ドットを描いて、一瞬前のマウス座標まで線を引きました
ドットを描いて、一瞬前のマウス座標まで線を引きました
♥0 |
Line 43 |
Modified 2012-11-25 03:45:37 |
MIT License
archived:2017-03-20 02:55:11
ActionScript3 source code
/**
* Copyright ysissy ( http://wonderfl.net/user/ysissy )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wWVJ
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.ui.Mouse;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.events.MouseEvent;
import flash.geom.Point;
public class LineDraw extends Sprite {
public var drawing : Sprite = new Sprite();
public var drawBitmap : BitmapData = new BitmapData(1024, 640,true, 0xff0000);
public var canvasBitmap : Bitmap;
/* var pnt : Point;*/
public var preMouX : Number = mouseX;
public var preMouY : Number = mouseY;
public function LineDraw() {
////// マウスを非表示
Mouse.hide();
////// 描画
drawing.addEventListener(Event.ENTER_FRAME, DoEnterFrame);
canvasBitmap = new Bitmap(drawBitmap);
stage.addEventListener(MouseEvent.MOUSE_DOWN, RunMouseFrame);
stage.addEventListener(MouseEvent.MOUSE_UP, StopMouseFrame);
addChild (drawing);
addChild (canvasBitmap);
}
public function DoEnterFrame ( e : Event) : void {
////// 円を描画
drawing.graphics.clear();
drawing.graphics.beginFill(0x000000,0.5);
drawing.graphics.drawCircle(mouseX,mouseY,5);
drawing.graphics.lineStyle(2);
drawing.graphics.lineTo(preMouX,preMouY);
////// 今のマウス座標を格納
preMouX = mouseX;
preMouY = mouseY;
/* ///// 周りの点
pnt = new Point(mouseX - Math.random()*15,mouseY - Math.random()*15 );
drawing.graphics.lineStyle(2);
drawing.graphics.lineTo( pnt.x,pnt.y);*/
}
public function RunMouseFrame ( event : MouseEvent) : void {
canvasBitmap.addEventListener(Event.ENTER_FRAME, DoBitmapFrame);
}
public function StopMouseFrame ( event : MouseEvent) : void {
canvasBitmap.removeEventListener(Event.ENTER_FRAME, DoBitmapFrame);
}
public function DoBitmapFrame ( e : Event) : void {
drawBitmap.draw(drawing);
}
}
}