Project Euler 1

by potix2
@see http://projecteuler.net/index.php?section=problems&id=1
♥0 | Line 54 | Modified 2010-03-22 00:33:12 | MIT License
play

ActionScript3 source code

/**
 * Copyright potix2 ( http://wonderfl.net/user/potix2 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vcXl
 */

//@see http://projecteuler.net/index.php?section=problems&id=1
package {
    import flash.display.Sprite;
    import flash.text.TextField;
    import flash.text.TextFieldAutoSize;
    import flash.events.Event;
    
    public class Euler extends Sprite {
        private function main():void {
        		var target:Number = 1000;
        		log('multiples');
        		var nums:Vector.<int> = getMultiples(target - 1);
        		var sum:int = 0;
        		nums.forEach(function(item:int, index:uint, v:Vector.<int>):void {
        			sum += item;
        		}, this);
        		
        		log('sum=' + sum);
        }
        
        private function getMultiples(target:Number):Vector.<int> {
        		return VectorUtil.range(1, target).filter(function(item:int, index:uint, v:Vector.<int>):Boolean {
        			return ((item % 3) == 0) || ((item % 5) == 0);
        		});
        }
        
        // setup
    		private var _console:TextField;
        public function Euler() {
        		addEventListener(Event.ADDED_TO_STAGE, init);
        }
        
        private function init(event:Event):void {
        	    	_console = new TextField();
        	    	_console.multiline = true;
        	    	_console.selectable = true;
        	    	_console.autoSize = TextFieldAutoSize.LEFT;
        		addChild(_console);
        		main();
        }
         
        private function log(msg:String):void {
        		_console.appendText("\n" + msg);
        }
        
        private function dumpVector(v:Vector.<int>):void {
        		v.forEach(function (item:int, index:uint, vect:Vector.<int>):void {
        			this.log(item);
        		}, this);       	
        }
        
    }
}
class VectorUtil {
	public static function range(min:int, max:int):Vector.<int> {
		var ret:Vector.<int> = new Vector.<int>(max - min + 1);
		var i:int = 0;
		while(i + min <= max ) {
			ret[i] = min + i;
			i++;
		}
		return ret;
	}
}

Forked