forked from: Basic spaceship
forked from Basic spaceship (diff: 28)
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vOqg
*/
// forked from majoraze's Basic spaceship
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
public class SpaceShipBasic extends Sprite {
private var ship:Ship;
private var vr:Number = 0;
private var thrust:Number = 0;
private var vx:Number = 0;
private var vy:Number = 0;
public function SpaceShipBasic() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
//fills the background black
graphics.beginFill(0x000000,1);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
graphics.endFill();
ship = new Ship();
addChild(ship);
ship.x = stage.stageWidth/2;
ship.y = stage.stageHeight/2;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
}
private function onKeyDown(e:KeyboardEvent):void {
switch(e.keyCode) {
case Keyboard.LEFT:
vr = -5;
break;
case Keyboard.RIGHT:
vr = 5;
break;
case Keyboard.UP:
thrust = .2;
ship.draw(true);
break;
default:
break;
}
}
private function onKeyUp(e:KeyboardEvent):void {
vr = 0;
thrust = 0;
ship.draw(false);
}
private function onEnterFrame(e:Event):void {
ship.rotation += vr;
var angle:Number = ship.rotation * Math.PI/180;
var ax:Number = Math.cos(angle) * thrust;
var ay:Number = Math.sin(angle) * thrust;
vx += ax;
vy += ay;
ship.x += vx;
ship.y += vy;
//boundaries
var left:Number = 0;
var right:Number = stage.stageWidth;
var top:Number = 0;
var bottom:Number = stage.stageHeight;
//left and right boundaries
if(ship.x - ship.width/2 > right) {
ship.x = left - ship.width/2;
} else if (ship.x + ship.width/2 < left) {
ship.x = right + ship.width/2;
}
//top and bottom boundaries
if (ship.y - ship.height/2 > bottom) {
ship.y = top - ship.height/2;
} else if (ship.y < top - ship.height/2) {
ship.y = bottom + ship.height/2;
}
}
}
}
import flash.display.Sprite;
class Ship extends Sprite {
public function Ship() {
draw(false);
}
public function draw(showFlame:Boolean):void {
graphics.clear();
graphics.lineStyle(1,0xffffff);
graphics.moveTo(10,0);
graphics.lineTo(-10,10);
graphics.lineTo(-5,0);
graphics.lineTo(-10,-10);
graphics.lineTo(10,0);
if (showFlame) {
graphics.moveTo(-7.5,-5);
graphics.lineTo(-15,0);
graphics.lineTo(-7.5,5);
}
}
}
