize(stage.stageWidth - 20, stage.stageHeight - 20);
ColorSetup.wText();
var log:PushButton = new PushButton(myPanel, myPanel.width - 40, myPanel.height - 20, "log", function():void{Logger.toggle()});
log.setSize(40, 20);
ColorSetup.bText();
}
}
}
import flash.events.Event;
import com.bit101.components.*;
class ColorSetup {
private static function basic():void {
Style.PANEL = 0xF0F0F0; // panel only
Style.BACKGROUND = 0xFFFFFF; // 全コンポーネントの背景色
Style.DROPSHADOW = 0xC0C0C0; // 全コンポーネントの影(背景色と同じにすることでのっぺりにできる。)
Style.INPUT_TEXT = 0x303030; // text on input field
Style.LABEL_TEXT = 0x303030; // label data
Style.embedFonts = false; // オリジナルフォントを使わないことで日本語がうてるようになる。
Style.fontName = "Arial";
Style.fontSize = 12;
}
public static function wText():void {Style.INPUT_TEXT = Style.LABEL_TEXT = 0xFFFFFF;}
public static function bText():void {Style.INPUT_TEXT = Style.LABEL_TEXT = 0x303030;}
public static function red():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0xDA4F49;}
public static function blue():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0x0074CC;}
public static function orange():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0xFB9406;}
public static function green():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0x5BB75B;}
public static function aqua():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0x49AFCD;}
public static function gray():void {basic();Style.BUTTON_FACE = Style.PROGRESS_BAR = 0x414141;}
}
class Logger {
public static const FATAL:int = 0, WARN:int = 1, INFO:int = 2, DEBUG:int = 3;
private static var window:Window, field:TextArea;
private static var logStack:Array = [];
private static var level:int, max:int;
public static function setup(base:*, level:int=INFO, max:int=2000):void {
Logger.max = max;Logger.level = level;
window = new Window(base, 20, 20, "log2");
window.shadow = true;window.hasCloseButton = true;
window.setSize(base.stageWidth - 40, base.stageHeight - 40);
window.addEventListener(Event.CLOSE, function(e:Event):void {Logger.hide();});
field = new TextArea(window, 0, 20);
field.setSize(window.width, window.height - 20);
hide();
}
private static function add(obj:*, level:String):void {
logStack.push((new Date().toLocaleTimeString()) + "[" + level + "]" + obj.toString());
logStack = logStack.slice(logStack.length - max, logStack.length);
field.text = logStack.join("\n");
}
public static function error(obj:*):void {add(obj, "ERROR");}
public static function warn(obj:*):void {if(level < WARN) {return;}add(obj, "WARN");}
public static function info(obj:*):void {if(level < INFO) {return;}add(obj, "INFO");}
public static function debug(obj:*):void {if(level < DEBUG) {return;}add(obj, "DEBUG");}
public static function toggle():void {window.visible = !window.visible;}
public static function hide():void {window.visible = false;}
}