5つの丸がランダムな位置に移動する4
forked from 5つの丸がランダムな位置に移動する3 (diff: 8)
ステージ上をクリックすると、丸がランダムな位置に移動します。
ActionScript3 source code
/**
* Copyright umhr ( http://wonderfl.net/user/umhr )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vW5A
*/
/*
ステージ上をクリックすると、丸がランダムな位置に移動します。
*/
package{
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class Main extends Sprite{
private var _maru:Sprite = new Sprite();
private var _maru2:Sprite = new Sprite();
private var _maru3:Sprite = new Sprite();
private var _maru4:Sprite = new Sprite();
private var _maru5:Sprite = new Sprite();
private var _onPositionXs:Array = new Array();
private var _onPositionYs:Array = new Array();
public function Main(){
for (var i:int = 0; i < 5; i++) {
_onPositionXs[i] = 0;
_onPositionYs[i] = 0;
}
_maru.graphics.beginFill(0xFF0000);
_maru.graphics.drawCircle(0,0,50);
_maru.graphics.endFill();
this.addChild(_maru);
_maru2.graphics.beginFill(0xFF0000);
_maru2.graphics.drawCircle(0,0,50);
_maru2.graphics.endFill();
this.addChild(_maru2);
_maru3.graphics.beginFill(0xFF0000);
_maru3.graphics.drawCircle(0,0,50);
_maru3.graphics.endFill();
this.addChild(_maru3);
_maru4.graphics.beginFill(0xFF0000);
_maru4.graphics.drawCircle(0,0,50);
_maru4.graphics.endFill();
this.addChild(_maru4);
_maru5.graphics.beginFill(0xFF0000);
_maru5.graphics.drawCircle(0,0,50);
_maru5.graphics.endFill();
this.addChild(_maru5);
this.addEventListener(Event.ENTER_FRAME,onEnter);
stage.addEventListener(MouseEvent.CLICK,onClick);
}
private function onClick(event:MouseEvent):void{
for (var i:int = 0; i < 5; i++) {
_onPositionXs[i] = Math.random()*stage.stageWidth;
_onPositionYs[i] = Math.random()*stage.stageHeight;
}
}
private function onEnter(event:Event):void{
var dx:Number = _onPositionXs[0] - _maru.x;
var dy:Number = _onPositionYs[0] - _maru.y;
_maru.x += dx*0.1;
_maru.y += dy*0.1;
var dx2:Number = _onPositionXs[1] - _maru2.x;
var dy2:Number = _onPositionYs[1] - _maru2.y;
_maru2.x += dx2*0.1;
_maru2.y += dy2*0.1;
var dx3:Number = _onPositionXs[2] - _maru3.x;
var dy3:Number = _onPositionYs[2] - _maru3.y;
_maru3.x += dx3*0.1;
_maru3.y += dy3*0.1;
var dx4:Number = _onPositionXs[3] - _maru4.x;
var dy4:Number = _onPositionYs[3] - _maru4.y;
_maru4.x += dx4*0.1;
_maru4.y += dy4*0.1;
var dx5:Number = _onPositionXs[4] - _maru5.x;
var dy5:Number = _onPositionYs[4] - _maru5.y;
_maru5.x += dx5*0.1;
_maru5.y += dy5*0.1;
}
}
}
