Roku : Man of Steel

by amyneon forked from 某鋼板は256回攻撃しても破壊できないので避けてください (diff: 294)
♥0 | Line 395 | Modified 2011-02-06 05:05:28 | MIT License
play

ActionScript3 source code

/**
 * Copyright amyneon ( http://wonderfl.net/user/amyneon )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/uPXr
 */

// forked from siouxcitizen's 某鋼板は256回攻撃しても破壊できないので避けてください
// forked from heart_thai's Roku Shooting Version
// forked from buccchi's オッス、おらロク!(墨エフェクト)
// forked from buccchi's オッス、おらロク!
//某鋼板は256回攻撃しても破壊できないので避けてください
//ロクと某鋼板が衝突すると画面がとまります
//最初の読み込み時少し重いです
//hitTestObjectがうまく機能しなかったので平方根によるテキトーな当たり判定してます。。。
//交差判定による当たり判定とかのほうが正確に判定できる???
/**
 * 画面クリックで輪郭線表示+ズーム+スロー再生
 * 再度クリックで元に戻ります
 *
 * ロク(猫)の写真はこちら
 * http://www.flickr.com/photos/40441900@N08/
 * Blenderでモデリング
 */

package {
    
    import flash.display.*;
    import flash.events.*;
    import flash.net.NetStream;
    import flash.system.Security;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.ui.Keyboard;
    import flash.utils.Timer;
    import flash.utils.getTimer;
    import flash.events.TimerEvent;
    
    import frocessing.color.ColorHSV;
    
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.TimerEvent;
    import flash.events.MouseEvent;
    import flash.utils.Timer;
    
    import net.hires.debug.Stats;
    
    import org.papervision3d.core.geom.Pixels;
    import org.papervision3d.core.geom.renderables.Pixel3D;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.layer.BitmapEffectLayer;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.materials.utils.MaterialsList;
    import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.objects.primitives.Sphere;
    import org.papervision3d.objects.primitives.Cube;
    import org.papervision3d.objects.parsers.DAE;
    import org.papervision3d.render.BasicRenderEngine;
    import org.papervision3d.lights.PointLight3D;
    
    public class FlashTest extends Sprite {
        private var mountens:Vector.<DAE>;
        private var steelPlates:Vector.<Cube>;
        private var powers:Vector.<Sphere>
        private var roku:DAE;
        private var scene:Scene3D;
        private var camera:Camera3D;
        private var vp:Viewport3D;
        private var rd:BasicRenderEngine;
        private var tm:Timer;
        private var gameOver:Boolean = false;
        private var light:PointLight3D;
        private var flatShadeMate:FlatShadeMaterial;
        private var materials:MaterialsList;
        private const COLLISION_DIST : int = 30; //ロクと鋼板Cubeとの当たり判定用距離
        private const PLATE_SIZE : int = 120; //鋼板Cubeの一辺のサイズ
        private const PLATE_THICK : int = 5; //鋼板Cubeの厚さ
        
        // button
        private var wonderflcolor:WonderflColor;
        private var panel:Sprite;
        private var fullscreenBtn:Btn;
        private var normalBtn:Btn;
        
        public function FlashTest():void {
            //addChild( new Stats() );
            scene = new Scene3D();
            camera = new Camera3D();
            rd = new BasicRenderEngine();
            vp = new Viewport3D(stage.stageWidth , stage.stageHeight );
            addChild(vp);
            camera.zoom = 50;
            
            //光源設定
            light = new PointLight3D();
            light.y = -8000;
            light.x = -8000;
            light.z = -8000;
            //鋼板用マテリアル設定
            flatShadeMate = new FlatShadeMaterial(light, 0xdddddd, 0x555555);
            flatShadeMate.doubleSided = true;
            materials = new MaterialsList(
                {front:flatShadeMate,back:flatShadeMate,right:flatShadeMate,left:flatShadeMate,top:flatShadeMate,bottom:flatShadeMate});

            createMouten();
            createSteelPlate();
            createRoku();
            
            camera.y = 100; 
            
            powers = new Vector.<Sphere>();
            tm = new Timer(200);
            tm.addEventListener(TimerEvent.TIMER , shotting );
            
            //wonderflcolor
            
            wonderflcolor = new WonderflColor(465, 465);
            addChild(wonderflcolor);
            
            // sprite for the button
            
            panel = new Sprite();
            addChild(panel);
            panel.x = 232;
            panel.y = 445;
            
            // fullscreen Bouton
            
            fullscreenBtn = new Btn();
            panel.addChild(fullscreenBtn);
            fullscreenBtn.x = 0;
            fullscreenBtn.init({label: "full screen", width: 100});
            fullscreenBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
            
