forked from: forked from: forked from: forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31
forked from forked from: forked from: forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31 (diff: 3)
ActionScript3 source code
/**
* Copyright hacker_m32snry5 ( http://wonderfl.net/user/hacker_m32snry5 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/v9Lg
*/
// forked from hacker_m32snry5's forked from: forked from: forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: forked from: flash on 2010-1-31
// forked from hacker_m32snry5's forked from: flash on 2010-1-31
// forked from hacker_m32snry5's flash on 2010-1-31
package {
import top.ObjDrawer;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var objd:ObjDrawer = new ObjDrawer( 50, 50 );
}
}
}
import flash.display.Sprite;
class ObjDrawer extends Sprite{
public function ObjDrawer( ox:Number, oy:Number ){
for( var i:Number = 0 ; i < 30; i++ )
{
var r:Number = Math.random()*0xFF0000;
var g:Number = Math.random()*0x00FF00;
var b:Number = Math.random()*0x0000FF;
graphics.lineStyle(2,r | g | b);
MakeStar( ox+i*10*Math.random(), oy+i*10*Math.random() );
}
}
private function MakeStar( x:Number, y:Number ) : void{
var len:Number = 100*Math.random();
graphics.moveTo( x, y );
graphics.lineTo(x+len, y);
graphics.lineTo(x+len,y+len);
graphics.lineTo(x, y+len);
graphics.lineTo(x,y);
}
}
