/**
* Copyright hashito ( http://wonderfl.net/user/hashito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vMva
*/
// forked from hashito's 文字集まる修正
// MainStage
package {
import flash.display.Sprite;
[SWF(frameRate=60,width=456,height=456)]
public class MainStage extends Sprite {
public function MainStage(){
addChild(new Main());
}
}
}
import flash.display.*;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.ColorTransform;
import flash.geom.*;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFormat;
import net.hires.debug.Stats;
// debug
class debug{public static var out:TextField=new TextField();}
/*t.hashito*/
// もう疲れた!
class MF{
public static function AFFORD (x:Number,aim:Number,a:Number):Boolean{return (x<=(a+aim))&&(x>=(a-aim));}
public static function RAN (n:Number=1):Number{return (Math.random()*n);}
public static function ISPM (n:Number):Number{if(n<0){return -1;}else if(n>0){return 1;}return 0;}
public static function MAX (n:Number,max:Number):Number{return (n>max)?max:n;}
public static function MIN (n:Number,min:Number):Number{return (n<min)?min:n;}
public static function LIMIT (n:Number,max:Number,min:Number):Number{if(n>max){return max;}else if(n<min){return min;}else{return n};}
public static function RAD_ANG(n:Number):Number{return n*180/Math.PI;}
public static function ANG_RAD(n:Number):Number{return n*Math.PI/180;}
public static function ONE_SHOT_ON(n:Boolean,o:Boolean):Boolean{return n && (!o); }
public static function ONE_SHOT_OFF(n:Boolean,o:Boolean):Boolean{return (!n) && o; }
public static function LATCH(v:Boolean,s:Boolean,r:Boolean):Boolean{if(s)v=true;if(r)v=false;return v;}
public static function DOT2(x1:Number,y1:Number,x2:Number,y2:Number):Number{return x1 * x2 + y1 * y2; }//内積
public static function SLOPE(x1:Number,y1:Number,x2:Number,y2:Number):Number{return (y1-y2)/(x1-x2) }//傾き(無限の可能性あり)
public static function DISTANCE(x1:Number,y1:Number,x2:Number,y2:Number):Number{var a:Number=(x2-x1);var b:Number=(y2-y1);return Math.sqrt(a*a+b*b);}//距離
}
class Main extends Sprite{
public const H:Number = 456;
public const W:Number = 456;
public const BAL_W_MAX :Number = 15;
public const BAL_H_MAX :Number = H/(BAL_W*2)-5;
public const BAL_W :Number = (W/BAL_W_MAX)/2;
public const BAL_IX:Number = W/2;
public const BAL_IY:Number = H - BAL_W;
public const BAL_OFFSET:Number = Math.sqrt((BAL_W*BAL_W)/2);
public var n:Object={x:0,y:0,nx:0,ny:0,ax:0,ay:0,tou:false,otou:false};
public var BAL_COLOR_S :Array = [0x00ff00,0xccff00,0xcc00cc,0x5500ff,0x555500];
public var kal:Boolean = false;
public var kar:Boolean = false;
public var kau:Boolean = false;
public var ksp:Boolean = false;
public var tx:TextField=new TextField();
public var bb:Bitmap,pen:Shape,canvas:Sprite;
// constructor
public function Main() {addEventListener(Event.ADDED_TO_STAGE, init);}
public function msg(s:String):void{
tx.text = s;
tx.x = W/2-tx.textWidth / 2;
tx.y = H/2-tx.textHeight / 2;
}
// init
public function init(e:*):void{
// debug
// debug.out.autoSize=flash.text.TextFieldAutoSize.LEFT;
// addChild(debug.out);
pen=new Shape();
canvas=new Sprite();
canvas.addChild(pen);
bb = new Bitmap(new BitmapData(W,H,false,0xffffff));
pen.graphics.beginFill(0);
pen.graphics.drawCircle(0,0,3);
addChild(bb);
addChild(canvas);
// msg init
tx.autoSize = flash.text.TextFieldAutoSize.CENTER;
tx.selectable = false;
addChild(tx);
addEventListener(Event.ENTER_FRAME ,ef);
stage.addEventListener(KeyboardEvent.KEY_DOWN ,key);
stage.addEventListener(KeyboardEvent.KEY_UP ,key);
//stage.addEventListener(MouseEvent.MOUSE_DOWN ,modechg);
n.x=W/2;
n.y=H;
}
public function key(e:KeyboardEvent=null):void{
if (e.keyCode == 37) { kal = ( e.type == KeyboardEvent.KEY_DOWN ); }// left
if (e.keyCode == 38) { kau = ( e.type == KeyboardEvent.KEY_DOWN ); }// up
if (e.keyCode == 39) { kar = ( e.type == KeyboardEvent.KEY_DOWN ); }// right
if (e.keyCode == 32) { ksp = ( e.type == KeyboardEvent.KEY_DOWN ); }// space
}
public function ef(e:Event=null):void{
// goto文の代わりに while to break
while(1){
// ~~~~前処理~~~~~
n.otou = n.tou; // 地面判定前回値保存
n.tou = (n.y >= H); // めり込み確認
if(n.tou){n.y = H;} // めり込み修正
// ~~~~演算~~~~~
if(kal){n.nx -= 0.1;}// left
if(kar){n.nx += 0.1;}// right
if(MF.ONE_SHOT_OFF(n.tou,n.otou)){n.ay += 0.9/25;}// gravity
if(n.tou && n.ny > 0){n.ny=0;}// 床についていてマイナス方向に速度があるとき0
if(n.tou && n.ay > 0){n.ay=0;}// 床についていてマイナス方向に加速度があるとき0
if(kau && n.tou){n.ny -= 2.0;}// up
if(n.tou && n.nx != 0){n.nx*=0.85;}// 床の摩擦による減速
if( 1 < n.nx ){n.nx = 1;}// right速度制限
if( -1 > n.nx ){n.nx =-1;}// left速度制限
// ~~~~移動~~~~~
n.nx += n.ax;
n.ny += n.ay;
n.x += n.nx;
n.y += n.ny;
pen.x = n.x;
pen.y = n.y;
// ~~~~描画~~~~~
bb.bitmapData.fillRect(new Rectangle(0, 0, W, H), 0xffffff);
bb.bitmapData.draw(canvas);
break;
}
}
}