Show Mic Input Waveform
♥0 |
Line 29 |
Modified 2011-02-20 18:24:39 |
MIT License
archived:2017-03-20 05:33:39
ActionScript3 source code
/**
* Copyright j2e ( http://wonderfl.net/user/j2e )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/slVK
*/
package {
/// Program copied from http://192.150.8.121/devnet/flash/articles/flcs5_features_microphone_event.html
/// Written primarily by Fumio Nonaka
import flash.display.Sprite;
import flash.media.Microphone;
import flash.events.SampleDataEvent;
import flash.utils.ByteArray;
import flash.display.Graphics;
public class FlashTest extends Sprite {
private var nWidth:Number = stage.stageWidth;
private var nCenter:Number = stage.stageHeight / 2;
private var nScale:Number = 100;
private var myGraphics:Graphics = graphics;
private var mic:Microphone = Microphone.getMicrophone();
//mic.rate = 22;
//mic.gain = 100;
public function FlashTest() {
// write as3 code here..
mic.addEventListener(SampleDataEvent.SAMPLE_DATA, drawSampleData);
}
private function drawSampleData(eventObject:SampleDataEvent):void {
var myData:ByteArray = eventObject.data;
myGraphics.clear();
myGraphics.lineStyle(0, 0x000000);
myGraphics.moveTo(0, nCenter);
var nPitch:Number = nWidth / myData.length;
while (myData.bytesAvailable > 0) {
var nX:Number = myData.position * nPitch;
var nY:Number = myData.readFloat() * nScale + nCenter;
myGraphics.lineTo(nX, nY);
}
}
}
}