Pachinko Dice Prototype
forked from パチンコ (diff: 127)
Pachinko Dice Prototype, precursor to iphone app to use as substitute for dice forked from: パチンコ
ActionScript3 source code
/**
* Copyright charles.anifowose ( http://wonderfl.net/user/charles.anifowose )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wI2u
*/
// forked from Yukulele's ????
package {
import Box2D.Common.b2Settings;
import Box2D.Dynamics.Joints.b2JointEdge;
import Box2D.Dynamics.Joints.b2MouseJoint;
import Box2D.Dynamics.Joints.b2MouseJointDef;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
import flash.geom.Matrix;
import Box2D.Dynamics.*;
import Box2D.Collision.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.Math.*;
import net.hires.debug.Stats;
import flash.utils.getTimer;
[SWF(backgroundColor=0x000000,frameRate=40,width=467,height=467)]
public class Main extends Sprite {
private var the_world:b2World;
private var timerOld:int;
private var time_count:Timer = new Timer(50);
private var mouseJoint:b2MouseJoint;
private var mousePVec:b2Vec2 = new b2Vec2();
private var myBoundaryListener:BoundaryListener = new BoundaryListener();
private const echelle:Number = 30;
private const sceneColor:Number= 0xCCCCCC;
private var mouseJointGraph:Shape = new Shape;
public function Main() {
timerOld = getTimer();
var environment:b2AABB = new b2AABB();
environment.lowerBound.Set(0-2, -10);
environment.upperBound.Set(15.5 + 2, 17);
var gravity:b2Vec2=new b2Vec2(0.0,9.81);
the_world = new b2World(environment, gravity, true);
var def:b2BodyDef = new b2BodyDef();
def.position.Set(x, y);
def.isBullet = true;
var s:Shape = new Shape();
var body:b2Body = the_world.CreateBody(def);
var centerStage:Number
var middleStage:Number = centerStage = stage.stageWidth/2-10
var debug_draw:b2DebugDraw = new b2DebugDraw();
var debug_sprite:Sprite = new Sprite();
addChild(debug_sprite);
debug_draw.m_sprite=debug_sprite;
debug_draw.m_drawScale=echelle;
debug_draw.m_fillAlpha = 0.5;
debug_draw.m_lineThickness=0;
debug_draw.m_drawFlags =
//b2DebugDraw.e_aabbBit|
//b2DebugDraw.e_centerOfMassBit|
//b2DebugDraw.e_coreShapeBit|
b2DebugDraw.e_jointBit|
//b2DebugDraw.e_obbBit|
//b2DebugDraw.e_pairBit|
b2DebugDraw.e_shapeBit|
0;
the_world.SetDebugDraw(debug_draw);
var knobRadius:Number = 0.3;
var knobLevels:Number = 8;
for (var i:uint=1; i<=knobLevels; i++){
var offsetX:Number = - 4*knobRadius*(i+1)/2;
for (var j:uint=0; j<i; j++){
offsetX += (4*knobRadius);
createKnob ( middleStage / echelle + offsetX, ((4*knobRadius)*i + 10/echelle), knobRadius);
}
}
function createKnob(x:Number,y:Number, r:Number):void{
var cercleDef:b2CircleDef = new b2CircleDef();
cercleDef.localPosition.Set(x, y);
cercleDef.radius = r;
cercleDef.friction = .5;
cercleDef.restitution = .6;
body.CreateShape(cercleDef);
s.graphics.beginFill(sceneColor);
s.graphics.drawCircle(x*echelle, y*echelle, r * echelle);
}
// draw border
s.graphics.lineStyle(1,sceneColor );
s.graphics.moveTo(middleStage - knobRadius*echelle, echelle - 2*knobRadius*echelle);
s.graphics.lineTo(middleStage-(4*knobRadius*knobLevels*0.5*echelle)- knobRadius*echelle, (4*knobRadius*knobLevels + 2*knobRadius)*echelle );
// draw border
var edgeDef:b2PolygonDef, ln:Array;
ln = [ [centerStage + 3*knobRadius*echelle, echelle - 2*knobRadius*echelle],
[centerStage+(4*knobRadius*knobLevels*0.5*echelle + 3*knobRadius*echelle), (4*knobRadius*knobLevels + 2*knobRadius)*echelle] ]
edgeDef = new b2PolygonDef();
edgeDef.vertexCount = 4;
edgeDef.vertices[3].Set( (ln[1][0])/echelle,ln[1][1]/echelle);
edgeDef.vertices[2].Set( (ln[1][0]-20)/echelle,ln[1][1]/echelle);
edgeDef.vertices[1].Set( (ln[0][0]-20)/echelle,ln[0][1]/echelle);
edgeDef.vertices[0].Set( (ln[0][0])/echelle,(ln[0][1])/echelle);
edgeDef.friction = 1;
edgeDef.restitution = 1;
edgeDef.density = 1;
body.CreateShape(edgeDef);