            // normal Bouton
            
            normalBtn = new Btn();
            panel.addChild(normalBtn);
            normalBtn.x = 0;
            normalBtn.init({label: "normal", width: 100});
            normalBtn.addEventListener(MouseEvent.CLICK, click, false, 0, true);
            normalBtn.visible = false;
            
            stage.addEventListener(Event.RESIZE, update, false, 0, true);
            
            this.addEventListener(Event.ENTER_FRAME , loop);
            stage.addEventListener(MouseEvent.MOUSE_DOWN , shot );
            stage.addEventListener(MouseEvent.MOUSE_UP , stopShot );
        }
        private function shot(e:MouseEvent):void {
            tm.start();
        }
        private function stopShot(e:MouseEvent):void {
            tm.stop();
        }
        private function shotting(e:TimerEvent):void {    
            var c:ColorMaterial = new ColorMaterial(0xFF0000,0.5);
            var p:Sphere = new Sphere( c , 50 );
            p.x = roku.x;
            p.y = roku.y;
            p.z = roku.z;
            scene.addChild(p);
            powers.push(p);
        }
        private function createMouten():void {
            mountens = new Vector.<DAE>();
            for(var i:int = 0 ; i<=20 ; i++){
                var mountain:DAE = new DAE();
                mountain.load("http://7980.oui-imja.com/wonderfl/201002/mountain.dae");
                scene.addChild(mountain); 
                mountain.y = -100;
                mountain.scale = 10;
                mountain.x = 1000-(Math.random()*2000);
                mountain.z = 1000 - (Math.random() * 2000);
                mountens.push(mountain);
            }
                    
        }
        private function createSteelPlate():void {
            steelPlates = new Vector.<Cube>();
            for(var i:int = 0 ; i<=1 ; i++){
                var steelPlate:Cube = new Cube(materials,PLATE_SIZE,PLATE_THICK,PLATE_SIZE,1,1,1);
                scene.addChild(steelPlate); 
                steelPlate.y = 100;
                steelPlate.x = 1000-(Math.random()*2000);
                steelPlate.z = 1000 - (Math.random() * 2000);
                steelPlates.push(steelPlate);
            }
                    
        }
        private function createRoku():void{
            roku = new DAE();
            roku.load("http://7980.oui-imja.com/wonderfl/201002/roku.dae");
            scene.addChild(roku);
            roku.scale = 20;
            roku.rotationY = 90;
            roku.z = -700;
        }
        private function loop(event:Event):void {
            if(gameOver){return;} //ゲームオーバー時は処理をストップ
            var sx:Number = (mouseX-(stage.stageWidth/2)) - roku.x;
            roku.x += sx/10;
            for (var i:String in mountens) {
                mountens[i].z -= 50;
                if (mountens[i].z < -1000) {
                    mountens[i].z = 1000;
                    mountens[i].x = 1000-(Math.random()*2000);
                }
            }
            for (i in steelPlates) {
                steelPlates[i].z -= 50;
                steelPlates[i].rotationX -= 20;
                if (checkCollision(roku.x,roku.z,(steelPlates[i].x+(PLATE_SIZE/4)),steelPlates[i].z)) {
                    gameOver = true;
                    return;
                }
                if (steelPlates[i].z < -1000) {
                    steelPlates[i].z = 1000;
                    steelPlates[i].x = 1000-(Math.random()*2000);
                }
            }
            for (i in powers) {
                powers[i].z += 150;
                if (powers[i].z > 5000) {
                    scene.removeChild(powers[i]);
                    powers.splice(int(i), 1);
                }
            }
            rd.renderScene(scene , camera, vp);
        }
        private function checkCollision(rokuX:int,rokuZ:int,cubX:int,cubZ:int):Boolean {
            //平方根を用いてロクとと鋼板Cubeとの距離を計算
            var dist : Number = Math.sqrt(Math.pow(rokuX-cubX,2)+Math.pow(rokuZ-cubZ,2));
            if (dist > COLLISION_DIST) {
                return false;
            } else {
                return true;
            }          
        }
        
        private function update(evt:Event = null):void {
            var sw:uint = stage.stageWidth;
            var sh:uint = stage.stageHeight;
            panel.x = sw/2;
            panel.y = sh - 20;
            wonderflcolor.width = sw;
            wonderflcolor.height = sh;
            if (stage.displayState == StageDisplayState.FULL_SCREEN) {
                fullscreenBtn.visible = false;
                normalBtn.visible = true;
            } else {
                fullscreenBtn.visible = true;
                normalBtn.visible = false;
            }
        }
        
        private function click(evt:Event):void {
            if (stage.displayState == StageDisplayState.NORMAL) {
                stage.displayState = StageDisplayState.FULL_SCREEN;
            } else {
                stage.displayState = StageDisplayState.NORMAL;
            }
        }
    }
}


//////////////////////////////////////////////////
// WonderflColorクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;

class WonderflColor extends Sprite {
    private var color1:uint = 0x00AAE4;
    private var color2:uint = 0x0069A0;

    public function WonderflColor(w:uint, h:uint) {
        //draw(100,150); //draw(w, h);
    }



}

//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private static var gColor:uint = 0x0099FF;
    private var blueGlow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;

    public function Btn() {
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    private function draw():void {
        switch (type) {
        case 1 :
            bColor = 0xFFFFFF;
            sColor = 0x000000;
            upColor = 0x666666;
            overColor = 0x333333;
            offColor = 0x999999;
            break;
        case 2 :
            bColor = 0x000000;
            sColor = 0xFFFFFF;
            upColor = 0x666666;
            overColor = 0x999999;
            offColor = 0x333333;
            break;
        }
        blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [blueGlow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    private function _up():void {
        txt.y = -_height*0.5;
        txt.textColor = upColor;
        base.y = -1;
        light.visible = false;
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    private function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = offColor;
        base.y = 0;
        light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}