forked from: forked from: 三角形, 四角形を描く_2

by nan05aur
三角形,四角形を描く
@author shmdmoto
♥0 | Line 38 | Modified 2011-09-10 03:29:24 | MIT License
play

ActionScript3 source code

/**
 * Copyright nan05aur ( http://wonderfl.net/user/nan05aur )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/uaEI
 */

// forked from nan05aur's forked from: 三角形, 四角形を描く_2
// forked from nan05aur's forked from: 三角形, 四角形を描く_1
// forked from shmdmoto's 三角形, 四角形を描く
package 
{
    import frocessing.display.F5MovieClip2D;
    /**
     * 三角形,四角形を描く
     * @author shmdmoto
     */
    public class GraphicExample extends F5MovieClip2D
    {
        public function setup() : void
        {
            var x1:Array = [ 0, 100, 200,   0 ], y1:Array = [   0, 0, 200, 200 ],
                x2:Array = [ 0, 200, 200, 100 ], y2:Array = [ 100, 0, 100, 200 ],
                i:int = 0, j:int = 0, v:Number = 100, sqNum:int = 2;
                //sqX1:Number =   0, sqY1:Number = 250, sqX2:Number = 50, sqY2:Number = 200,
                //sqX3:Number = 100, sqY3:Number = 250, sqX4:Number = 50, sqY4:Number = 300;
                
            drawGridGuide();
            for( i = 0 ; i <= 4 ; i++ )
            {
                triangle( x1[i], y1[i], x2[i], y2[i], 100, 100 );
            }
            
            fill( 255,  0,  0 );
            for( i = 0 ; i < sqNum ; i++ )
            {
                for( j = 0 ; j < sqNum ; j++ )
                {
                    quad(   0+v*j, 250+v*i, 50+v*j, 200+v*i,
                          100+v*j, 250+v*i, 50+v*j, 300+v*i );
                }
            }
        }
        // 以下は,位置をわかり安くする説明のため
        // 処理なので無視してください.
        public function drawGridGuide() : void
        {
            var x : int;
            var y : int;
            stroke(192,192,192);
            for( x = 0 ; x < 465 ; x += 50 ) 
                line( x, 0, x, 465);
            for( y = 0 ; y < 465 ; y += 50 ) 
                line( 0, y, 465, y);
            stroke(0,0,0);
            /*ellipse( 50, 150, 5, 5);            
            ellipse(150,  20, 5, 5);            
            ellipse(250, 150, 5, 5);            
            ellipse( 50, 350, 5, 5);            
            ellipse(100, 200, 5, 5);            
            ellipse(300, 200, 5, 5);            
            ellipse(350, 350, 5, 5);*/            
        }
    }
}