flash on 2010-11-23
♥0 |
Line 40 |
Modified 2010-11-23 12:03:52 |
MIT License
archived:2017-03-20 06:53:31
ActionScript3 source code
/**
* Copyright nishink ( http://wonderfl.net/user/nishink )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tz6l
*/
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// メイン処理を行うクラスの登録
addChild(new RenderField());
}
}
}
import flash.display.Sprite;
import flash.events.MouseEvent;
// マウスイベント受信用のSprite
class RenderField extends Sprite {
private var buttonState:Boolean = false;
public function RenderField() {
// 色を塗る
graphics.beginFill(0xFFFFCC);
graphics.drawRect(0, 0, 465, 465);
graphics.endFill();
// マウスイベントが発生したときに動く処理を指定
addEventListener(MouseEvent.MOUSE_MOVE, mouseMove);
addEventListener(MouseEvent.MOUSE_UP, mouseUp);
addEventListener(MouseEvent.MOUSE_DOWN, mouseDown);
}
private function mouseMove(ev:MouseEvent):void {
if (buttonState) {
// マウスの位置に四角形を描画
graphics.beginFill(0xFF0000);
graphics.drawRect(ev.stageX, ev.stageY, 10, 10);
graphics.endFill();
}
}
private function mouseUp(ev:MouseEvent):void {
buttonState = false;
// マウスの位置に四角形を描画
graphics.beginFill(0x0000FF);
graphics.drawRect(ev.stageX, ev.stageY, 10, 10);
graphics.endFill();
}
private function mouseDown(ev:MouseEvent):void {
buttonState = true;
// マウスの位置に四角形を描画
graphics.beginFill(0x008800);
graphics.drawRect(ev.stageX, ev.stageY, 10, 10);
graphics.endFill();
}
}