forked from: forked from: typing trainer -タイプの達人-
forked from forked from: typing trainer -タイプの達人- (diff: 4)
---予定--- 文字出現方法を修正する 大文字を別の色にする 評価画面を用意する 成績確認 獲得ポイント ゲームの進行とともに選択肢が増える モード選択:イージーモード(ロストなし、ミスタッチなし) トレーニングモード(ロストなし,ミスタッチあり) ノーマルモード(ロストカウントあり) ハードモード(ミスタッチ&ロストカウントあり) モード選択 -> 曲選択 ¥の入力を修正する:2つのキーコード、文字コード 文字の重なりを修正する:密集して表示されると読みづらい 動画再生部分と出題部分を分離する:出題方法を切り替えやすい状態にする キーボードのロスト状態での文字を暗くする:出題されてるのかロストしたのか判断しにくい 曲選択画面を用意する:マウス入力とキー入力に対応する ランキングリストから選曲 マイリストから選曲 マイリスト画面 登録順リスト タグリストから選曲 曲(動画)にタグをつける:タグ編集 検索リストから選曲 マイリストに追加 スタート画面を用意する:スタート画面にメニューを表示 単語を出題する:単語を登録、編集する アカウントを作成する:サーバーでユーザーデータを管理する ユーザーのパラメータデータ管理 マイリスト管理 チャット機能:ユーザー間でのやりとり キーボードの設定 文字設定:通常,+Shift,+Ctrl 入力待ち状態、ロスト状態、通常、未使用状態、 文字コード設定、キーコード設定 システムカラー 青 動画リクエストサイズ 再生進捗率 動画の終了時間 プレイヤー状態 youtube動画ID 読み込んだ効果音を保持する シークバーの幅 タイミングのリスト セーブデータ シークバー タイミングライン タイムライン デバッグテキスト タイムラインが流れる速さを調整 タイミングラインの位置 得点 コンボ数 ヒット ミス回数 ※入力できなかった文字数 入力受付開始時間 次のタイピング文字 再生動画選択 public static const FONT:String = "Bebas"; public static const EMBED:Boolean = true; ステージスコア = new KeyBoardBtn(); コンストラクタ levelUP = setLevelUP(); var fontLoader:FontLoa
ActionScript3 source code
/**
* Copyright tepe ( http://wonderfl.net/user/tepe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tZer
*/
// forked from tepe's forked from: typing trainer -タイプの達人-
// forked from tepe's typing trainer -タイプの達人-
// forked from tepe's forked from: typing game -たいぷの達人-
// forked from tepe's typing game -たいぷの達人-
// forked from tepe's forked from: flash on 2013-3-26
// forked from tepe's flash on 2013-3-26
/*
---予定---
文字出現方法を修正する
大文字を別の色にする
評価画面を用意する
成績確認
獲得ポイント
ゲームの進行とともに選択肢が増える
モード選択:イージーモード(ロストなし、ミスタッチなし) トレーニングモード(ロストなし,ミスタッチあり) ノーマルモード(ロストカウントあり) ハードモード(ミスタッチ&ロストカウントあり)
モード選択 -> 曲選択
¥の入力を修正する:2つのキーコード、文字コード
文字の重なりを修正する:密集して表示されると読みづらい
動画再生部分と出題部分を分離する:出題方法を切り替えやすい状態にする
キーボードのロスト状態での文字を暗くする:出題されてるのかロストしたのか判断しにくい
曲選択画面を用意する:マウス入力とキー入力に対応する
ランキングリストから選曲
マイリストから選曲
マイリスト画面
登録順リスト
タグリストから選曲
曲(動画)にタグをつける:タグ編集
検索リストから選曲
マイリストに追加
スタート画面を用意する:スタート画面にメニューを表示
単語を出題する:単語を登録、編集する
アカウントを作成する:サーバーでユーザーデータを管理する
ユーザーのパラメータデータ管理
マイリスト管理
チャット機能:ユーザー間でのやりとり
キーボードの設定
文字設定:通常,+Shift,+Ctrl
入力待ち状態、ロスト状態、通常、未使用状態、
文字コード設定、キーコード設定
*/
package{
import flash.display.*;
import flash.filters.GlowFilter;
import flash.system.*;
import flash.text.*;
import flash.net.*;
import flash.media.*;
import flash.events.*;
import flash.ui.*;
import flash.geom.Matrix;
import org.libspark.betweenas3.BetweenAS3;
import net.wonderfl.utils.FontLoader;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
public class Main extends Sprite{
//システムカラー
private const color1:uint = 0x223388;//青
private const color2:uint = 0x44aaff;
private const color3:uint = 0x00ff00;
//動画リクエストサイズ
private const WIDTH:int = 300;
private const HEIGHT:int = 225;
private var par:Number;//再生進捗率
private var t1:Number = 0;//動画の終了時間
private var player:Object;
private var players:Array;
private var videoState:int = -1;//プレイヤー状態
//youtube動画ID
private var movie:Array = ["kZAIwipsxo8"];
//読み込んだ効果音を保持する
private var sndList:Object = new Object();
private var i:int = 0;
private var seekWidth:Number = WIDTH;//シークバーの幅
private var list:Array = new Array();//タイミングのリスト
private var codeList:Array;
//セーブデータ
private var so:SharedObject;
private var saveData:Object;
private var seekBar:Sprite = new Sprite();//シークバー
private var line:Sprite = new Sprite();//タイミングライン
private var timeLine:Sprite = new Sprite();//タイムライン
//デバッグテキスト
private var txt:TextField = new TextField();
private var txt2:TextField = new TextField();
private var tls:Number = 100;//タイムラインが流れる速さを調整
private var lxp:Number = 70;//タイミングラインの位置
private var skill:int = 10;
private var score:int =0;//得点
private var combo:int=0;//コンボ数
private var hit:int=0;//ヒット
private var miss:int=0;//ミス回数 ※入力できなかった文字数
private var level:int = 0;
private var levelUP:Array;
private var repeat:Boolean = false;
private var shuffle:Boolean = true;
private var timeIn:Number=2;//入力受付開始時間
private var charCnt:int=0;//次のタイピング文字
private var movieNum:int=0;//再生動画選択
//public static const FONT:String = "Bebas";
//public static const EMBED:Boolean = true;
//ステージスコア
private var stageScore:int = 0;
private var stageScoreMax:int = 300;
private var stageNum:int = 1;
private var kb:KeyBoardBtn;// = new KeyBoardBtn();
private var videoBase:Sprite = new Sprite();
private var videoId:String;
//コンストラクタ
public function Main(){
/*
levelUP = setLevelUP();
var fontLoader:FontLoader = new FontLoader();
fontLoader.addEventListener(Event.COMPLETE, init);
fontLoader.load(Main.FONT);
movieNum = Math.floor(Math.random()*movie.length);
//init();
//*/
///*
initSelectMode();
//*/
}
//----動画選択画面------------------------------------------------------------------------------------
private var playlist:Playlist;
private var keyString:String = "MMDPV";
private function initSelectMode():void{
graphics.clear();
stage.removeEventListener(KeyboardEvent.KEY_DOWN,onKey);
stage.removeEventListener(KeyboardEvent.KEY_UP,offKey);
while(1<stage.numChildren)stage.removeChildAt(1);
var box:InputBox = new InputBox();
box.text = keyString;
if(playlist==null){
playlist = new Playlist();
playlist.addEventListener(MouseEvent.CLICK,selectVideo);
playlist.search(keyString);
}
else{
//box.text
}
playlist.x = 10;
playlist.y = 50;
stage.addChild(playlist);
box.addEventListener(KeyboardEvent.KEY_DOWN,function(e:KeyboardEvent):void{
if(e.keyCode==13){
playlist.search(box.text);
keyString = box.text;
}
});
stage.addChild(box);
box.x = 350;
box.y = 30;
box.scaleX = box.scaleY = 0.5;
}
private function initGameMode():void{
kb = null;
while(1<stage.numChildren)stage.removeChildAt(1);
levelUP = setLevelUP();
init();
stageInit();
}
//ステージスコア上限
private function setStageScoreMax():void{
stageScoreMax = 100+t1*stageNum*0.8;
}
private function selectVideo(e:MouseEvent):void{
videoId = playlist.id;
if(videoId!=null)initGameMode();
}
private function stageInit():void{
resetLostkey();
stageScore = 0;
drawScoreBar();
if(stageNum==4)new ScoreIndicator(videoBase,230,100,"final stage",0xffffff,0xaaaaff,40);
else new ScoreIndicator(videoBase,230,100,"stage "+stageNum.toString(),0xffffff,0xaaaaff,40);
//スクロールスピード設定
tls += stageNum*30;
if(400<tls)tls=400;//スピード上限
//stageNum++;
t1 = player.getDuration();
setStageScoreMax();
//createTimeline(t1,0.9,2.5);
var a:Number = (1-level/10);//出題密度
createTimeline(t1,a,1.5);
charList = new Array();
textList = new Array();
lostList = new Array();
}
//レベル管理-------------------------------------------------------------------
private function setLevelUP(maxLevel:int=99):Array{
var n:Number = 50;
var n2:Number = n/4;
var expList:Array = new Array();
for(var i:int=1;i<maxLevel;i++){
expList.push(n);
n2 = i*75-(i-1)*3;
n += Math.floor(n2);
}
return expList;
}
private function checkLevel(exp:int):Boolean{
var b:Boolean = false;
while(levelUP[level] < exp && level < levelUP.length){
level++;
b=true;;
}
return b;
}
//--------------------------------------------------レベル管理-----------------
//初期化----------------------------------------------------------------------
private function stageInit2():void{
if(kb==null)kb = new KeyBoardBtn();
kb.x = 5; kb.y = 330;
kb.scaleX = 1.2;//kb.scaleY = 1.2;
stage.addChild(kb);
//バックグラウンドカラー
with(graphics){
beginFill(0x000000);
drawRect(-400,0,1400,460);
endFill();
}
//キーボード入力
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKey);
stage.addEventListener(KeyboardEvent.KEY_UP,offKey);
stage.addChild(scoreBar);
stage.focus = kb;
}
private function init(e:Event=null):void{
stageInit2();
loadUserData();//セーブデータ取得
checkLevel(saveData.exp)
openKeyset(skill);//入力可能なキーを設定する
