forked from: flash on 2012-3-17
forked from 図形を描こう (diff: 1)
ActionScript3 source code
/**
* Copyright Masayuki.Kondo ( http://wonderfl.net/user/Masayuki.Kondo )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/t7NZ
*/
// forked from umhr's flash on 2012-3-17
package {
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
// write as3 code here..
var shikaku:Sprite = new Sprite();
shikaku.graphics.beginFill(0xFF0000,0.5);
shikaku.graphics.drawRect(20,20,50,50);
shikaku.graphics.endFill();
this.addChild(shikaku);
var waku:Sprite = new Sprite();
//waku.graphics.beginFill(0xFF0000,0.5);
waku.graphics.lineStyle(0,0x00FF00);
waku.graphics.drawRect(0,0,50,50);
waku.graphics.endFill();
waku.x = 20;
waku.y = 100;
this.addChild(waku);
var maru:Sprite = new Sprite();
maru.graphics.beginFill(0x00FF00,0.5);
maru.graphics.drawCircle(120,40,30);
maru.graphics.endFill();
this.addChild(maru);
var sen:Sprite = new Sprite();
sen.graphics.lineStyle(2,0x00FF00);
sen.graphics.moveTo(200,200);
sen.graphics.lineTo(250,300);
sen.graphics.lineTo(350,250);
sen.graphics.lineTo(400,350);
this.addChild(sen);
var kyokusen:Sprite = new Sprite();
kyokusen.graphics.lineStyle(2,0x00FF00);
kyokusen.graphics.moveTo(50,200);
kyokusen.graphics.lineTo(100,300);
kyokusen.graphics.lineTo(200,250);
kyokusen.graphics.lineTo(250,350);
this.addChild(kyokusen);
}
}
}
