forked from: flash on 2010-2-21
forked from flash on 2010-2-21 (diff: 41)
ActionScript3 source code
/**
* Copyright mhayashi ( http://wonderfl.net/user/mhayashi )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/tISc
*/
// forked from mhayashi's flash on 2010-2-21
package {
import flash.events.Event;
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.geom.Point;
[SWF(width=465, height=465, backgroundColor=0)]
public class BitmapDataSample extends Sprite {
private var bmpdata:BitmapData;
public function BitmapDataSample() {
bmpdata = new BitmapData(120, 120, false, 0);
var bmp:Bitmap = new Bitmap(bmpdata);
bmp.scaleX = bmp.scaleY = 4;
addChild( bmp );
addEventListener( Event.ENTER_FRAME, enterframe);
}
private var baseX:Number = 60; // 一ケタ台だと昔のゲームみたい
private var baseY:Number = 60;
private var octaves:uint = 3;
private var randomSeed:int = Math.random()*0xffffffff;
private var stitch:Boolean = false;
private var fractalNoise:Boolean = false;
private var channelOptions:int = BitmapDataChannel.RED | BitmapDataChannel.BLUE;
private var grayScale:Boolean = false;
private var offset:Array = [new Point(), new Point(), new Point()];
private function enterframe(e:Event):void {
bmpdata.perlinNoise( baseX, baseY, octaves, randomSeed, stitch, fractalNoise, channelOptions, grayScale, offset);
offset[0].y += 2;
offset[1].y += 1;
offset[2].y += 0.5;
}
}
}
