五芒星を動的(ry
五芒星の形がおかしいのは座標が適当なだけ。これから、「二点間の距離を均等に割った値」を毎フレーム足している。最初からそうしようよ・・・
♥0 |
Line 36 |
Modified 2011-08-10 00:50:12 |
MIT License
archived:2017-03-20 13:49:40
ActionScript3 source code
/**
* Copyright Nowloading_ ( http://wonderfl.net/user/Nowloading_ )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/u6kc
*/
package {
import flash.display.Sprite;
import flash.events.Event;
public class FlashTest extends Sprite {
private var posx:Array = [100,400,200,250,300];
private var posy:Array = [100,100,300,20,300];
private var a:Array;
private var b:Array;
public function FlashTest() {
a = new Array();
b = new Array();
a[4] = (posx[0] - posx[4]) / 20;
b[4] = (posy[0] - posy[4]) / 20;
for(var i:int = 0;i<4;i++){
a[i] = (posx[i+1] - posx[i]) / 20;
b[i] = (posy[i+1] - posy[i]) / 20;
}
graphics.lineStyle(3,0xff9999);
init();
}
private function init():void{
addEventListener(Event.ENTER_FRAME,oEF);
}
private function oEF(e:Event):void{
for(var i:int=0;i<5;i++){
graphics.moveTo(posx[i],posy[i]);
posx[i] = posx[i] + a[i];
posy[i] = posy[i] + b[i];
graphics.lineTo(posx[i],posy[i]);
}
if(posx[0] >= 400){
removeEventListener(Event.ENTER_FRAME,oEF);
}
}
}
}