forked from: BlendMode.ADDのテスト

by takashi08 forked from BlendMode.ADDのテスト (diff: 24)
BlendMode.ADDのテスト
♥0 | Line 46 | Modified 2011-01-03 23:06:46 | MIT License
play

ActionScript3 source code

/**
 * Copyright takashi08 ( http://wonderfl.net/user/takashi08 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vWzE
 */

// forked from KoheiTAKAMIYA's BlendMode.ADDのテスト
//BlendMode.ADDのテスト

package {
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    
    import org.libspark.betweenas3.BetweenAS3;
    import org.libspark.betweenas3.easing.*;
    import org.libspark.betweenas3.tweens.*;

    [SWF(backgroundColor="0x000000")]
    public class FlashTest extends Sprite{
        public function FlashTest() {
            Wonderfl.capture_delay(5);
            stage.addEventListener(MouseEvent.MOUSE_MOVE, drawCircle);
            //ProjectNyaさんのコメントの通り
            //背景を黒く塗ってみる
            this.graphics.beginFill(0x000000);
            this.graphics.drawRect(0,0,stage.stageWidth,stage.stageHeight);
            this.graphics.endFill();
        }
        
        public function drawCircle(event:MouseEvent):void{
            var circle:BlendModeTest = new BlendModeTest();
            circle.x = mouseX;
            circle.y = mouseY;
            this.addChild(circle);
            
            var spreadTween:ITween = BetweenAS3.tween(circle,{scaleX:2,scaleY:2},null,0.3);
            var hideTween:ITween = BetweenAS3.tween(circle,{scaleX:3,scaleY:3,alpha:0},null,2);
            var totalTween:ITween = BetweenAS3.serial(spreadTween,hideTween);
            totalTween.play();
            totalTween.onComplete = completeHanlder;
            totalTween.onCompleteParams = [circle];
        }
        private function completeHanlder(obj:Object):void{
            
           obj.visible = false;
            
        }

        
    }
}

import flash.display.Sprite;
import flash.display.BlendMode;
import flash.filters.BlurFilter;

class BlendModeTest extends Sprite{
    private var blur:BlurFilter = new BlurFilter(10,10,3);

    public function BlendModeTest(color:uint = 0x000000){
        
        if(color == 0x000000) color = Math.round(Math.random()*0xffffff);
        //this.graphics.lineStyle(5,color,0.8);
        this.graphics.beginFill(color);
        this.graphics.drawCircle(0,0,10+Math.round(Math.random()*20));
        this.graphics.endFill();
        this.filters = [blur];
        this.blendMode = BlendMode.ADD;
    }
}