body.SetMassFromShapes();
positionner(body);
s.graphics.lineStyle(1,sceneColor );
s.graphics.moveTo( ln[0][0], ln[0][1] );
s.graphics.lineTo( ln[1][0], ln[1][1] );
body.SetUserData(s);
addChildAt(s, 0);
positionner(body);
body.SetMassFromShapes();
ballCount = 0;
maxBallCount = 100;
the_world.SetBoundaryListener(myBoundaryListener);
addEventListener(Event.ENTER_FRAME, on_enter_frame);
time_count.addEventListener(TimerEvent.TIMER, on_time);
time_count.start();
var stats:Stats=new Stats({bg:0x5577bb});
stats.alpha=.5;
stage.addChild(stats);
addChild(mouseJointGraph);
stage.addEventListener(MouseEvent.MOUSE_DOWN, createMouse);
stage.addEventListener(MouseEvent.MOUSE_UP, destroyMouse);
}
private var ballCount:uint, maxBallCount:uint;
private function on_time(e:Event):void
{
ballCount ++;
var color:Number;
if (ballCount > maxBallCount){
return
}
else if (ballCount == int(maxBallCount*.2)){
creeCercle( (stage.stageWidth/2-10) / echelle , -1, .125, 0xFF0000);
}
else{
creeCercle( (stage.stageWidth/2-10 + 5*Math.random()-2.5) / echelle , -1, .1, 0x000000);
}
//creeCercle(7.75 + (Math.random() - .5) * 10, -5, Math.random() *.2);
}
private var constantRad:Number;
private function creeCercle(x:Number, y:Number, r:Number, color:Number=0x000000):b2Body
{
var def:b2BodyDef = new b2BodyDef();
def.position.Set(x, y);
def.isBullet = true;
var body:b2Body = the_world.CreateBody(def);
var cercleDef:b2CircleDef = new b2CircleDef();
cercleDef.radius = r;
cercleDef.density = 10;
cercleDef.friction = 1;
cercleDef.restitution = 0.1
body.CreateShape(cercleDef);
body.SetMassFromShapes();
var s:Shape = new Shape();
s.graphics.beginFill(color);
s.graphics.drawCircle(0, 0, r * echelle);
body.SetUserData(s);
positionner(body);
addChildAt(s, 0);
return(body);
}
private function dessiner_polygone(points:Object):Shape
{
var bd:BitmapData = new BitmapData(2, 2,true);
var bd2:BitmapData = new BitmapData(2, 2,true);
var c1:uint = Math.random() * 0xffffff;
bd.setPixel(0, 0, 0);
bd.setPixel32(0, 1, c1|0xff000000);
bd.setPixel32(1, 0, c1|0x88000000);
bd.setPixel(1, 1, 0);
var s:Shape=new Shape;
//s.graphics.lineStyle(2);
//s.graphics.beginFill(Math.random() * 0xffffff,1);
//s.graphics.lineBitmapStyle(bd,new Matrix(0.9397,0.3420,-0.3420,0.9397),true,true);
c1 = Math.random() * 0xffffff;
bd2.setPixel(0, 0, 0);
bd2.setPixel32(0, 1, c1|0xff000000);
bd2.setPixel32(1, 0, c1|0x88000000);
bd2.setPixel(1, 1, 0);
s.graphics.beginBitmapFill(bd2,null,true,true);
//s.graphics.beginBitmapFill(bd2,new Matrix(Math.random()*1.1,Math.random()*1.1,-Math.random()*1.1,Math.random()*1.1),true,true);
s.graphics.moveTo(points.x[0]*echelle,points.y[0]*echelle);
for(var i:int=1; i<points.x.length;i++)
{
s.graphics.lineTo(points.x[i]*echelle,points.y[i]*echelle);
}
//s.graphics.lineTo(points.x[0]*echelle,points.y[0]*echelle);
s.graphics.endFill();
return s;
}
private var temps:int;
private function on_enter_frame(e:Event):void {
temps = getTimer() - timerOld;
timerOld = getTimer();
//the_world.Step(temps/1000, 10);
the_world.Step(stage.frameRate/1000, 10);
myBoundaryListener.lastBodys().forEach(function(elm:b2Body, num:int, vect:Vector.<b2Body>):void {
var joint:b2JointEdge = elm.GetJointList();
while(joint)
{
if (joint.joint == mouseJoint)
mouseJoint = null;
the_world.DestroyJoint(joint.joint);
joint = joint.next;
}
removeChild(elm.GetUserData());
the_world.DestroyBody(elm);
});
var body:b2Body = the_world.GetBodyList();
while (body)
{
if (body.GetMass() != 0)
positionner(body);
body = body.GetNext();
}
if (mouseJoint) {
var mouseXWorldPhys:Number=mouseX/echelle;
var mouseYWorldPhys:Number=mouseY/echelle;
var p2:b2Vec2=new b2Vec2(mouseXWorldPhys,mouseYWorldPhys);
mouseJoint.SetTarget(p2);
mouseJointGraph.graphics.clear();
var v1:b2Vec2 = mouseJoint.GetAnchor1().Copy();
