forked from: 【練習】バルーンファイト的な動き?
forked from 【練習】バルーンファイト的な動き? (diff: 1)
ActionScript3 source code
/**
* Copyright marcsali ( http://wonderfl.net/user/marcsali )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uiuY
*/
// forked from Tamanegi_kenshi's 【練習】バルーンファイト的な動き?
package{
import flash.accessibility.Accessibility;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.display.Shape;
public class test extends Sprite{
private var ball:Sprite;
private var sen:Shape;
private var maru:Shape;
private var vx:Number =0;
private var vy:Number =0;
private var ax:Number =0;
private var ay:Number =0;
private var gravity:Number =0.03;
public function test(){
init();
}
private function init():void{
ball =new Sprite();
with(ball.graphics){
beginFill(0xff0000);
drawEllipse(0,0,50,20);
ball.x =0;
ball.y = stage.stageHeight/2;
endFill();
}
sen =new Shape();
with(sen.graphics){
lineStyle(1);
moveTo(0,400);
lineTo(stage.stageHeight,400);
}
maru =new Shape();
with(maru.graphics){
beginFill(0xff0000);
drawCircle(25,5,10);
endFill();
}
ball.addChild(maru);
addChild(sen);
addChild(ball);
addEventListener(Event.ENTER_FRAME,onEnterFrame);
stage.addEventListener(KeyboardEvent.KEY_DOWN,down);
stage.addEventListener(KeyboardEvent.KEY_UP,up);
}
private function onEnterFrame(event:Event):void{
if(ball.y >380){
ball.y =380;
vy*=-1*0.5;
vx*=0.9;
ax=ay=0;
}
ball.x +=vx;
ball.y +=vy;
vx +=ax;
vy +=ay;
vy +=gravity;
}
private function down(event:KeyboardEvent):void{
switch(event.keyCode){
case Keyboard.LEFT:
ax =-0.1;
break;
case Keyboard.RIGHT:
ax =0.1;
break;
case Keyboard.DOWN:
ay =0.1;
break;
case Keyboard.UP:
ay=-0.1;
break;
case Keyboard.SPACE:
ball.x=stage.stageHeight/2;
ball.y=380 ;
vx=vy=0;
break;
}
}
private function up(event:KeyboardEvent):void{
ax=ay=0;
}
}
}
