flash on 2014-12-11
♥0 |
Line 70 |
Modified 2014-12-11 04:31:27 |
MIT License
archived:2017-03-30 11:51:36
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uWlj
*/
package {
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
deb = new TextField();
deb.width=320;
deb.height=240;
deb.mouseEnabled = false;
addChild(deb);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMdown);
stage.addEventListener(MouseEvent.MOUSE_UP, onMup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var deb:TextField;
public function onMdown(e:MouseEvent):void { mdown = 1; }
public function onMup(e:MouseEvent):void { mdown = 0; }
public var mdown:int = 0;
public var cx:Number = 230;
public var cy:Number = 230;
public var vx:Number = 0;
public var vy:Number = 0;
public var state:int = 0;
public function onEnter(e:Event):void
{
var mx:Number; var my:Number;
mx = stage.mouseX; my = stage.mouseY;
deb.text =""+vy.toFixed(3);
vx*=0.99; vy*=0.99;
vy += 0.2;
if (vx > 0 && cx > 465-16) { vx*=-0.5; }
if (vx < 0 && cx < 16) { vx*=-0.5; }
if (vy > 0 && cy > 365-16) { if (vy<0.7){vy=0;} else { vy*=-0.5;} cy = 365-16; }
if (vy < 0 && cy < 16) { vy*=-0.5; }
cx+=vx; cy+=vy;
if (state == 0 && mdown == 1)
{ state = 1; }
if (state == 1 && mdown == 0)
{
state =0;
var ang:Number;
var mag:Number;
ang = Math.atan2(cy-my,cx-mx);
mag = getMag(cx-mx,cy-my);
mag -=30;
if (mag < 0) { mag = 0; }
if (mag > 80) { mag = 80; }
mag *= 0.2;
vx += Math.cos(ang)*mag;
vy += Math.sin(ang)*mag;
}//endif
graphics.clear();
graphics.lineStyle(2,0);
graphics.drawCircle(cx,cy, 16);
graphics.beginFill(0,1);
graphics.drawEllipse(cx-12,365, 24,3);
graphics.endFill();
if (state == 1)
{
graphics.lineStyle(2,0);
graphics.moveTo(cx,cy);
graphics.lineTo(mx,my);
}
}//onenter
public function getMag(ax:Number, ay:Number):Number
{ return Math.sqrt(ax*ax+ay*ay); }
}//classend
}