flash on 2010-1-27
♥0 |
Line 69 |
Modified 2010-01-27 21:38:57 |
MIT License
archived:2017-03-20 00:45:44
ActionScript3 source code
/**
* Copyright 0color ( http://wonderfl.net/user/0color )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/w05a
*/
package{
import flash.display.Sprite;
import flash.events.Event;
public class BallFollowingMouse extends Sprite{
private var ballCount:uint = 50;
private var speed:Number = 0.2;
public function BallFollowingMouse(){
for(var i:uint = 0; i<ballCount;i++){
addChild(new Ball(this,200));
}
addEventListener(Event.ENTER_FRAME,followMouse);
}
private function followMouse(eventObject:Event):void{
dispatchEvent(new BallEvent(BallEvent.FOLLOW,mouseX,mouseY,speed));
}
}
}
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
class Ball extends Sprite{
private const deceleration:Number = 0.2;
private var angle:Number;
private var radius:Number;
private var sizeRate:Number = 0.1;
public function Ball(timeline:Sprite,maxRadius:Number){
var randomRate:Number = Math.random();
angle = 2*Math.PI*Math.random();
radius = maxRadius*randomRate;
createBall(randomRate);
timeline.addEventListener(BallEvent.FOLLOW,follow);
}
private function createBall(randomRate:Number):void{
var myGraphics:Graphics = graphics;
myGraphics.beginFill(Math.floor(0xFFFFFF*randomRate)+1);
myGraphics.drawCircle(0,0,radius*sizeRate);
alpha = 1-randomRate;
}
private function follow(eventObject:BallEvent):void{
var randomRate:Number = Math.random();
angle += eventObject.speed;
angle %= Math.PI*2;
var nX:Number = eventObject.targetX + radius*Math.cos(angle);
var nY:Number = eventObject.targetY + radius*Math.sin(angle);
x +=(nX - x)* deceleration*randomRate;
y +=(nY - y)* deceleration*randomRate;
}
}
class BallEvent extends Event{
public static const FOLLOW:String = "follow";
private var _targetX:Number;
private var _targetY:Number;
private var _speed:Number;
public function get targetX():Number{
return _targetX;
}
public function get targetY():Number{
return _targetY;
}
public function get speed():Number{
return _speed;
}
public function BallEvent(event_str:String,myTargetX:Number,myTargetY:Number,mySpeed:Number){
super(event_str);
_targetX = myTargetX;
_targetY = myTargetY;
_speed = mySpeed;
}
}