PaletteMap bug?
♥0 |
Line 32 |
Modified 2015-12-10 19:55:56 |
MIT License
archived:2017-03-20 03:56:42
ActionScript3 source code
/**
* Copyright Albert ( http://wonderfl.net/user/Albert )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tu4z
*/
//http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/BitmapData.html#paletteMap()
//There are some bug in palerreMap.
//Click the image a few time, and it isn't give back 0xff0000 but 0xf00000 instead !?
//Update 2015: seems like they fixed the bug
package {
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
import flash.events.Event;
public class FlashTest extends Sprite {
private var myBitmapData:BitmapData;
private var redArray:Array = new Array(256);
private var greenArray:Array = new Array(256);
private var bottomHalf:Rectangle = new Rectangle(0, 40, 100, 40);
private var pt:Point = new Point(0, 40);
public function FlashTest() {
myBitmapData = new BitmapData(80, 80, false, 0x00FF0000);
myBitmapData.fillRect(new Rectangle(20, 20, 40, 40), 0x0000FF00);
for(var i:uint = 0; i < 255; i++) {
redArray[i] = 0x00000000;
greenArray[i] = 0x00000000;
}
redArray[0xFF] = 0x0000FF00; //from red to green
greenArray[0xFF] = 0x00FF00000;
//myBitmapData.paletteMap(myBitmapData, bottomHalf, pt, redArray, greenArray);
var bm1:Bitmap = new Bitmap(myBitmapData);
addChild(bm1);
stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
}
private function onMouseDown(e:MouseEvent):void {
myBitmapData.paletteMap(myBitmapData, bottomHalf, pt, redArray, greenArray);
}
}
}