study
wonderfl本、見ながら練習してみた。
♥0 |
Line 74 |
Modified 2010-08-28 03:46:04 |
MIT License
archived:2017-03-20 02:45:53
ActionScript3 source code
/**
* Copyright plus-tic ( http://wonderfl.net/user/plus-tic )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/w48N
*/
//wonderfl本、見ながら練習してみた。
package{
import flash.display.Sprite;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.ColorTransform;
import flash.display.BitmapDataChannel;
import flash.filters.BlurFilter;
import flash.events.Event;
import flash.events.MouseEvent;
public class BD extends Sprite{
private var bmpdata:BitmapData;
private var colortrans:ColorTransform;
private var filter:BlurFilter;
private var vectormap:BitmapData;
private var particles:Array;
private var particle_num:uint = 25000;
private var size:Number = 465;
[SWF(width = 465, height=465, backgroundColor = 0, frameRate = 60)]
public function BD(){
//
bmpdata = new BitmapData(size, size, false, 0);
addChild(new Bitmap(bmpdata));
//
colortrans = new ColorTransform(0.95, 0.99, 0.99);
filter = new BlurFilter(2, 2, 1);
//
vectormap = new BitmapData(size, size, false, 0);
reset();
//
addEventListener(Event.ENTER_FRAME,enterframe);
stage.addEventListener(MouseEvent.CLICK, reset );
}
private function reset(e:MouseEvent = null):void{
//
var randomSeed:int = Math.random()*0xFFFFFF;
var colors:uint = BitmapDataChannel.RED | BitmapDataChannel.GREEN;
vectormap.perlinNoise(size/2, size/2, 4, randomSeed, false, true, colors);
//
particles = new Array(particle_num);
for(var i:int = 0; i< particle_num; i++){
particles[i] = new Particle(Math.random()*size, Math.random()*size);
}
}
private function enterframe(e:Event):void{
//
bmpdata.applyFilter(bmpdata, bmpdata.rect, bmpdata.rect.topLeft, filter);
bmpdata.colorTransform(bmpdata.rect, colortrans);
//
bmpdata.lock();
for(var i:int = 0; i < particle_num; i++){
var p:Particle = particles[i];
//
var col:uint = vectormap.getPixel(p.x,p.y);
p.ax += ((col >> 16 & 0xff) - 128 ) * 0.0005;
p.ay += ((col >> 8 & 0xff) -128) * 0.0005;
//
p.x += p.vx += p.ax;
p.y += p.vy += p.ay;
if(p.x >size){p.x -= size;}
else if(p.x < 0){p.x += size;}
if(p.y >size){p.y -= size;}
else if(p.y < 0){p.y += size;}
//
bmpdata.setPixel(p.x, p.y, 0xffffff);
//
p.ax *= 0.96;
p.ay *= 0.96;
p.vx *= 0.92;
p.vy *= 0.92;
}
bmpdata.unlock();
}
}
}
class Particle{
//位置
public var x:Number;
public var y:Number;
//加速度
public var ax:Number=0;
public var ay:Number=0;
//速度
public var vx:Number=0;
public var vy:Number=0;
function Particle(px:Number, py:Number){
x = px;
y = py;
}
}