Intのread速度
forked from 速度比較用テンプレ (diff: 72)
あくまでも参考値。 PCでは効果がなく感じてもスマートフォンとかではあるかも
ActionScript3 source code
/**
* Copyright zahir ( http://wonderfl.net/user/zahir )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vl4h
*/
// forked from zahir's 速度比較用テンプレ
/*
あくまでも参考値。
PCでは効果がなく感じてもスマートフォンとかではあるかも
*/
package {
import flash.utils.ByteArray;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.Sprite;
import flash.utils.getTimer;
public class FlashTest extends Sprite {
private const LOOP:int = 1000000;
private var t:TextField;
public function FlashTest() {
addChild( ( t= new TextField() ) ).width = t.height = 465;
addEventListener( MouseEvent.CLICK, onClick );
ex();
}
private function onClick( e:MouseEvent ):void
{
ex();
}
private function ex():void
{
var i:int = 0;
var time1:int;
var time2:int;
var recode:Array = [];
var count:int = 0;
t.text = "各 " + LOOP + " 回ループ\n\n";
// ここから処理
var str:String = "";
var ba:ByteArray = new ByteArray();
var a:int, r:int, g:int, b:int;
ba.writeByte( 0x33 );
ba.writeByte( 0x66 );
ba.writeByte( 0x99 );
ba.writeByte( 0xCC );
ba.position = 0;
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
ba.position = 0;
a = ba.readByte();
r = ba.readByte();
g = ba.readByte();
b = ba.readByte();
}
str = a + " " + r + " " + g + " " + b;
time2 = getTimer() - time1;
recode[count++] = new TimeData( "byte * 4", time2, str + " なんだよこれ・・・");
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
ba.position = 0;
a = ba.readUnsignedByte();
r = ba.readUnsignedByte();
g = ba.readUnsignedByte();
b = ba.readUnsignedByte();
}
str = a + " " + r + " " + g + " " + b;
time2 = getTimer() - time1;
recode[count++] = new TimeData( "U_byte * 4", time2, str );
time1 = getTimer();
var u:Number;
for( i = 0; i<LOOP; i++ )
{
ba.position = 0;
u = ba.readInt();
a = (u>>24) & 0xFF;
r = (u>>16) & 0xFF;
g = (u>>8) & 0xFF;
b = (u) & 0xFF;
}
str = a + " " + r + " " + g + " " + b;
time2 = getTimer() - time1;
recode[count++] = new TimeData( "Int * 1", time2, str );
time1 = getTimer();
var u:Number;
for( i = 0; i<LOOP; i++ )
{
ba.position = 0;
u = ba.readUnsignedInt();
a = (u>>24) & 0xFF;
r = (u>>16) & 0xFF;
g = (u>>8) & 0xFF;
b = (u) & 0xFF;
}
str = a + " " + r + " " + g + " " + b;
time2 = getTimer() - time1;
recode[count++] = new TimeData( "U_Int * 1", time2, str );
// ここまで処理
/* templete
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "", time2, "" );
*/
if( recode.length )
{
listup( recode );
}
t.appendText("clickで再計算");
}
private function listup( recode:Array ):void
{
var str:String = "";
recode.sortOn( "time", Array.NUMERIC );
var max:int = (recode[ recode.length - 1 ] as TimeData).time;
for( var i:int = 0, len:int = recode.length; i<len; i++)
{
var data:TimeData = recode[i] as TimeData;
var n:int = max / data.time * 100;
str += data.title + " :: " + data.time + " ms\n\t\t最低速に比べて約 " + n + " %高速 \n";
if(data.ms == "") str += "\n";
else str += "\t\t" + data.ms + "\n\n";
}
t.appendText( str );
}
}
}
class TimeData
{
public var title:String;
public var time:int;
public var ms:String; // なんか、おまけ要素
public function TimeData( title:String = "", time:int = 0 , ms:String = "")
{
this.title = title;
this.time = time;
this.ms = ms;
}
}