bubble collide effect
♥0 |
Line 84 |
Modified 2010-11-27 13:07:21 |
MIT License
archived:2017-03-20 15:37:17
ActionScript3 source code
/**
* Copyright majoraze ( http://wonderfl.net/user/majoraze )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uhd2
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class Bubbles extends Sprite {
private var balls:Array;
private var numBalls:Number = 10;
private var centerBall:Ball;
private var bounce:Number = -1;
private var spring:Number = .1;
public function Bubbles() {
init();
}
private function init():void {
balls = [];
centerBall = new Ball(50, 0xcccccc);
addChild(centerBall);
centerBall.x = stage.stageWidth/2;
centerBall.y = stage.stageHeight/2;
for (var i:int = 0; i < numBalls; i++) {
var ball:Ball = new Ball(Math.random()*40+5, Math.random() * 0xffffff + 0xff000000);
ball.x = Math.random() * stage.width;
ball.y = Math.random() * stage.height;
ball.vx = Math.random() * 6 - 3;
ball.vy = Math.random() * 6 - 3;
addChild(ball);
balls.push(ball);
}
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
for (var i:int = 0; i < numBalls; i++) {
var ball:Ball = balls[i] as Ball;
move(ball);
//collision detection
var dx:Number = ball.x - centerBall.x;
var dy:Number = ball.y - centerBall.y;
var distance:Number = Math.sqrt(dx * dx + dy * dy);
var minDist:Number = ball.radius + centerBall.radius;
if (distance < minDist) {
var angle:Number = Math.atan2(dy,dx);
var tx:Number = centerBall.x + Math.cos(angle) * minDist;
var ty:Number = centerBall.y + Math.sin(angle) * minDist;
ball.vx += (tx - ball.x) * spring;
ball.vy += (ty - ball.y) * spring;
}
}
}
private function move(ball:Ball):void {
ball.x += ball.vx;
ball.y += ball.vy;
if (ball.x + ball.radius > stage.stageWidth) {
ball.x = stage.stageWidth - ball.radius;
ball.vx *= bounce;
} else if (ball.x - ball.radius < 0) {
ball.x = ball.radius;
ball.vx *= bounce;
}
if (ball.y + ball.radius > stage.stageHeight) {
ball.y = stage.stageHeight - ball.radius;
ball.vy *= bounce;
} else if (ball.y - ball.radius < 0) {
ball.y = ball.radius;
ball.vy *= bounce;
}
}
}
}
//ball class
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
private var color:uint;
public var vx:Number = 0;
public var vy:Number = 0;
public var isDragging:Boolean = false;
public function Ball(radius:Number = 40, color:uint = 0xff0000) {
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0,0,radius);
graphics.endFill()
}
}