var v2:b2Vec2 = mouseJoint.GetAnchor2();
mouseJointGraph.graphics.lineStyle(0, 0x00ff00);
mouseJointGraph.graphics.moveTo(v1.x * echelle, v1.y * echelle);
mouseJointGraph.graphics.lineTo(v2.x * echelle, v2.y * echelle);
var cx:Number = (v1.x + v2.x) / 2;
var cy:Number = (v1.y + v2.y) / 2;
v1.Subtract(v2);
var rayon:Number = v1.Length()/2;
//mouseJointGraph.graphics.lineStyle(rayon*echelle/100, 0x00ff00);
//mouseJointGraph.graphics.drawCircle(cx*echelle, cy*echelle,rayon*echelle)
if(mouseJointGraph.parent===null)
addChild(mouseJointGraph);
}
else if(mouseJointGraph.parent===this)
{
removeChild(mouseJointGraph);
}
}
public function createMouse(evt:MouseEvent):void {
var body:b2Body=GetBodyAtMouse();
if (body) {
var mouseJointDef:b2MouseJointDef=new b2MouseJointDef ;
mouseJointDef.body1=the_world.GetGroundBody();
mouseJointDef.body2=body;
mouseJointDef.target.Set(mouseX/echelle, mouseY/echelle);
mouseJointDef.maxForce=100;
mouseJointDef.timeStep=temps/1000;
mouseJoint=the_world.CreateJoint(mouseJointDef) as b2MouseJoint;
}
}
public function destroyMouse(evt:MouseEvent=null):void {
if (mouseJoint) {
the_world.DestroyJoint(mouseJoint);
mouseJoint=null;
}
}
public function GetBodyAtMouse(includeStatic:Boolean=false):b2Body {
var mouseXWorldPhys:Number = (mouseX)/echelle;
var mouseYWorldPhys:Number = (mouseY)/echelle;
mousePVec.Set(mouseXWorldPhys, mouseYWorldPhys);
var aabb:b2AABB = new b2AABB();
aabb.lowerBound.Set(mouseXWorldPhys - 0.001, mouseYWorldPhys - 0.001);
aabb.upperBound.Set(mouseXWorldPhys + 0.001, mouseYWorldPhys + 0.001);
var k_maxCount:int=10;
var shapes:Array = new Array();
var count:int=the_world.Query(aabb,shapes,k_maxCount);
var body:b2Body=null;
for (var i:int = 0; i < count; ++i) {
if (shapes[i].GetBody().IsStatic()==false||includeStatic) {
var tShape:b2Shape=shapes[i] as b2Shape;
var inside:Boolean=tShape.TestPoint(tShape.GetBody().GetXForm(),mousePVec);
if (inside) {
body=tShape.GetBody();
break;
}
}
}
return body;
}
private function positionner(body:b2Body):void
{
var graphic:* = body.GetUserData();
if (!(graphic is DisplayObject))
return;
var bodyPosition:b2Vec2= body.GetPosition();
var bodyRotation:Number = body.GetAngle();
graphic.rotation=0;
var m:Matrix=graphic.transform.matrix;
m.tx = 0;
m.ty = 0;
m.rotate(bodyRotation);
m.tx+=bodyPosition.x*echelle;
m.ty+=bodyPosition.y*echelle;
graphic.transform.matrix = m;
}
}
}
class BoundaryListener extends Box2D.Dynamics.b2BoundaryListener
{
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2World;
private var bodys:Vector.<b2Body>;
public function BoundaryListener()
{
bodys = new Vector.<b2Body>;
}
public override function Violation(body:b2Body):void
{
bodys.push(body);
}
public function lastBodys():Vector.<b2Body>
{
var bodys2:Vector.<b2Body> = bodys;
bodys = new Vector.<b2Body>;
return bodys2;
}
}
class Actor
{
import Box2D.Dynamics.b2Body;
import flash.display.DisplayObject;
import Box2D.Common.Math.b2Vec2;
import flash.geom.Matrix;public var body:b2Body;
public var graphic:DisplayObject;
public static var echelle:Number;
function Actor(b:b2Body, g:DisplayObject){
body = b;
graphic = g;
}
public function positionner():void
{
// World state position
var bodyPosition:b2Vec2=body.GetPosition();
var bodyRotation:Number=body.GetAngle();
// Sprite rotation based (0,0) correct for size by moving sprite before rotation.
// ie. rotation about the center of the sprite.
graphic.rotation=0;// If not, matrix starts wrong.
var m:Matrix=graphic.transform.matrix;
m.tx = 0;// - a.graphic.width / 2;
m.ty = 0;// - a.graphic.height / 2;
m.rotate(bodyRotation);// Already in radians
// Now set the position to the world position
m.tx+=bodyPosition.x*echelle;
m.ty+=bodyPosition.y*echelle;
// ...and set the whole thing at once via the matrix.
// ie. Update the sprite.
graphic.transform.matrix = m;
}
}