Security.loadPolicyFile('http://ozworks.dip.jp/crossdomain.xml');
///*return;
var loader:Loader;
loader = new Loader();
//loader.name = i.toString();
loader.contentLoaderInfo.addEventListener(Event.INIT, onLoaderInit);
const req:String = "http://www.youtube.com/apiplayer?enablejsapi=1&version=3";
loader.load(new URLRequest(req));//youtubeプレイヤー読み込み
// stage.addEventListener(MouseEvent.CLICK,onClick);
//*/
stage.addEventListener(Event.ENTER_FRAME,onFrame);
txt2.text = "";
//videoBase.addChild(txt);
//videoBase.addChild(txt2);
}
//開始準備2
private function init2():void{
const scale:Number =1.45;
const w:Number = WIDTH*scale;
const h:Number = HEIGHT*scale;
//スコアバー
scoreBar.x = (stage.stageWidth - w)/2;
drawScoreBar();
//シークバー
seekBar.x=(stage.stageWidth - w)/2;
seekBar.y=h-15;
var seekGlow:Shape = new Shape();
seekBar.addChild(seekGlow);
seekGlow.graphics.beginFill(0x000000);
seekGlow.graphics.drawRect(0,0,seekWidth,10);
seekGlow.graphics.endFill();
var glow:GlowFilter = new GlowFilter(color2, 0.2, 4, 8, 2, 4, false, true);
seekGlow.filters = [glow]
stage.addChild(seekBar);
//preloadSnd("http://ozworks.dip.jp/sound/c.mp3");
//preloadSnd("http://ozworks.dip.jp/sound/l.mp3");
}
//動画管理----------------------------------------------------------------------------
//ローダー初期化
private function onLoaderInit(event:Event):void{
const scale:Number =1.45;
const w:Number = WIDTH*scale;
const h:Number = HEIGHT*scale;
seekWidth = w;
var loader:Loader = event.currentTarget.loader;
loader.content.addEventListener("onReady", onPlayerReady);
loader.content.addEventListener("onStateChange",onChangeState);
loader.scaleX = scale;
loader.scaleY = scale;
loader.x = (stage.stageWidth - w)/2;
//loader.y = (stage.stageHeight - h)/2;
videoBase.y = 0//kb.height+30;
videoBase.addChild(loader);
videoBase.addChild(txt);
//videoBase.addChild(txt2);
videoBase.addChild(timeLine);//タイムライン配置
timeLine.y=30;
stage.addChild(videoBase);
txt2.textColor = color1;
txt2.alpha = 0.5;
txt.textColor = color2;
txt.alpha=0.5;
txt.selectable = false;
//txt2.selectable= false;
//txt.y=350;
txt.x=380;
txt.y = 30;
txt.width = 300;
txt.height = 300;
txt2.height = 300;
}
private function addText():void{
var seek:Number = player.getCurrentTime();//先頭からの経過時間
//有効文字を追加
for(var i:int=0;i<20;i++){
var n:int = charCnt+i;
if(charList.length<=n){//文字生成
var n2:int = skill/3;
charList.push(rndChar(n2));
createStr(String.fromCharCode(charList[n]), list[n]);
}
if(list[list.length-1]<seek)break;//最後の文字を過ぎていたらスルー
if(list.length<=n)break;
if(seek+timeIn<list[n])break;
if(textList[n].textColor == color2){
setKey(charList[n],true,color2);
continue;
}
if(textList[n].textColor != 0xffffff){
textList[n].textColor = color2;
setKey(charList[n],true);
break;
}
}//for
}
//出題文字が全てなくなったら実行
private function showStageScore():void{
var seek:Number = player.getCurrentTime();//先頭からの経過時間
if(list[list.length-1]<seek){
if(combo==0)return;
if(199<combo){
new ScoreIndicator(videoBase,150,150,"Excellent!",0xffff00,0xaaaa00,50);
}
else if(99<combo){
new ScoreIndicator(videoBase,150,150,"great!",0xffff00,0xaaaa00,50);
}
else if(49<combo){
new ScoreIndicator(videoBase,150,150,"good job!",0xffff00,0xaaaa00,50);
}
combo=0;
hit = 0;
//player.stopVideo();
return;
}
}
//---------------------------------------------初期化--------------------
//ゲームメイン-----------------------------------------------------------
//エンターフレーム
private function onFrame(event:Event):void{
txt.text ="";//String.fromCharCode(charList[charCnt]);
var seek:Number = player.getCurrentTime();//先頭からの経過時間
//txt.appendText("\n"+seek.toString());
par = (seek / t1);//再生進捗率更新
//txt.appendText("\n"+list[charCnt].toString());
txt.appendText("Level:"+(1+level).toString()+"\n");
txt.appendText("Score:"+score.toString());
//txt.appendText("\ncombo:"+combo.toString());
txt.appendText("\nmiss:"+miss.toString());
txt.appendText("\nExp:"+saveData.exp.toString());
txt.appendText("\nSkill:"+skill.toString());
txt.appendText("\n"+player.getVideoBytesLoaded().toString()+"byte");
txt.appendText("\n"+player.getVideoStartBytes().toString()+"byte");
txt.appendText("\n"+stageNum.toString()+"stage");
txt.appendText("\nscoreMax:"+stageScoreMax.toString());
//txt.appendText("\nchoiceKey:"+choiceKey.length.toString());
//txt.appendText("\n"+(list[charCnt]-player.getCurrentTime()).toString());
draw1();
timeLine.x = -seek * tls + lxp - 50;//タイムライン移動
addText();//出題文字追加
//ステージ終了判定:文字出現位置が再生時間より後ろなら終了
if(list[charCnt] < seek){
//ロスト
lostText();
charCnt++;
charCnt%=list.length;
//textList[charCnt].textColor = color2;
//textList[charCnt].alpha = 1;
}
}
//----------------------------------------------------------
private function lostText():void{
//ロスト
if(textList[charCnt].textColor==color2){
combo=0;
if(0<skill){
skill--;
openKeyset(skill);
}
if(lostCount!=true){
setKey(charList[charCnt],false);
charCnt++;
charCnt%=list.length;
return;
}
textList[charCnt].textColor = 0x000000;
drawScoreBar(-3);
//textList[charCnt].textColor = 0x000000;
setKey(charList[charCnt],true,0xff3300);
var lostChar:int = charList[charCnt];
lostList.push(lostChar);
miss++;
var btn:Object;
if(97<=charList[charCnt] && charList[charCnt]<=122){
btn = kb.getKey(String(charList[charCnt]-32));
}
else if(33<=charList[charCnt] && charList[charCnt]<=41){// ! " # $ % & ' ( )
btn = kb.getKey(String(charList[charCnt]+16));
}
else if(42<=charList[charCnt] && charList[charCnt]<=47){// * + , - . /
btn = kb.getKey(String(charList[charCnt]+144));
}
else if(58<=charList[charCnt] && charList[charCnt]<=64){// : ; < = > ? @
btn = kb.getKey(String(charList[charCnt]+128));
}
else if(charList[charCnt]==92)btn = kb.getKey(String(220));
else{
btn = kb.getKey(String(charList[charCnt]));
}
new ScoreIndicator(kb,btn.x+5,btn.y+20,"LOST",0xffaaaa,0xff0000,10,3);
if(0<skill){
skill--;
//lost++;
openKeyset(skill);
new ScoreIndicator(videoBase,350,250,"[ "+textList[charCnt].text+" ]"+" lost",0xff5500,0x333333,30);
}
}
}
private var lostCount:Boolean = true;//ロスト判定を有効にする
private var lostList:Array = new Array();
//タイムラインを自動生成する
private function createTimeline(ti:Number,min:Number=0.5,max:Number=3,stTime:Number=5,lastTime:Number=0.5):int{
txt2.appendText("createTimeline:\n"+ti.toString()+"\n");
var ti2:Number = stTime;
var ti3:Number = 0;//前回の文字出現時間
list = new Array();
while(ti2<ti){
//txt2.appendText(ti2.toString()+"\n");
var add:Number = Math.random()*max;
add *= 1000;
add = Math.floor(add);
add /= 1000;
ti2 += add;
if(ti3+min < ti2 && ti2<ti-lastTime){
list.push(ti2);
ti3=ti2;
//txt2.appendText("["+(list.length-1).toString()+"]"+list[list.length-1].toString()+"\n");
//txt2.scrollV = txt2.maxScrollV;
}
}
list.sort(Array.NUMERIC);
return list.length;
}
//シークバー描画
private function draw1():void{
with(seekBar.graphics){1
clear();
beginFill(color1,0.7);
drawRect(0,0,seekWidth,10);
endFill();
beginFill(color2,0.5);
//drawRect(0,0,seekWidth*par,10);
drawRect(seekWidth*par,0,seekWidth*(1.0-par),10);
endFill();
}
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
private var scoreBar:Sprite = new Sprite();
private var barGlow:Shape = new Shape();
private function drawScoreBar(pt:int=0):void{
stageScore += pt;
if(stageScore<0)stageScore=0;
else if(stageScoreMax < stageScore)stageScore=stageScoreMax;
var par:Number = (stageScore/stageScoreMax);
with(scoreBar.graphics){
clear();
beginFill(0x555555,0.7);
drawRect(0,0,seekWidth,20);
endFill();
beginFill(0x00ff33);
drawRect(0,0,seekWidth*par,20);
endFill();
beginFill(0xff0000);
drawRect(seekWidth*0.8,0,2,20);
endFill();
}
var col:uint = Math.random()*0xffffff;
var glow:GlowFilter = new GlowFilter(col, 0.5, 5, 10, 2, 6, false, true);
