flash on 2010-4-5
MainStage
♥0 |
Line 89 |
Modified 2010-04-05 17:38:23 |
MIT License
archived:2017-03-20 16:06:52
ActionScript3 source code
/**
* Copyright hashito ( http://wonderfl.net/user/hashito )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/vH6Y
*/
// MainStage
package {
import flash.display.Sprite;
[SWF(frameRate=60,width=456,height=456)]
public class MainStage extends Sprite {
public function MainStage(){
addChild(new Main());
}
}
}
import flash.display.*;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.geom.ColorTransform;
import flash.events.*;
import flash.utils.Timer;
import flash.text.TextField;
import flash.text.TextFormat;
import net.hires.debug.Stats;
class debug{public static var out:TextField=new TextField();}
//
/*
t.hashito
*/
class MF{
public static function AFFORD (x:Number,aim:Number,a:Number):Boolean{return (x<=(a+aim))&&(x>=(a-aim));}
public static function RAN (n:Number=1):Number{return (Math.random()*n);}
public static function ISPM (n:Number):Number{if(n<0){return -1;}else if(n>0){return 1;}return 0;}
public static function MAX (n:Number,max:Number):Number{return (n>max)?max:n;}
public static function MIN (n:Number,min:Number):Number{return (n<min)?min:n;}
public static function LIMIT (n:Number,max:Number,min:Number):Number{if(n>max){return max;}else if(n<min){return min;}else{return n};}
public static function RAD_ANG(n:Number):Number{return n*180/Math.PI}
public static function ANG_RAD(n:Number):Number{return n*Math.PI/180 }
}
class Main extends Sprite{
public const H:Number = 456,W:Number = 456,CN:uint=1;
public var man:Man=new Man(W,H);
//Constructor
public function Main() {addEventListener(Event.ADDED_TO_STAGE, init);}
//init
public function init(e:*):void{
addChild(man);
// debug
addChild(debug.out);
debug.out.autoSize=flash.text.TextFieldAutoSize.LEFT;
addEventListener(Event.ENTER_FRAME ,update);
//stage.addEventListener(MouseEvent.MOUSE_MOVE ,mousemove);
stage.addEventListener(flash.events.KeyboardEvent.KEY_DOWN ,keydown);
}
public function update(e:Event=null):void{man.update();}
public function keydown(e:KeyboardEvent=null):void{
var c_up:int=38,c_left:int=37,c_right:int=39;
switch(e.keyCode){
case c_up: man.jump(); break;
case c_left: man.left(); break;
case c_right: man.right();break;
}
}
//public function mousemove(e:Event=null):void{m.x=mouseX;m.y=mouseY;}
}
class V extends Sprite{
public var vx:Number=0,vy:Number=0,ax:Number=0,ay:Number=0,h:Number,w:Number;
public function V(w:Number,h:Number){this.h=h;this.w=w;}
public function update():void{
x+=vx;y+=vy;vx+=ax;vy+=ay;
if(x<0){
x=0;
vx=MF.MIN(vx,0);
ax=MF.MIN(ax,0);
}
if(y<0){
y=0;
vy=MF.MIN(vy,0);
ay=MF.MIN(ay,0);
}
if(x>w){
x=w;
vx=MF.MAX(vx,0);
ax=MF.MAX(ax,0);
}
if(y>h){
y=h;
vy=MF.MAX(vy,0);
//ay=MF.MAX(ay,0);
}
debug.out.text="vy="+vy+" ay="+ay+" y="+y;
}
}
class Man extends V{
public function Man(w:Number,h:Number){
super(w,h);
graphics.beginFill(0);
graphics.drawCircle(-5,-10,10);
ay=0.09;
}
public function jump() :void{vy=-2;}
public function left() :void{x-=2;}
public function right():void{x+=2;}
}