Basic Movement
WASD to move around
♥0 |
Line 51 |
Modified 2012-07-16 07:12:20 |
MIT License
archived:2017-03-20 02:19:06
ActionScript3 source code
/**
* Copyright milchreis ( http://wonderfl.net/user/milchreis )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/uPjCA
*/
package {
import flash.events.Event;
import flash.geom.Point;
import flash.display.Sprite;
import flash.events.KeyboardEvent;
[SWF(
framerate = "40"
)]
public class FlashTest extends Sprite {
private const SPEED:Number = 10;
private var velocity:Point;
private var ball:Sprite;
public function FlashTest() {
// write as3 code here..
velocity = new Point();
//some object
ball = new Sprite();
ball.graphics.beginFill(0xFF0000);
ball.graphics.drawCircle(0, 0, 20);
ball.graphics.endFill();
addChild(ball);
ball.x = ball.y = 150;
stage.addEventListener(KeyboardEvent.KEY_DOWN, onDown);
stage.addEventListener(KeyboardEvent.KEY_UP, onUp);
addEventListener(Event.ENTER_FRAME, onLoop);
}
private function onLoop(e:Event):void
{
ball.x += velocity.x;
ball.y += velocity.y;
}
private function onDown(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case 87: velocity.y = -SPEED;break; //w
case 83: velocity.y = +SPEED;break; //s
case 65: velocity.x = -SPEED;break; //a
case 68: velocity.x = +SPEED;break; //d
}
}
private function onUp(e:KeyboardEvent):void
{
switch (e.keyCode)
{
case 87: velocity.y = 0;break;
case 83: velocity.y = 0;break;
case 65: velocity.x = 0;break;
case 68: velocity.x = 0;break;
}
}
}
}