barGlow.filters = [glow];
with(barGlow.graphics){
clear();
beginFill(0x555555);
drawRect(0,0,seekWidth,20);
endFill();
}
scoreBar.addChild(barGlow);
}
//^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
//データロード
private function loadUserData():void{
so = SharedObject.getLocal("userdata");
if(so){
var obj : Object = so.data;
if(obj.hasOwnProperty("exp") == false) obj.exp = 0;
if(obj.hasOwnProperty("score") == false) obj.score = 0;
if(obj.hasOwnProperty("skill")==false) obj.skill = 40;
saveData = obj;
score = obj.score;
skill = obj.skill;
//経験値リセット
//obj.exp = 0;
//obj.skill = 40;
//skill = 40;
}
}
//-------------------------------------------
private var charList:Array;//タイピングコードの配列
private var textList:Array;//表示文字の配列
private function _setKeyCode():void{
var len:int = list.length;
charList = new Array();
textList = new Array();
var i:int;
for(i=0;i<len;i++) charList.push(rndChar());
for(i=0;i<len;i++) createStr(String.fromCharCode(charList[i]), list[i]);
}
//-----------------------------------------
//表示文字生成
private function createStr(str:String,timestamp:Number,fontSize:int=50):void{
var c:TextField = new TextField();//表示文字
var c2:TextField = new TextField();//グローフィルター用
var base:Sprite = new Sprite();//ベース
//テキスト設定
var tf:TextFormat = new TextFormat();//テキストフォーマット
tf.size = fontSize;//サイズ
tf.bold = true;//太字
c.defaultTextFormat = c2.defaultTextFormat = tf;//フォーマット適用
c.text = c2.text = str;
c.width = c2.width = c.textWidth+3;
c.height = c2.height = c.textHeight+2;
c.x = c2.x = -c.width/2;
c.y = c2.y = -c.height/2;
c.textColor = 0x000000; //フォントカラー
c2.selectable = c.selectable= false;//文字選択無効
//グローフィルター設定
var glow:GlowFilter = new GlowFilter(color1, 0.7, 13, 13, 5, 5, false, true);
c2.filters = [glow];
base.addChild(c);
base.addChild(c2);
base.graphics.beginFill(0x000000,0.3);
//base.graphics.drawRoundRect(0,base.height/2,base.width,base.height/2,10,10);
base.graphics.drawCircle(0,0,c.height/2);
base.graphics.endFill();
base.x = timestamp*tls;//タイムラインの位置
base.y = Math.random()*HEIGHT;
textList.push(c);
timeLine.addChild(base);//タイムラインに配置
//videoBase.addChild(base);
/*base.addEventListener(Event.ENTER_FRAME,function(e:Event):void{
base.x-=base.y*0.03;
});
//*/
}
//表示文字生成
private function createStr2(str:String,y:Number=0,speed:Number=1,fontSize:int=50):void{
var c:TextField = new TextField();//表示文字
var c2:TextField = new TextField();//グローフィルター用
var base:Sprite = new Sprite();//ベース
//テキスト設定
var tf:TextFormat = new TextFormat();//テキストフォーマット
tf.size = fontSize;//サイズ
tf.bold = true;//太字
c.defaultTextFormat = c2.defaultTextFormat = tf;//フォーマット適用
c.text = c2.text = str;
c.width = c2.width = c.textWidth+3;
c.height = c2.height = c.textHeight+2;
c.x = c2.x = -c.width/2;
c.y = c2.y = -c.height/2;
c.textColor = color2; //フォントカラー
c2.selectable = c.selectable= false;//文字選択無効
//グローフィルター設定
var glow:GlowFilter = new GlowFilter(color1, 0.7, 13, 13, 5, 5, false, true);
c2.filters = [glow];
base.addChild(c);
base.addChild(c2);
base.graphics.beginFill(0x000000,0.3);
//base.graphics.drawRoundRect(0,base.height/2,base.width,base.height/2,10,10);
base.graphics.drawCircle(0,0,c.height/2);
base.graphics.endFill();
base.x = 300;//タイムラインの位置
base.y = Math.random()*HEIGHT;//*要修正*重なりを最小限にするように変更する
textList.push(c);
//timeLine.addChild(base);//タイムラインに配置
videoBase.addChild(base);
base.addEventListener(Event.ENTER_FRAME,function aa(e:Event):void{
base.x-=speed;
if(base.x<0){
base.removeEventListener(Event.ENTER_FRAME,aa);
videoBase.removeChild(base);
}
});
}
//-----------------------------------------
//キーボード入力
private function onKey(e:KeyboardEvent):void{
if(Capabilities.hasIME)IME.enabled = false;//IME無効
if(e.keyCode==32){//space
//new ScoreIndicator(stage,WIDTH/2,150,"test",0xffff00,0xaaaa00,30);
onPause();
combo=0;
return;
}
if(e.keyCode==16){
return;
}
if(e.keyCode == 13){
var n3:int = skill/3;
charList.push(rndChar(n3));
//createStr(String.fromCharCode(charList[n]), list[n]);
createStr2(String.fromCharCode(charList[charList.length-1]),50,10,60);
setKey(charList[charList.length-1],true,color2);
return;
}
const c1:uint = 0xffffff; const c2:uint = 0xaaaaff;
var btn:Object = kb.getKey(String(e.keyCode));
//playSnd("http://ozworks.dip.jp/sound/c.mp3");
//playSnd("http://ozworks.dip.jp/sound/aa/dong.mp3");
//表示されている文字のどれかに適合すればOK。一番手前のものから調べる
for(var j:int=0;j<20;j++){
var n2:int = charCnt+j;
if(timeIn+1 < list[n2]-player.getCurrentTime())break;
var a:Boolean = checkKey(charList[n2],e.keyCode,e.charCode,e.shiftKey);
if(a == true && textList[n2].textColor == color2){//ヒット
setKey(charList[n2],false);
combo++;
hit++;
drawScoreBar(3);
//playSnd("http://ozworks.dip.jp/sound/c.mp3");
textList[n2].textColor = 0xffffff;
textList[n2].alpha = 0.9;
//textList[n2].parent.graphics.clear();
var s:Sprite = textList[n2].parent;
new ScoreIndicator(timeLine,s.x,s.y+10,combo.toString()+" hit",c1,c2,18,0.5);
s.addEventListener(Event.ENTER_FRAME,function a(e:Event):void{
s.graphics.clear();
s.graphics.beginFill(0xffffff);
s.graphics.drawCircle(0,0,10/s.alpha);
s.graphics.drawCircle(0,0,10/s.alpha-2);
s.graphics.endFill();
s.alpha *= 0.8;
if(s.alpha<0.01)s.removeEventListener(Event.ENTER_FRAME,a);
});
//charCnt++;
//charCnt%=list.length;
new ScoreIndicator(kb,btn.x+5,btn.y+20,combo.toString()+" hit",0xffffff,0x00aaff,10,0.3);
saveData.exp++;
score+=combo*10;
saveData.score = score;
var pt:int = hit;
new ScoreIndicator(scoreBar,10,20,pt.toString()+" hit",c1,c2,20);
//new ScoreIndicator(stage,100,290,"hit",c1,c2,30);
new ScoreIndicator(videoBase,400,290," "+score.toString(),0xaaaff,0x0000ff,20);
//ロストキー復活
if(1<Math.random()*2 && combo%5==0 && 0<lostList.length){
var rnd:int = Math.random()*lostList.length-1;
var n:int = lostList.splice(rnd,1);
setKey(n,false);
new ScoreIndicator(kb,350,130,"repair key",0xaaffaa,0x33aa33,20);
}
comboCheck();//コンボ
openKeyset(skill);
saveData.skill = skill;
return;
}
}
combo=0;
skill--;
openKeyset(skill);
new ScoreIndicator(kb,btn.x+5,btn.y+20,"miss",0xffaa00,0xff0000,10,0.3);
//ミスタッチ判定
if(missCount==true){
drawScoreBar(-1);
}
}
private var missCount:Boolean = false;//ミスタッチの判定をする
//コンボ処理
private function comboCheck():void{
const str:String = "http://ozworks.dip.jp/sound/bb/";
var sound1:Sound;
//var url2:URLRequet;
//var btn:Object = kb.getKey(String(e.keyCode));
var num:int = Math.floor(Math.random())+1;
var b:String = "c"+combo.toString()+".mp3";
var url2:URLRequest;
//コンボ
if(combo==list.length){//フルコンボ
playSnd(str+"full.mp3");
new ScoreIndicator(videoBase,300,150,"full combo",0xffffff,0xaaaaff,50);
saveData.exp += combo*50;
//combo=0;
skill+=10;
}
else if(combo%100 == 0){//100
new ScoreIndicator(videoBase,300,150,combo.toString()+" combo",0xffffff,0xaaaaff,40);
saveData.exp += combo*10;
//skill+=3;
skill+=combo/10;
//tl += 10;
//var url2:URLRequest = new URLRequest(str+b);
playSnd(str+b);
b = "c"+(combo+50).toString()+".mp3";
preloadSnd(str+b);
}
else if(combo%50==0){//50
playSnd(str+b);
b = "c"+(combo+50).toString()+".mp3";
preloadSnd(str+b);
new ScoreIndicator(videoBase,300,150,combo.toString()+" combo",0xffffff,0xaaaaff,40);
saveData.exp += combo*5;
//skill+=2;
skill+=combo/10;
}
else if(combo%10==0){//10
if(combo<100){
playSnd(str+b);
if(combo+10<100){
b = "c"+(combo+10).toString()+".mp3";
preloadSnd(str+b);
}
}
new ScoreIndicator(videoBase,300,150,combo.toString()+" combo",0xffffff,0xaaaaff,30);
saveData.exp += combo;
skill+=combo/10;
}
}
//効果音読み込み---------------------------------------------------------------------
private function preloadSnd(url:String):void{
if(sndList[url]==null){
var req:URLRequest = new URLRequest(url)
