Infinite Hexagon
Just keep drawing Hexagon
♥0 |
Line 32 |
Modified 2011-06-25 10:47:31 |
MIT License
archived:2017-03-20 07:30:14
ActionScript3 source code
/**
* Copyright 9dim ( http://wonderfl.net/user/9dim )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/umrw
*/
package {
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.display.Graphics;
public class FlashTest extends Sprite {
private var sprite : Sprite = new Sprite();
private var graphic : Graphics = sprite.graphics;
public function FlashTest() {
addChild(sprite);
graphic.beginFill(0x000000, 1);
graphic.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
graphic.endFill();
addEventListener(Event.ENTER_FRAME,drawHex);
}
private function drawHex(e:Event):void {
var X : Number = Math.random() * stage.stageWidth;
var Y : Number = Math.random() * stage.stageHeight;
var r : Number = Math.random() * 200;
var deg : Number = Math.random() * 180;
var color : Number = Math.random() * 255 * 255 * 255 ;
graphic.lineStyle(0,color,1);
//Draw Hexagon
graphic.moveTo(X + r * Math.cos(Math.PI / 180 * deg), Y + r * Math.sin(Math.PI / 180 * deg));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+60)), Y + r * Math.sin(Math.PI / 180 * (deg+60)));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+120)), Y + r * Math.sin(Math.PI / 180 * (deg+120)));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+180)), Y + r * Math.sin(Math.PI / 180 * (deg+180)));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+240)), Y + r * Math.sin(Math.PI / 180 * (deg+240)));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+300)), Y + r * Math.sin(Math.PI / 180 * (deg+300)));
graphic.lineTo(X + r * Math.cos(Math.PI / 180 * (deg+360)), Y + r * Math.sin(Math.PI / 180 * (deg+360)));
}
}
}