Matrix3Dのクローン
forked from 速度比較用テンプレ (diff: 43)
rawDataは参照じゃなくてコピーされるからこれで問題ないと思います
ActionScript3 source code
/**
* Copyright zahir ( http://wonderfl.net/user/zahir )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/t4Sm
*/
// forked from zahir's 速度比較用テンプレ
package {
import flash.geom.Matrix3D;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.display.Sprite;
import flash.utils.getTimer;
public class FlashTest extends Sprite {
private const LOOP:int = 1000000;
private var t:TextField;
public function FlashTest() {
addChild( ( t= new TextField() ) ).width = t.height = 465;
addEventListener( MouseEvent.CLICK, onClick );
ex();
}
private function onClick( e:MouseEvent ):void
{
ex();
}
private function ex():void
{
var i:int = 0;
var time1:int;
var time2:int;
var recode:Array = [];
var count:int = 0;
t.text = "各 " + LOOP + " 回ループ\n\n";
// ここから処理
var m:Matrix3D = new Matrix3D();
var _m:Matrix3D = m.clone();
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
m = _m.clone();
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "clone()", time2, "" );
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
m.rawData = _m.rawData;
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "rawData 2 rawData", time2, "" );
time1 = getTimer();
for( i = 0; i<LOOP; i++ )
{
m = new Matrix3D( _m.rawData );
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "new", time2, "" );
time1 = getTimer();
var v:Vector.<Number> = _m.rawData;
for( i = 0; i<LOOP; i++ )
{
m.rawData = v;
}
time2 = getTimer() - time1;
recode[count++] = new TimeData( "rawData -> vector -> rawData", time2, "複数クローンを作る場合にはこんな感じでしょうか" );
// ここまで処理
if( recode.length )
{
$( recode );
}
t.appendText("clickで再計算");
}
private function $( recode:Array ):void
{
recode.sortOn( "time", Array.NUMERIC );
var max:int = (recode[ recode.length - 1 ] as TimeData).time;
for( var i:int = 0, len:int = recode.length; i<len; i++)
{
var data:TimeData = recode[i] as TimeData;
var n:int = max / data.time * 100;
t.appendText( data.title + " :: " + data.time + " ms\n\t\t最低速に比べて約 " + n + " %高速 \n");
if(data.ms == "") t.appendText("\n");
else t.appendText( "\t\t" + data.ms + "\n\n");
}
}
}
}
import flash.geom.Matrix3D;
class TimeData
{
public var title:String;
public var time:int;
public var ms:String; // なんか、おまけ要素
public function TimeData( title:String = "", time:int = 0 , ms:String = "")
{
this.title = title;
this.time = time;
this.ms = ms;
}
}