var sound:Sound = new Sound(req);
sndList[url]=sound;
//txt2.appendText(url+"\n");
}
}
private function playSnd(url:String):void{
if(sndList[url]==null){
var req:URLRequest = new URLRequest(url)
var sound:Sound = new Sound(req);
sndList[url]=sound;
txt2.appendText(url+"\n");
}
sndList[url].play();
}
//---------------------------------------------------------------------------------
//キーリリース
private function offKey(e:KeyboardEvent):void{
kb.text = "";
//textList[charCnt].textColor = color2;
//textList[charCnt].alpha = 1;
}
//リトライ
private function retry():void{
player.seekTo(0);//先頭に移動
charCnt=0;
miss=0;
combo=0;
for(var i:int=0;i<list.length;i++){
textList[i].textColor = 0x000000;
}
}
//--------------------------------------------------ゲームメイン-------------------------------------
//ロストキーリセット
private function resetLostkey():void{
while(0<lostList.length){
var n:int = lostList.splice(0,1);
setKey(n,false);
}
}
//----------------------------------
//動画ステータス変化
private function onChangeState(e:Event):void{
videoState = player.getPlayerState()
txt2.appendText("change:"+videoState.toString()+"\n");
txt2.appendText("stage:"+stageNum.toString()+"\n");
txt2.scrollV = txt2.maxScrollV;
//動画終了
if(videoState == 0){
showStageScore();
//レベルアップ
if(checkLevel(saveData.exp)==true){
new ScoreIndicator(videoBase,350,200,"LEVEL UP",0xffffff,0xaaaaff,30);
}
if(stageScoreMax * 0.8 < stageScore && stageNum < 4){
new ScoreIndicator(videoBase,220,100,"stage clear!",0xffffff,0xaaaaff,50);
stageNum++;
//スクロールスピード設定
tls += stageNum*30;
if(400<tls)tls=400;//スピード上限
kb.getKey("32").text = "Next >>";
//kb.getKey("32").setColor(color2);
}
else {
if(stageScoreMax * 0.8 < stageScore)new ScoreIndicator(videoBase,220,100,"stage clear!",0xffffff,0xaaaaff,50);
tls = 100;
stageNum = 1;
kb.getKey("32").text = "<< Back";
//kb.getKey("32").setColor(color2);
}
//saveData.score = score;
kb.getKey("32").setLight(true);
kb.getKey("32").setColor(color1);
if(repeat == true)retry();//リトライ
return;
}
//動画再生開始
else if(videoState == 1){
kb.getKey("32").setLight(true);
kb.getKey("32").setColor(color1);
kb.getKey("32").text = "PAUSE";
if(t1 == 0){
resetLostkey();
stageScore = 0;
drawScoreBar();
if(stageNum==4)new ScoreIndicator(videoBase,230,100,"final stage",0xffffff,0xaaaaff,40);
else new ScoreIndicator(videoBase,230,100,"stage "+stageNum.toString(),0xffffff,0xaaaaff,40);
//スクロールスピード設定
tls += stageNum*30;
if(400<tls)tls=400;//スピード上限
//stageNum++;
t1 = player.getDuration();
setStageScoreMax();
//createTimeline(t1,0.9,2.5);
charList = new Array();
textList = new Array();
lostList = new Array();
var a:Number = (1-level/10);//出題密度
createTimeline(t1,a,1.5);
// setKeyCode();
}
t1 = player.getDuration();
}
//バッファリング中
else if(videoState == 3){
new ScoreIndicator(videoBase,WIDTH/2,80,"now loading...",0xffff00,0xaaaa00,20);
txt2.appendText("loading.....\n");
}
else if(videoState == 5){//頭出し済み
init2();
kb.getKey("32").setLight(true);
kb.getKey("32").setColor(color1);
kb.getKey("32").text = "START";
txt2.appendText("loading.....\n");
}
}
//一時停止
private function onPause(e:MouseEvent=null):void{
videoState = player.getPlayerState();
if(videoState == 0){
kb.getKey("32").setColor(color2);
kb.getKey("32").setLight(true);
kb.getKey("32").text = "START";
initSelectMode();
}
else if(videoState == 1){
player.pauseVideo();
new ScoreIndicator(videoBase,WIDTH/2,80,"pause",0xffffff,0xaaaaff,30);
kb.getKey("32").setColor(color2);
kb.getKey("32").setLight(true);
kb.getKey("32").text = "START";
}
else if(videoState == 2){
player.playVideo();
new ScoreIndicator(videoBase,WIDTH/2,80,"start",0xffffff,0xaaaaff,30);
kb.getKey("32").setColor(color1);
kb.getKey("32").setLight(true);
kb.getKey("32").text = "PAUSE";
}
else{//動画のリロード
//reloadVideo();
}
}
private function reloadVideo():void{
if(shuffle == true){
var num:int = Math.floor(Math.random()*movie.length);
if(movieNum == num)movieNum = num+1;
else movieNum = num;
//動画選択
movieNum%=movie.length;
player.clearVideo();
player.cueVideoById(videoId);
//player.cueVideoById(movie[movieNum]);//動画ID
player.playVideo();//再生
t1 = 0;
while(timeLine.numChildren > 0){
timeLine.removeChildAt(0);
}
retry();
}
}
//プレイヤー設定
private function onPlayerReady(event:Event):void{
player = event.currentTarget;
player.setSize(WIDTH, HEIGHT);//サイズ
//player.cueVideoById(movie[movieNum]);//動画ID
player.cueVideoById(videoId);//動画ID
//player.playVideo();//再生
//players.push(player);//配列に追加
//t1 = player.getDuration();
txt2.appendText("onPlayerReady:\n"+"t1:"+t1.toString()+"\n");
txt2.scrollV = txt2.maxScrollV;
}
//-----------------------------動画管理--------------------------------------------------
//-------------------------------------------------------------------------------------
//出現文字と出現頻度を調整
private var choiceKey:Array = [ 102,106,111,101,117, 102,106,97,101,105,
107,103,104,110,114, 101,110,111,115,119,
87+32,83+32,65+32,90+32,83+32, 68+32,71+32,72+32,84+32,67+32,
88+32,80+32,87+32,76+32,77+32, 86+32,89+32,66+32,81+32,
102,106,111,101,117, 102,106,97,101,105,
107,103,104,110,114, 101,110,111,115,119,
87+32,83+32,65+32,90+32,83+32, 68+32,71+32,72+32,84+32,67+32,
88+32,80+32,87+32,76+32,77+32, 86+32,89+32,66+32,81+32,
//記号(shiftなし)
64,64,64,64,64,64,//@
44,46,44,46,44,46,44,46,//,.
59,58,59,58,59,58,59,58,//;:
92,92,
//記号(shiftあり)
42,43,42,43,42,43,
//数字
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
50,51,52,53,54,55,56,57,48,49,
//大文字
70,74,85,73,79, 75,72,78,82,69,
87,83,65,90,83, 68,71,72,84,67,
88,80,87,76,77, 86,89,66,81 ];
private function openKeyset(_skill:int=1):void{
var n:int = _skill/3;
if(n<2)n=2;
if(39 < n)return;
for(var i:int=12;i<=59;i++){
var key:Object = kb.getKey2(i);
key.setLight(false);
key.enabled = false;// = char.charAt(i-12);
}
for(var j:int=0;j<n;j++){
var n2:int =choiceKey[j] -32;
kb.getKey(n2.toString()).enabled = true;
//kb.getKey(n2.toString()).setColor = color1;
}
}
//文字変更
private function rndChar(level:int=2):int{
//var code:int;
//文字設定
//var rnd:int =Math.random()*5;
var n:int = Math.random()*level;
n %= choiceKey.length;
//ロストリスト
for(var i:int=0;i<lostList.length;i++){
if(choiceKey[n]==lostList[i])return 119;
}
return choiceKey[n];
}
private function selectKey(name:String,select:Boolean=true,color:uint=0xaaaaff):void{
//keys.push(name);
kb.getKey(name).setColor(color);
kb.getKey(name).setLight(select);
}
private function keyToCode(CODE:int):int{
var code:int;
if(97<=CODE && CODE<=122){
code = CODE-32;
}
//記号
else{
if(33<=CODE && CODE<=41){// ! " # $ % & ' ( )
//selectKey(String(CODE+16),onLight,color);
code = CODE+16;
}
else if(42<=CODE && CODE<=47){// * + , - . /
//selectKey(String(CODE+144),onLight,color);
code = CODE+144;
}
else if(58<=CODE && CODE<=64){// : ; < = > ? @
//selectKey(String(CODE+128),onLight,color);
code = CODE+128;
}
// [ \ ] ^ _ `
else if(CODE==91)code = 219;//selectKey("219",onLight,color);
else if(CODE==92)code = 220;//{selectKey("220");selectKey("226",onLight,color);}
else if(CODE==93)code = 221;//selectKey("221",onLight,color);
else if(CODE==94)code = 222;//selectKey("222",onLight,color);
else if(CODE==95)code = 226;//selectKey("226",onLight,color);
else if(CODE==96)code = 192;//selectKey("192",onLight,color);
// { | } ~
else if(CODE==123)code = 219;//selectKey("219",onLight,color);
else if(CODE==124)code = 220;//selectKey("220",onLight,color);
else if(CODE==125)code = 221;//selectKey("221",onLight,color);
else if(CODE==126)code = 222;//selectKey("222",onLight,color);
/*
// shiftキー
if(33<=CODE && CODE<=43){// ! " # $ % & ' ( ) * +
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(60<=CODE && CODE<=63){// < = > ?
