摩擦
forked from base (diff: 42)
ActionScript3 source code
/**
* Copyright _wonder ( http://wonderfl.net/user/_wonder )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tVde
*/
// forked from _wonder's base
package {
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
public class Friction extends Sprite {
private var ball:Ball;
private var vx:Number = 0;
private var vy:Number = 0;
private var friction:Number = 0.1;
public function Friction() {
init();
}
private function init():void {
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
ball = new Ball();
ball.x = stage.stageWidth / 2;
ball.y = stage.stageHeight / 2;
vx = Math.random() * 10 - 5;
vy = Math.random() * 10 - 5;
addChild( ball );
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(e:Event):void {
var speed:Number = Math.sqrt(vx*vx + vy*vy);
var angle:Number = Math.atan2( vy, vx );
if( speed > friction ){
speed -= friction;
} else {
speed = 0;
}
vx = Math.cos( angle ) * speed;
vy = Math.sin( angle ) * speed;
ball.x += vx;
ball.y += vy;
}
}
}
import flash.display.Sprite;
class Ball extends Sprite {
public var radius:Number;
public var color:uint;
public function Ball(radius:Number=40, color:uint=0Xff0000){
this.radius = radius;
this.color = color;
init();
}
public function init():void {
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
}
}
