forked from: forked from: fladdict challenge for amateurs

by bradsedito forked from forked from: fladdict challenge for amateurs (diff: 7)
Every frame you get screen caputre of the stage.
Generate new frame image with using last frames screen capture.
This is a starting point of recursive generative art.
♥1 | Line 53 | Modified 2010-11-16 05:43:27 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vSv8
 */

// forked from yutaka's forked from: fladdict challenge for amateurs
// forked from checkmate's fladdict challenge for amateurs
/**
 * Every frame you get screen caputre of the stage.
 * Generate new frame image with using last frames screen capture.
 * This is a starting point of recursive generative art.
 */
package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.ColorTransform;
    import flash.geom.Matrix;
    import flash.geom.Point;
    
    public class Beginner extends Sprite {
        /**
         * Overwrite this update function.
         * Every frame the function is invoked with two bitmaps.
         * First one contains reference to the stage bitmap.
         * Second one contains static copy of stage.
         */
         
        public var canvas:BitmapData;
        public var drawHere:BitmapData;
        public var mat:Matrix;
         
        [SWF(backgroundColor="#FFFFFF", width="1000", height="600", frameRate="90")]
 
    
         
        public function update():void{
            drawStep();
            transformStep();
            
            renderStep();
            fadeStep();
        }
        
        
        public function drawStep():void {
            drawHere.setPixel( Math.random()*480, Math.random()*480, 0xFFFFFFFF);
        }
    
        
        public function transformStep():void
        {
            mat = new Matrix();
            mat.translate(-240,-240);
            mat.scale(Math.random()*0.1+0.8,Math.random()*0.1+0.8);
            mat.rotate(Math.random()*5);
            mat.translate(240,240);
        }
        
        
        public function renderStep():void{
            canvas.draw(drawHere, mat, null,BlendMode.SCREEN);
        }
        
        
        public function fadeStep():void
        {
            canvas.colorTransform(drawHere.rect, new ColorTransform(Math.random()*0.2+0.8,Math.random()*0.2+0.8,Math.random()*0.2+0.8,1,0,0,0,0));
        }
        
        
        /**
         * ---------------------------------------
         * DO NOT CHANGE FOLLOWING CODES
         * DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
         * ---------------------------------------
        */
        
       
        private var bitmap:Bitmap;
        
        
        public function Beginner() {
            canvas = new BitmapData(1000,600,false,0xFFFFFF);
            bitmap = new Bitmap(canvas);
            addChild(bitmap);
            addEventListener(Event.ENTER_FRAME, _update);
        }
        
        public function _update(e:Event):void{
            if(drawHere)
                drawHere.dispose();
            drawHere = canvas.clone();
            update();
        }
    }
}