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(CODE==95 || CODE==96){// _ `
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(123<=CODE && CODE<=126){// { | } ~
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
*/
//大文字 数字
else code = CODE;
}
return code;
}
//キーボード入力ガイド表示
private function setKey(CODE:int,onLight:Boolean,color:uint=0xaaaaff):void{
var code:int;
//小文字
if(97<=CODE && CODE<=122){
selectKey(String(CODE-32),onLight,color);// a-z
return;
}
//大文字
else if(65<=CODE && CODE<=90){
selectKey("16",onLight,color); selectKey("shift",onLight,color);
selectKey(String(CODE),onLight,color);// A-Z
return;
}
//数字
else if(47<CODE && CODE<58){
selectKey(String(CODE),onLight,color);// 0-9
return;
}
//記号
else{
if(33<=CODE && CODE<=41){// ! " # $ % & ' ( )
selectKey(String(CODE+16),onLight,color);
}
else if(42<=CODE && CODE<=47){// * + , - . /
selectKey(String(CODE+144),onLight,color);
}
else if(58<=CODE && CODE<=64){// : ; < = > ? @
selectKey(String(CODE+128),onLight,color);
}
// [ \ ] ^ _ `
else if(CODE==91)selectKey("219",onLight,color);
else if(CODE==92){selectKey("226",onLight,color);selectKey("220",onLight,color);}
else if(CODE==93)selectKey("221",onLight,color);
else if(CODE==94)selectKey("222",onLight,color);
else if(CODE==95)selectKey("226",onLight,color);
else if(CODE==96)selectKey("192",onLight,color);
// { | } ~
else if(CODE==123)selectKey("219",onLight,color);
else if(CODE==124)selectKey("220",onLight,color);
else if(CODE==125)selectKey("221",onLight,color);
else if(CODE==126)selectKey("222",onLight,color);
// shiftキー
if(33<=CODE && CODE<=43){// ! " # $ % & ' ( ) * +
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(60<=CODE && CODE<=63){// < = > ?
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(CODE==95 || CODE==96){// _ `
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
else if(123<=CODE && CODE<=126){// { | } ~
selectKey("16",onLight,color); selectKey("shift",onLight,color);
}
return;
}
}
/*
* CODE:正解コード keyCode:入力キー charCode:入力文字コード shiftKey:シフトキー
*/
private function checkKey(CODE:int,keyCode:int,charCode:int,shiftKey:Boolean):Boolean{
var code:int = 0;//キーコード
if(CODE == charCode){
return true;
}
//記号1
else if(33<=CODE && CODE<=47){
if(CODE == 33 && shiftKey==true)code=49;// !
else if(CODE == 34 && shiftKey==true)code=50;// "
else if(CODE == 35 && shiftKey==true)code=51;// #
else if(CODE == 36 && shiftKey==true)code=52;// $
else if(CODE == 37 && shiftKey==true)code=53;// %
else if(CODE == 38 && shiftKey==true)code=54;// &
else if(CODE == 39 && shiftKey==true)code=55;// '
else if(CODE == 40 && shiftKey==true)code=56;// (
else if(CODE == 41 && shiftKey==true)code=57;// )
else if(CODE == 42 && shiftKey==true)code=186;// *
else if(CODE == 43 && shiftKey==true)code=187;// +
else if(CODE == 44 && shiftKey==false)code=188;// ,
else if(CODE == 45 && shiftKey==false)code=189;// -
else if(CODE == 46 && shiftKey==false)code=190;// .
else if(CODE == 47 && shiftKey==false)code=191;// /
if(code == keyCode)return true;
return false;
}
//記号2
else if(57<CODE && CODE<65){
if(CODE == 58 && shiftKey==false)code=186;// :
else if(CODE == 59 && shiftKey==false)code=187;// ;
else if(CODE == 60 && shiftKey==true)code=188;// <
else if(CODE == 61 && shiftKey==true)code=189;// =
else if(CODE == 62 && shiftKey==true)code=190;// >
else if(CODE == 63 && shiftKey==true)code=191;// ?
else if(CODE == 64 && shiftKey==false)code=192;// @
if(code == keyCode) return true;
return false;
}
//記号3
else if(91<=CODE && CODE<=96){
if(CODE == 91 && shiftKey==false)code=219;// [
else if(CODE == 92 && shiftKey==false)code=226;// \
else if(CODE == 93 && shiftKey==false)code=221;// ]
else if(CODE == 94 && shiftKey==false)code=222;// ^
else if(CODE == 95 && shiftKey == true)code=226;// _
else if(CODE == 96 && shiftKey == true)code=192;// `
else code = 0;
if(keyCode == code) return true;
else if(CODE==92 && shiftKey==false){
if(keyCode == 226 || keyCode == 220) return true;
}
return false;
}
//記号4
else if(122<CODE && CODE<127){
if(CODE == 123 && shiftKey == true)code=219// {
if(CODE == 124 && shiftKey == true)code=220// |
if(CODE == 125 && shiftKey == true)code=221// }
if(CODE == 126 && shiftKey == true)code=222// ~
if(code == keyCode)return true;
return false;
}
return false;
}//function
}//class
}//package
// -----------------------------------------------------------------------------------------
// ScoreIndicator
// -----------------------------------------------------------------------------------------
//package {
import flash.display.*;
import flash.events.Event;
import flash.text.TextField;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
//public
class ScoreIndicator extends Sprite {
private var _chars:Vector.<TextField>;
private var _charIndex:int;
private var _numCompleted:int;
//private var color1:uint = 0x0000ff;
private var color1:uint = 0xffffff;
//private var color2:uint = 0x00007f;
private var color2:uint = 0xaaaaff;
private var _size:Number;
private var _time:Number;
public function ScoreIndicator(parent:DisplayObjectContainer, centerX:int, bottomY:int, text:String,
c1:uint=0xffffff,c2:uint=0xaaaaff,size:Number=50,time:Number=2.3) {
parent.addChild(this);
this.mouseEnabled = false;
x = centerX;
y = bottomY;
_size = size;
_time = time;
color1 = c1;
color2 = c2;
_chars = new Vector.<TextField>();
_charIndex = 0;
_numCompleted = 0;
splitText(text);//文字列を文字に分割
alignChars();
playTween();
addEventListener(Event.ENTER_FRAME, checkEveryTweenCompleted);
}
//文字列分割
private function splitText(text:String):void {
//this.scaleX = 2;
//this.scaleY = 2;
// 文字のスタイルを設定する
var builder:TextBuilder = new TextBuilder();
builder.autoCorrect(false).autoSize().bold();
//カラー設定
//var dmg : Number = Number(text);
//var c : uint = 256 * (1 - dmg / 10000);
//builder.font(Main.FONT, Main.EMBED).fontColor(color1 | c<<8 | c).fontSize(50);
builder.font().fontColor(color1).fontSize(_size);
// builder.textBorder(true, 0x404040, 2, 4);
//var d : uint = c / 2;
//builder.textBorder(true, color2 | d<<8 | d, 10, 20);
builder.textBorder(true, color2, 10, (_size/6));
for (var i:int = 0; i < text.length; i++) {
_chars.push(builder.build(text.charAt(i)));
}
}
private function alignChars():void {
var i:int, charsWidth:Number = 0;
for (i = 0; i < _chars.length; i++) {
charsWidth += _chars[i].textWidth;
}
2
if(_chars[0]){
_chars[0].x = -int(charsWidth / 2);
_chars[0].y = -_chars[0].textHeight;
}
for (i = 1; i < _chars.length; i++) {
_chars[i].x = _chars[i - 1].x + _chars[i - 1].textWidth;
_chars[i].y = -_chars[i].textHeight;
}
}
//モーショントゥイーン
private function playTween(event:Event = null):void {
if (event) { removeEventListener(Event.ENTER_FRAME, playTween); }
var char:TextField = _chars[_charIndex++];
addChild(char);
// 各文字に適用するトゥーイン
var tween:ITween = BetweenAS3.bezierTo(char, { y: char.y }, { $y: -(char.textHeight * 2) }, 0.3, Sine.easeInOut);
tween.onComplete = tweenCompleteHandler;
tween.play();
if (_charIndex < _chars.length) {
addEventListener(Event.ENTER_FRAME, playTween);
}
}
//
private function tweenCompleteHandler():void {
_numCompleted++;
}
private function checkEveryTweenCompleted(event:Event):void {
if (_numCompleted == _chars.length) {
removeEventListener(Event.ENTER_FRAME, checkEveryTweenCompleted);
BetweenAS3.serial(
BetweenAS3.to(this, { alpha: 0 }, _time, Quint.easeInOut),
BetweenAS3.removeFromParent(this)
).play();
}
}
}
//}
// -----------------------------------------------------------------------------------------
// TextBuilder
/// -----------------------------------------------------------------------------------------
//package {
import flash.filters.GlowFilter;
import flash.text.*;
//public
class TextBuilder {
public static const ALIGN_LEFT:String = "left";
public static const ALIGN_RIGHT:String = "right";
public static const ALIGN_CENTER:String = "center";
private var _posX:Number;
private var _posY:Number;
private var _width:Number;
private var _height:Number;
private var _background:Boolean;
private var _backgroundColor:uint;
private var _border:Boolean;
private var _borderColor:uint;
private var _fontName:String;
private var _embedFonts:Boolean;
private var _advancedAntiAlias:Boolean;
private var _fontSize:int;
private var _fontColor:uint;
private var _bold:Boolean;
private var _textBorder:Boolean;
private var _textBorderColor:uint;
private var _textBorderBlur:Number;
private var _textBorderStrength:Number;
private var _align:String;
private var _autoSizeEnabled:Boolean;
private var _autoCorrectPositionY:Boolean;
