flash on 2014-11-19
♥0 |
Line 46 |
Modified 2014-11-19 04:16:51 |
MIT License
archived:2017-03-30 11:52:40
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sysQ
*/
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var cx:Number = 0;
public var cy:Number = 0;
public var vx:Number = 0;
public var vy:Number = 0;
public var ang:Number = 0;
public function getMag(ax:Number, ay:Number):Number
{ return Math.sqrt(ax*ax+ay*ay); }
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2,0);
var mx:Number; var my:Number;
mx = stage.mouseX;
my = stage.mouseY;
graphics.drawCircle(mx,my, 8);
var d:Number;
var rest:Number; var t:Number;
rest = 40; t = 0.02;
ang = Math.atan2(my-cy, mx-cx);
d = getMag(cx-mx,cy-my);
// vy +=0.1;
vx += Math.cos(ang)*t *(d-rest);
vy += Math.sin(ang)*t *(d-rest);
vx *= 0.94; vy *=0.94;
var ms:Number = 8;
if (vx > ms) {vx=ms;}else if (vx<-ms) {vx=-ms;}
if (vy >ms) {vy = ms;} else if (vy < -ms) {vy=-ms;}
if (d > 140)
{
//cx+=(mx-cx)*0.1;cy+=(my-cy)*0.1;
cx += Math.cos(ang)*0.2 *(d-rest);
cy += Math.sin(ang)*0.2 *(d-rest);
}//endif
cx+=vx;
cy+=vy;
graphics.drawCircle(cx,cy,8);
graphics.moveTo(mx,my);
graphics.lineTo(mx+Math.cos(ang)*-16,my+Math.sin(ang)*-16);
}//onenter
}//classend
}