forked from: Torus knots with memory leak

by ohisama forked from Torus knots with memory leak (diff: 44)
三葉結び目
http://mathworld.wolfram.com/TrefoilKnot.html
import net.hires.debug.Stats;
import com.bit101.components.*;
♥0 | Line 142 | Modified 2013-02-19 07:41:40 | MIT License
play

ActionScript3 source code

/**
 * Copyright ohisama ( http://wonderfl.net/user/ohisama )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/vLP3
 */

// forked from yonatan's Torus knots with memory leak
// forked from yuuganisakase's Trefoil Knot
//三葉結び目
//http://mathworld.wolfram.com/TrefoilKnot.html

package
{   
    //import net.hires.debug.Stats;
    //import com.bit101.components.*;
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.filters.BlurFilter;
    import flash.geom.Vector3D;
    import org.papervision3d.core.geom.renderables.Vertex3D;
    import org.papervision3d.core.math.Number3D;
    import org.papervision3d.lights.PointLight3D;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.materials.shadematerials.PhongMaterial;
    import org.papervision3d.objects.DisplayObject3D;
    import org.papervision3d.view.BasicView;
    [SWF(width="465", height="465", backgroundColor="0x222222", frameRate="20")]
    public class ThreeFoilKnot extends BasicView
    {
        //private var txt : Text;
        private var coprimes : Array = [[3, 2], [5, 2], [4, 1], [4, 3], [8, 5], [7, 4], [8, 3], [12, 5], [9, 4], [7, 2], [9, 2], [6, 1], [5, 4], [11, 8], [10, 7], [13, 8], [19, 12], [14, 9], [12, 7], [16, 9]];
        private var cpidx : int = 1;
        private const BLUR : BlurFilter = new BlurFilter(4, 4, 2);    
        private var counter : Number = 0;
        private var a : Number = 1;
        private var b : Number = 0.3;
        private var c : Number = 0.5;
        private var d : Number = 0.5;
        private var p : int = 2;
        private var q : int = 3;
        private const Ustep : Number = 0.15;
        private const Vstep : Number = 0.4;
        private var light : PointLight3D;
        private var shade : FlatShadeMaterial;
        private var holder : DisplayObject3D;
        private var plArray : Array = new Array();
        public function ThreeFoilKnot()
        {
            //addChild(new Stats);
            //stage.quality = "medium";
            //Wonderfl.capture_delay(6.5);
            super(465 / 4, 465 / 4, true, true, "Target");
            light = new PointLight3D();
            shade = new FlatShadeMaterial(light, 0xffeeff, 0x554455, 1);
            ////PhongMaterial(light, 0xffeeff, 0x554455, 1);
            holder = new DisplayObject3D();
            scene.addChild(holder);
            holder.z = -330;
            holder.y = -210;
            camera.target = holder
            startRendering();
            addEventListener(Event.ENTER_FRAME, onFrame);
            stage.addEventListener(MouseEvent.CLICK, onClick);
        }
        private function onClick(e : MouseEvent) : void 
        {
            counter = 0;
            for (var i : int = 0; i < plArray.length; i++) 
            {
                holder.removeChild(plArray[i]);
            }
            plArray.length = 0;
            a = 0.5 + Math.random() * 1;
            b = 0.2 + Math.random() * 0.4;
            c = 0.3 + Math.random() * 0.6;
            d = 0.2 + Math.random() * 0.25;
            holder.rotationX = Math.random() * 180;
            var cp : Array = coprimes[cpidx++];
            if (cpidx == coprimes.length) cpidx = 0;
            q = cp[0];
            p = cp[1];
        }
        private function onFrame(e : Event) : void
        {
            if (counter < Math.PI * 4)
            {
                counter += Ustep;
                for (var j : Number = 0; j < Math.PI * 2; j += Vstep) 
                {
                    plot(counter, j);
                }
            }
            holder.rotationY += 1.5;
        }
        private function plot(uu : Number, vv : Number) : void
        {
            var v1 : Number3D = calc(uu, vv);
            var v2 : Number3D = calc(uu + Ustep, vv);
            var v3 : Number3D = calc(uu , vv + Vstep);
            var v4 : Number3D = calc(uu + Ustep, vv + Vstep);
            var pl : MyPlane = new MyPlane(shade, v1, v2, v3);
            var pl2 : MyPlane = new MyPlane(shade, v2, v4, v3);
            plArray.push(pl);
            plArray.push(pl2);
            holder.addChild(pl);
            holder.addChild(pl2);
            pl.x = (v1.x + v2.x + v3.x) / 3;
            pl2.x = (v3.x + v4.x + v2.x) / 3;
            pl.y = (v1.y + v2.y + v3.y) / 3;
            pl2.y = (v3.y + v4.y + v2.y) / 3;
            pl.z = (v1.z + v2.z + v3.z) / 3;
            pl2.z = (v3.z + v4.z + v2.z) / 3;
        }
        private function curvePoint(uu : Number) : Vector3D
        {
            uu /= 2;
            return new Vector3D(2 * Math.sin(uu * p) - Math.sin(uu), 2 * Math.cos(uu * p) + Math.cos(uu), Math.sin(uu * q));
        }
        private function calc(uu : Number, vv : Number) : Number3D
        {
            var p : Vector3D = curvePoint(uu);
            var pn : Vector3D = curvePoint(uu + 0.0001);
            var t : Vector3D = pn.subtract(p);
            var n : Vector3D = pn.add(p);
            var b : Vector3D = t.crossProduct(n);
            n = b.crossProduct(t);
            n.normalize();
            b.normalize();
            var sc : Number = 80;
            var cx : Number = d * sc * Math.sin(vv);
            var cy : Number = d * sc * -Math.cos(vv);
            return new Number3D(p.x * sc + cx * n.x + cy * b.x, p.y * sc + cx * n.y + cy * b.y, p.z * sc + cx * n.z + cy * b.z);
        }
    }
}
import org.papervision3d.core.geom.TriangleMesh3D;
import org.papervision3d.core.math.NumberUV;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.core.math.Number3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.geom.renderables.Triangle3D;
class MyPlane extends TriangleMesh3D
{
    public function MyPlane(m : MaterialObject3D, v1 : Number3D, v2 : Number3D, v3  : Number3D)
    {
        super(m, new Array(), new Array(), null);
        var vertices : Array = this.geometry.vertices;
        var faces : Array = this.geometry.faces;
        var centerX : Number =  (v1.x + v2.x + v3.x) / 3;
        var centerY : Number =  (v1.y + v2.y + v3.y) / 3;
        var centerZ : Number =  (v1.z + v2.z + v3.z) / 3;
        vertices.push(new Vertex3D(v1.x - centerX, v1.y - centerY, v1.z - centerZ));
        vertices.push(new Vertex3D(v2.x - centerX, v2.y - centerY, v2.z - centerZ));
        vertices.push(new Vertex3D(v3.x - centerX, v3.y - centerY, v3.z - centerZ));
        faces.push(new Triangle3D(this, [vertices[0], vertices[1], vertices[2]], m, [new NumberUV(0, 0), new NumberUV(0, 1), new NumberUV(1, 0)]));
        this.geometry.ready = true;
    }
}