private var _wordWrap:Boolean;
public function TextBuilder() {
clear();
}
public function clear():TextBuilder {
_posX = 0;
_posY = 0;
_width = 100;
_height = 100;
_background = false;
_backgroundColor = 0xffffff;
_border = false;
_borderColor = 0x000000;
_fontName = "Arial";
_embedFonts = false;
_advancedAntiAlias = false;
_fontSize = 12;
_fontColor = 0x000000;
_bold = false;
_textBorder = false;
_textBorderColor = 0xffff00;
_textBorderBlur = 4;
_textBorderStrength = 2;
_align = TextBuilder.ALIGN_LEFT;
_autoSizeEnabled = false;
_autoCorrectPositionY = true;
_wordWrap = false;
return this;
}
public function position(x:Number, y:Number):TextBuilder {
_posX = x;
_posY = y;
return this;
}
public function size(width:Number, height:Number):TextBuilder {
_width = width;
_height = height;
return this;
}
public function background(enabled:Boolean, color:uint = 0xffffff):TextBuilder {
_background = enabled;
_backgroundColor = color;
return this;
}
public function border(enabled:Boolean, color:uint = 0x000000):TextBuilder {
_border = enabled;
_borderColor = color;
return this;
}
public function font(name:String="Arial", embed:Boolean = false, advancedAntiAlias:Boolean = false):TextBuilder {
_fontName = name;
_embedFonts = embed;
_advancedAntiAlias = advancedAntiAlias;
return this;
}
public function fontSize(size:int):TextBuilder {
_fontSize = size;
return this;
}
public function fontColor(color:uint):TextBuilder {
_fontColor = color;
return this;
}
public function bold(enabled:Boolean = true):TextBuilder {
_bold = enabled;
return this;
}
public function textBorder(enabled:Boolean, color:uint = 0xffff00, blur:Number = 4, strength:Number = 2):TextBuilder {
_textBorder = enabled;
_textBorderColor = color;
_textBorderBlur = blur;
_textBorderStrength = strength;
return this;
}
public function align(value:String = TextBuilder.ALIGN_LEFT):TextBuilder {
_align = value;
return this;
}
public function autoSize(enabled:Boolean = true):TextBuilder {
_autoSizeEnabled = enabled;
return this;
}
public function autoCorrect(positionY:Boolean = true):TextBuilder {
_autoCorrectPositionY = positionY;
return this;
}
public function wordWrap(enabled:Boolean = true):TextBuilder {
_wordWrap = enabled;
return this;
}
public function build(text:String):TextField {
var textField:TextField = new TextField();
textField.x = _posX;
textField.y = _posY;
textField.width = _width;
textField.height = _height;
var format:TextFormat = new TextFormat(_fontName, _fontSize, _fontColor, _bold);
if (_autoSizeEnabled) {
switch(_align) {
case TextBuilder.ALIGN_LEFT: { textField.autoSize = TextFieldAutoSize.LEFT; break; }
case TextBuilder.ALIGN_RIGHT: { textField.autoSize = TextFieldAutoSize.RIGHT; break; }
case TextBuilder.ALIGN_CENTER: { textField.autoSize = TextFieldAutoSize.CENTER; break; }
}
}else {
switch(_align) {
case TextBuilder.ALIGN_LEFT: { format.align = TextFormatAlign.LEFT; break; }
case TextBuilder.ALIGN_RIGHT: { format.align = TextFormatAlign.RIGHT; break; }
case TextBuilder.ALIGN_CENTER: { format.align = TextFormatAlign.CENTER; break; }
}
}
textField.embedFonts = _embedFonts;
textField.antiAliasType = (_advancedAntiAlias ? AntiAliasType.ADVANCED : AntiAliasType.NORMAL);
textField.defaultTextFormat = format;
textField.text = text;
if (textField.background = _background) { textField.backgroundColor = _backgroundColor; }
if (textField.border = _border) { textField.borderColor = _borderColor; }
if (_textBorder) { textField.filters = [new GlowFilter(_textBorderColor, 1, _textBorderBlur, _textBorderBlur, _textBorderStrength)]; }
if (!(textField.wordWrap = _wordWrap) && _autoCorrectPositionY) { textField.y += Math.max(0, Math.ceil((_height - (textField.textHeight + 4)) / 2)); }
textField.mouseEnabled = textField.selectable = false;
return textField;
}
public function clone():TextBuilder {
var clone:TextBuilder = new TextBuilder();
clone._posX = _posX;
clone._posY = _posY;
clone._width = _width;
clone._height = _height;
clone._background = _background;
clone._backgroundColor = _backgroundColor;
clone._border = _border;
clone._borderColor = _borderColor;
clone._fontName = _fontName;
clone._embedFonts = _embedFonts;
clone._advancedAntiAlias = _advancedAntiAlias;
clone._fontSize = _fontSize;
clone._fontColor = _fontColor;
clone._bold = _bold;
clone._textBorder = _textBorder;
clone._textBorderColor = _textBorderColor;
clone._textBorderBlur = _textBorderBlur;
clone._textBorderStrength = _textBorderStrength;
clone._align = _align;
clone._autoSizeEnabled = _autoSizeEnabled;
clone._autoCorrectPositionY = _autoCorrectPositionY;
clone._wordWrap = _wordWrap;
return clone;
}
}
//}
/////////////////////////////////////////////////////////
// キーボード表示
/////////////////////////////////////////////////////////
import flash.system.*;
import flash.events.*;
import flash.filters.GlowFilter;
import flash.ui.*;
class KeyBoardBtn extends Sprite{
private var btn:Btn;
private var _caps:Boolean = false;
private var _alt:Boolean = false;
private var _ctrl:Boolean = false;
private var _shift:Boolean = false;
private var keyList:Array = new Array();
private var keyLength:int;//キーの数
private var _color1:uint = 0x0000ff;
private var _color2:uint = 0x000000;//キーボードベースカラー
public var _charset1:String = " 1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
public var _charset2:String = " !\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_";
private var _text:String = new String();
public function KeyBoardBtn():void{
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event=null):void{
var i:int;
// BackSpace
btn = new Btn();
btn.name = "8";
btn.x = 355; btn.y = 0;
btn.text = "Bs";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text = _text.substr(0,_text.length-1);
});
// Tab
btn = new Btn(30);
btn.name = "9";
btn.x = 0; btn.y = 25;
btn.text = "Tab";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\t";
});
// Enter
btn = new Btn(30,45);
btn.name = "13";
btn.x = 345; btn.y = 25;
btn.text = "Enter";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\r";
});
// Caps Lock
btn = new Btn(40);
btn.name = "240";
btn.x = 0; btn.y = 50;
btn.text = "Caps";
addChild(btn);
keyList.push(btn);
// Shift (左)
btn = new Btn(54);
btn.name = "16";
btn.x = 0; btn.y = 75;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_shift==false){
shift = true;
getKey("16").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
});
// Shift (右)
btn = new Btn(40);
btn.name = "shift";
btn.x = 335; btn.y = 75;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_shift==false){
shift = true;
getKey("shift").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
});
// Ctrl (左)
btn = new Btn(30);
btn.name = "17";
btn.x =0; btn.y = 100;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_ctrl==false){
_ctrl = true;
getKey("17").setLight(true);
}
else{
_ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// Ctrl (右)
btn = new Btn(30);
btn.name = "ctrl";
btn.x =345; btn.y =100;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_ctrl==false){
_ctrl = true;
getKey("ctrl").setLight(true);
}
else{
_ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// space
btn = new Btn(90);
btn.name = "32";
btn.x =135; btn.y =100;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += " ";
});
// Alt
btn = new Btn(30);
btn.name = "18";
btn.x =65; btn.y =100;
btn.text = "Alt";
addChild(btn);
keyList.push(btn);
// Alt2
btn = new Btn();
btn.name = "alt";
btn.x =275; btn.y =100;
btn.text = "Alt";
addChild(btn);
keyList.push(btn);
// 半角/全角
btn = new Btn();
btn.name = "244";
btn.x = 0; btn.y = 0;
addChild(btn);
keyList.push(btn);
var key:Array = new Array();
key.push("49"); key.push("50"); key.push("51"); key.push("52"); key.push("53");
key.push("54"); key.push("55"); key.push("56"); key.push("57"); key.push("48");
key.push("189"); key.push("222"); key.push("220");
for(i=0;i<13;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+25; btn.y = 0;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("81"); key.push("87"); key.push("69"); key.push("82"); key.push("84");
key.push("89"); key.push("85"); key.push("73"); key.push("79"); key.push("80");
key.push("192"); key.push("219");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+35; btn.y = 25;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("65"); key.push("83"); key.push("68"); key.push("70"); key.push("71");
key.push("72"); key.push("74"); key.push("75"); key.push("76"); key.push("187");
