EdgeTracking
forked from MotionTracking (diff: 70)
ActionScript3 source code
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uSz4
*/
// forked from fakestar0826's MotionTracking
// forked from fakestar0826's ColorTracking
package {
import flash.filters.ConvolutionFilter;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.geom.Matrix;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.media.Video;
import flash.media.Camera;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private var _cam:Camera;
private var _vid:Video;
private var _bmpd:BitmapData;
private var _flakes:Array;
public function FlashTest() {
// write as3 code here..
_cam = Camera.getCamera();
_cam.setMode(320, 240, 15);
_vid = new Video(320, 240);
_vid.attachCamera(_cam);
_vid.filters = [new ConvolutionFilter(1, 3, [0, 4, -4]), new BlurFilter()];
var vid2:Video = new Video(320, 240);
vid2.attachCamera(_cam);
vid2.scaleX = -1;
vid2.x = 320;
addChild(vid2);
_bmpd = new BitmapData(320, 240, false);
_flakes = new Array();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void
{
_bmpd.draw(_vid, new Matrix(-1, 0, 0, 1, _bmpd.width, 0));
_bmpd.threshold(_bmpd, _bmpd.rect, new Point(), "<", 0x00220000, 0xFF000000, 0x00FF0000, true);
var snow:Snow = new Snow();
snow.x = Math.random() * _bmpd.width;
addChild(snow);
_flakes.push(snow);
for(var i:int = _flakes.length - 1;i >= 0;i--)
{
snow = _flakes[i] as Snow;
if(_bmpd.getPixel(snow.x, snow.y) == 0)
{
snow.update();
if(snow.y > _bmpd.height)
{
removeChild(snow);
_flakes.splice(i, 1);
}
}
}
}
}
}
import flash.display.Sprite;
class Snow extends Sprite
{
public var vx:Number;
public var vy:Number;
public function Snow()
{
graphics.beginFill(0xFFFFFF, 0.7);
graphics.drawCircle(0, 0, 2);
graphics.endFill();
vx = 0;
vy = 1;
}
public function update():void
{
vx += Math.random() * 0.2 - 0.1;
vx *= 0.95;
x += vx;
y += vy;
}
}
