Matrixの練習
♥0 |
Line 45 |
Modified 2010-07-07 23:18:12 |
MIT License
archived:2017-03-20 13:26:11
ActionScript3 source code
/**
* Copyright hacker_szoe51ih ( http://wonderfl.net/user/hacker_szoe51ih )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/wBxy
*/
package {
import flash.events.MouseEvent;
import flash.events.Event;
import flash.geom.Matrix;
import flash.geom.Transform;
import flash.display.Sprite;
public class FlashTest extends Sprite {
[SWF(width=465,height=465,backgroundColor=0,frameRate=30)]
public var myBox:Particle;
public var myTransform:Transform;
public var mtx:Matrix;
public var centerX:Number=stage.stageWidth/2;
public var centerY:Number=stage.stageHeight/2;
//public var nRadian:Number;
public function FlashTest() {
init();
}
public function init():void{
myBox=new Particle();
addChild(myBox);
myTransform=myBox.transform;
stage.addEventListener(MouseEvent.CLICK,onEnterFrame);
}
public function onEnterFrame(e:MouseEvent):void{
var mtx2:Matrix=new Matrix();
//var nRadian:Number=Math.atan2(mouseY,mouseX);
//mtx2.rotate(nRadian);
//mtx2.translate(100,100);
//mtx2.b=Math.random()*10;
mtx2.a=Math.random()*10;
mtx2.b=5;
mtx2.c=Math.random()*10;
mtx2.d=Math.random()*10;
myTransform.matrix=mtx2;
}
}
}
import flash.display.*;
import flash.filters.*;
class Particle extends MovieClip{
public var clip:Sprite;
public var color:uint;
public function Particle(){
color=Math.floor(Math.random()*0xffffff);
graphics.lineStyle(0,0,0);
graphics.beginFill(color);
graphics.drawRect(0,0,100,100);
graphics.endFill();
}
}