key.push("186"); key.push("221");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+45; btn.y = 50;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("90"); key.push("88"); key.push("67"); key.push("86"); key.push("66");
key.push("78"); key.push("77"); key.push("188"); key.push("190"); key.push("191");
key.push("226");
for(i=0;i<11;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+60; btn.y = 75;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
shift = false;
keyLength = keyList.length;
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKey);
stage.addEventListener(KeyboardEvent.KEY_UP,offKey);
stage.stageFocusRect = false;
color = 0x0000ff;
}
private function onKey(e:KeyboardEvent):void{
var name:String = e.keyCode.toString();
if(0 < e.keyLocation){
if(e.shiftKey==true)shift=true;
//if(e.ctrlKey==true)ctrl=true;
}
if(1 < e.keyLocation){
if(e.keyCode==16)getKey("shift").press();
if(e.keyCode==17)getKey("ctrl").press();
if(e.keyCode==18)getKey("alt").press();
}
else{
getKey(name).press();
if(33<=e.charCode && e.charCode<=126 && getKey(name).text!=" ")_text += getKey(name).text;
//スペース
if(e.keyCode == 32)_text += " ";
//バックスペース
if(e.keyCode == 8 && 0<_text.length)_text = _text.substring(0,_text.length-1);
//エンター
if(e.keyCode == 13)_text += "\n";
//半角/全角
if(e.keyCode == 244)_text += getKey(name).text;
//タブ
if(e.keyCode == 9)_text += "\t";
}
}
public function set color(col:uint):void{
_color1 = col;
for(var i:int=0;i<keyLength;i++){
var key:Object = getKey2(i);
key.setColor(_color1);
}
}
public function offKey(e:KeyboardEvent):void{
var name:String = e.keyCode.toString();
getKey(name).release();
if(name == "16")getKey("shift").release();
if(name == "17")getKey("ctrl").release();
if(name == "18")getKey("alt").release();
//if(name == "13")kb.getBtn("enter").release();
if(e.shiftKey==false)shift=false;
}
private function set shift(b:Boolean):void{
var char:String;
_shift = b;
if(_shift==true)char = _charset2;
else char = _charset1;
for(var i:int=11;i<=59;i++){
var key:Object = getKey2(i);
key.text = char.charAt(i-11);
}
}
public function get length():int{
return keyLength;
}
public function getKey2(keyNum:int):Object{
return keyList[keyNum];
}
public function getKey(name:String):Object{
//return this.btn.getChildByName(name);
return this.getChildByName(name);
}
private function onKeyDown(e:MouseEvent):void{
_text += e.currentTarget.text;
}
public function get text():String{
return _text;
}
public function set text(str:String):void{
_text = str;
}
private var selectKeys:Array = new Array();
public function selectKey(n:int,color:uint=0x00ff00):void{
var key:Object = this.getChildAt(n);
key.setColor(color);
key.setLight(true);
selectKeys.push(key);
}
public function resetKey():void{
for(var i:int=0;i<selectKeys.length;i++){
var key:Object = selectKeys[i];
key.setLight(false);
}
while(0<selectKeys.length)selectKeys.pop();
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var txt:TextField;
private var label:String = "";
private var _width:uint = 60;
private var _height:uint = 20;
private static var corner:uint = 3;
private var type:uint = 1;
private static var bColor:uint = 0x000000;
private static var sColor:uint = 0xccccff;
private static var upColor:uint = 0x333333;
private static var overColor:uint = 0xccccff;
private static var offColor:uint = 0x111111;
private var gColor:uint = 0x00ff00;
private var glow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public var lightOn:Boolean = false;
private var onSelected:Boolean = false;
private var isEnterKey:Boolean = false;
public function Btn(width:Number=20,height:Number=20) {
_width = width;
_height = height;
draw();
}
private function draw():void {
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true); shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(light);
addChild(base);
addChild(txt);
createBase(shade, _width, _height, corner, sColor);
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [glow];
createBase(base, _width, _height, corner, bColor);
//txt.x = -_width*0.5;
txt.y = _height*0.5;
txt.width = _width;
txt.height = _height - 1;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
//tf.font = fontType;
//tf.size = 12;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.text = label;
enabled = true;
mouseChildren = false;
}
private var preColor:uint=0x000000;
public function setColor(c:uint):void{
preColor = gColor;
gColor = c;
var glow:GlowFilter = new GlowFilter(gColor, 0.7, 8, 8, 2, 3, false, true);
light.filters = [glow];
}
private var gColor2:uint;
private function changeColor(c:uint):void{
gColor2 = c;
var glow:GlowFilter = new GlowFilter(gColor2, 0.7, 8, 8, 2, 3, false, true);
light.filters = [glow];
}
public function get text():String{
return txt.text;
}
public function set text(str:String):void{
txt.text = str;
}
public function set fontSize(n:int):void{
var tf:TextFormat = new TextFormat();
//tf.font = fontType;
tf.size = n;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
}
public function textColor(c1:uint,c2:uint):void{
overColor = c1;
upColor = c2;
txt.textColor = c2;//_off();
}
public function setLight(s:Boolean):void{
this.addEventListener(Event.ENTER_FRAME,offEffect);
lightOn = s;
light.visible = s;
if(s)txt.textColor = overColor;
else txt.textColor = upColor;
}
public function get select():Boolean{
return lightOn;
}
//イベント
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
public function press(evt:MouseEvent=null):void {
_down();
}
public function release(evt:MouseEvent=null):void {
_up();
this.addEventListener(Event.ENTER_FRAME,offEffect);
}
private function click(evt:MouseEvent):void {
}
private function _up():void {
txt.y = 0;
if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
if(this.lightOn ==false)light.visible = false;//ライト
light.y = -1;
base.y = -1;
//cnt1=0;
//this.addEventListener(Event.ENTER_FRAME,offEffect);
}
private var glowTime:int = 60;
private var cnt1:int;
private function offEffect(e:Event):void{
var n:Number = 1 / (cnt1/glowTime);
var r:uint = preColor & 0xff0000;
var g:uint = preColor & 0x00ff00;
var b:uint = preColor & 0x0000ff;
var r2:uint = gColor & 0xff0000;
var g2:uint = gColor & 0x00ff00;
var b2:uint = gColor & 0x0000ff;
var col:uint = 0x000000;
col+= ((uint)((r*n)+r2)/2)<<16;
col+= ((uint)((g*n)+g2)/2)<<8;
col+= ((uint)((b*n)+b2)/2);
changeColor(col);
cnt1++;
if(glowTime<cnt1){
setColor(gColor);
if(this.lightOn ==false)light.visible = false;//ライト
this.removeEventListener(Event.ENTER_FRAME,offEffect);
cnt1=0;
}
}
private function _over():void {
txt.y = 0;
txt.textColor = overColor;
base.y = -1;
light.visible = true;
light.y = -1;
}
private function _down():void {
txt.y = 1;
txt.textColor = overColor;
base.y = 0;
light.visible = true;
light.y = 0;
//cnt1=0;
}
private function _off():void {
txt.y = 0;
if(this.lightOn ==false)txt.textColor = offColor;
base.y = 0;
if(this.lightOn ==false)light.visible = false;
light.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(0,0, w, h, c*2);
target.graphics.endFill();
}
}
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.text.*;
class InputBox extends Sprite {
private var
w:int,
h:int = 66,
b:int = 10,
inputBackground:Sprite = new Sprite,
inputField:TextField = new TextField,
labelField:TextField = new TextField;
public function InputBox(hint:String = "search...", width:int = 380) {
//var g:Graphics = graphics; g.lineStyle(0,0,0.1); g.drawCircle(0,0,10);
addChild(inputBackground);
w = width;
inputField.defaultTextFormat = new TextFormat("Trebuchet MS", 30, 0x808080);
inputField.htmlText = "<font color='#808080'>"+hint+"</font>";
inputField.width = w - b*2 - (h-b*2);
inputField.height = h - b*2;
inputField.x = -inputField.width >>1;
inputField.y = 4 - (inputField.height>>1);
inputField.type = TextFieldType.INPUT;
//inputField.embedFonts = true;
addChild(inputField);
draw();
inputField.addEventListener(FocusEvent.FOCUS_IN, function (e:Event):void {
inputField.defaultTextFormat = new TextFormat("Trebuchet MS", 30, 0x808080);
inputField.text="";
});
inputField.addEventListener(Event.CHANGE, function (e:Event):void {
dispatchEvent(new Event(Event.CHANGE));
});
addEventListener(Event.ADDED_TO_STAGE, function(e:Event):void {
stage.addEventListener(Event.RESIZE, resize);
resize();
});
}
public function get text():String {
return inputField.text;
}
public function set text(str:String):void{
inputField.text = str;
}
private function resize(e:Event = null):void {
x= stage.stageWidth/2;
y= stage.stageHeight-height;
}
private function draw():void {
var g:Graphics = graphics;
g.clear();
var m:Matrix = new Matrix;
m.createGradientBox(h,h,Math.PI/2,0,0);
g.beginGradientFill(GradientType.LINEAR, [0xDEDEDE, 0xA5A5A5], [1,1], [0,255], m);
g.drawRoundRect(-w>>1, -h>>1, w, h, h, h);
g.endFill()
g = inputBackground.graphics;
g.clear();
m.createGradientBox(h,h,Math.PI/2,0,0);
g.beginFill(0xFFFFFF);
var ww:int = w-b*2;
var hh:int = h-b*2;
g.drawRoundRect(-ww>>1, -hh>>1, ww, hh, hh, hh);
g.endFill()
inputBackground.filters = [new DropShadowFilter(4,45,0,0.4,10,10,1,2,true)];
}
}
//--------------------------------------------------------------------------------------------------------------------------------------------------------
import flash.text.*;
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
//package{
class Playlist extends Sprite{
public var loader:TubeLoader;
private var s1:Sprite = new Sprite();
//private var t3:TextField = new TextField();
//private var t2:InputBox = new InputBox();
private var selectId:String;
private var lastY:int=0;
private var scrY:int = 0;
private var listCnt:int=0;
private var key:String;
private var nowLoading:Boolean = false;
private var upBtn:Btn = new Btn(100,20);
private var downBtn:Btn = new Btn(100,20);
private var _upScroll:Boolean;
private var _downScroll:Boolean;
public function Playlist():void{
addChild(s1);
loader = new TubeLoader();
loader.addEventListener(Event.COMPLETE,onComplete);
addEventListener(MouseEvent.MOUSE_WHEEL,onWheel);
//upBtn.alpha = 0.8;
upBtn.addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void{
_upScroll=true;
addEventListener(Event.ENTER_FRAME,onFrame);
});
upBtn.addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void{
_upScroll=false;
removeEventListener(Event.ENTER_FRAME,onFrame);
});
downBtn.addEventListener(MouseEvent.MOUSE_DOWN,function(e:MouseEvent):void{
_downScroll=true;
addEventListener(Event.ENTER_FRAME,onFrame);
});
downBtn.addEventListener(MouseEvent.MOUSE_UP,function(e:MouseEvent):void{
_downScroll=false;
removeEventListener(Event.ENTER_FRAME,onFrame);
});
upBtn.x = 100;
upBtn.text = "▲";
downBtn.text = "▼";
downBtn.x = 100;
downBtn.y = 390;
addChild(upBtn);
addChild(downBtn);
}
private function onFrame(e:Event):void{
var n:int = 13;
if(_downScroll==true) n *= -1;
s1.y += n;
scrY += n;
if(s1.y>0)s1.y=0;
if(scrY<200 && nowLoading == false){
nowLoading = true;
loader.requestWords(key);
}
}
public function get id():String{
return selectId;
}
public function search(str:String):void{
key = str;
if(nowLoading == false){
nowLoading = true;
loader.requestWords(key);
}
}
private function onWheel(e:MouseEvent):void{
var scr:int = e.delta*10;
s1.y += scr;
scrY += scr;
if(0<s1.y)s1.y = 0;
if(scrY<200 && nowLoading == false){
nowLoading = true;
loader.requestWords(key);
}
}
private function onComplete(e:Event):void{
nowLoading = false;
//t.text = "";
if(loader.idList.length<=listCnt){
while(0<s1.numChildren)s1.removeChildAt(0);
lastY=0;
listCnt=0;
scrY=0;
s1.y=0;
}
for(var i:int=listCnt;i<loader.idList.length;i++){
var w:int=480;//320;
var h:int=360;//180;
var base:Sprite = new Sprite();
s1.addChild(base);
var m:Shape = new Shape();
m.graphics.beginFill(0x000000);
m.graphics.drawRect(0,0,w,h);
m.graphics.endFill();
//m.y = lastY;
base.addChild(m);
var sh:Shape = new Shape();
sh.graphics.beginFill(0x000000,0.2);
sh.graphics.drawRect(0,0,w,h);
sh.graphics.endFill();
sh.filters = [new DropShadowFilter(15, 35, 0x000000, 3,3,3,3)];
base.addChild(sh);
base.scaleX = 0.8;
base.scaleY = 0.8;
var id:String = loader.idList[i].toString();
var s:Sprite = loader.getImage(id,3);
//s.scaleX = 0.5;
//s.scaleY = 0.5;
s.mask = m;
base.addChild(s);
base.y = lastY;
var t:TextField = new TextField();
t.defaultTextFormat = new TextFormat("_sans", 18, 0x000000);
t.antiAliasType = flash.text.AntiAliasType.ADVANCED;
//t.border=true;
t.text+=loader.titleList[i]+" ";
var n:int = loader.durationList[i];
var min:int = n/60;
var sec:int = n%60;
t.text+= min.toString()+":"+sec.toString()+"\n";
//t.text+= "投稿者 : "+loader.authorList[i]+"\n";
//t.text+=loader.idList[i].toString()+"\n";
t.width=w//t.textWidth+5;
t.wordWrap=true;
t.height=t.textHeight+5;
t.textColor = 0xffffff;
t.filters = [new DropShadowFilter(0, 0, 0x000000, 3,3,2,2)];
t.selectable=false;
//t.y=lastY;
//t.x=130;
base.addChild(t);
var sh2:Sprite = new Sprite();
sh2.graphics.lineStyle(0,0x000000);
sh2.graphics.beginFill(0x000000,0);
sh2.graphics.drawRect(0,0,w,h);
sh2.graphics.endFill();
sh2.addEventListener(MouseEvent.CLICK,onClick);
sh2.name = id;
sh2.buttonMode = true;
base.addChild(sh2);
base.y = lastY;
lastY+=h+10;//t.height;
}
/*
t = new TextField();
t.text = loader.idList.length.toString();
//t.height = 20;
t.width = 300;
t.y = lastY;
//t.text+="\n";
//t.scrollV = t.maxScrollV;
t.text += loader._xml;
lastY+= t.height;
s1.addChild(t);
//*/
lastY+=20;
scrY = lastY+s1.y-400;
listCnt = loader.idList.length;
s1.graphics.clear();
s1.graphics.beginFill(0x000000,0);
s1.graphics.drawRect(0,0,s1.width,s1.height);
s1.graphics.endFill();
}
private function onClick(e:MouseEvent):void{
selectId = e.currentTarget.name;
}
}
//}//package
import flash.text.*;
import flash.display.*;
import flash.net.*;
import flash.events.*;
import flash.utils.*;
import flash.system.*;
class TubeLoader extends Sprite{
//動画ID取得
//投稿者取得
//動画タイトル取得
//再生時間取得
//キーワード検索
//投稿者検索
private var loader:URLLoader;
public var idList:Array;
public var titleList:Array;
public var authorList:Array;
public var durationList:Array;
private var _words:String = "";//前回の検索ワード
private var cnt:int=0;//リクエスト回数
private var _results:int = 20;
public function TubeLoader() {
idList = new Array();
titleList = new Array();
authorList = new Array();
durationList = new Array();
}
public function clear():void{
idList = new Array();
titleList = new Array();
authorList = new Array();
durationList = new Array();
cnt=0;
}
public function set results(n:int):void{
_results = n;
clear();
}
public function requestWords(key:String):void{
//var str:String = "http://gdata.youtube.com/feeds/api/videos/-/";
var str:String = "http://gdata.youtube.com/feeds/api/videos?"
if(_words != key){
_words = key;
clear();
}
str += "q="+escapeMultiByte(_words);//検索ワード
//str += escapeMultiByte(_words)+"?";//検索ワード
str += "&max-results="+_results.toString();//件数
str += "&start-index="+(cnt*_results+1).toString();//インデックス
str += "&v=2";
//var loader:URLLoader = new URLLoader();
loader = new URLLoader();
loader.addEventListener(Event.COMPLETE,onComplete);
var url:URLRequest = new URLRequest(str);
loader.load(url);
cnt++;
}
public function getImage(id:String,num:int=1):Sprite{
var loader:Loader;
loader = new Loader();
const str1:String = "http://i.ytimg.com/vi/";
const str3:String = "/default.jpg";
const str4:String = "/0.jpg";
const str5:String = "/hqdefault.jpg";
var req2:String;
switch(num){
case 0:
req2 = str1+id+str4;
break;
case 1:
req2 = str1+id+"/mqdefault.jpg";
break;
case 2:
req2 = str1+id+"/2.jpg";
break;
case 3:
req2 = str1+id+str5;
break;
}
loader.load(new URLRequest(req2));//youtubeプレイヤー読み込み
var s:Sprite = new Sprite();
s.addChild(loader);
return s;
}
public var _xml:String;
private function onComplete(e:Event):void{
loader.removeEventListener(Event.COMPLETE,onComplete);
var res:XML = new XML(e.target.data);
var list:XMLList = res.children();
//var str:String = "";
var cnt:int=0;
for(var i:int=0;i<list.length();i++){
if(list[i].localName()!="entry")continue;
var list3:XMLList = list[i].elements();
for(var j:int=0;j<list3.length();j++){
if(list3[j].localName()=="title"){ //タイトル抽出
//str += list3[j].text()+"\n";
var title:String = new String();
title += list3[j].text();
titleList.push(title);
}
else if(list3[j].localName()=="id"){ //ID抽出
var str3:String = list3[j].text();
var n:int = str3.indexOf("video:")+6;
//var n:int = str3.indexOf("videos/")+7;
var id:String = str3.substring(n);
//str += id+"\n";
idList.push(id);
}
else if(list3[j].localName()=="author"){//投稿者名
var str4:String;
var list2:XMLList = list3[j].elements();
str4 = list2[0].text();
authorList.push(str4);
}
else if(list3[j].localName()=="group"){//再生時間
var str5:String = list3[j].toXMLString();
var n2:int = str5.indexOf('duration="')+10;
var n3:int = str5.indexOf('"',n2);
var n4:int = parseInt(str5.substring(n2,n3));
durationList.push(n4);
}
}
//str += list3.elements("id").toXMLString()+"\n\n";
//str += i.toString()+" "+list[i].localName()+"\n";
//str += list[i].toXMLString()+"\n\n";
//str += "\n";
_xml = res.toXMLString();
}
//コンプリートイベント発行
var event:Event = new Event(Event.COMPLETE);
this.dispatchEvent(event);
}
}
//}