スローイング

by _wonder forked from 跳ね返り (diff: 36)
♥0 | Line 89 | Modified 2010-05-18 12:22:47 | MIT License
play

ActionScript3 source code

/**
 * Copyright _wonder ( http://wonderfl.net/user/_wonder )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/scxY
 */

// forked from _wonder's 跳ね返り
// forked from _wonder's base
package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.events.MouseEvent;
    
    public class Bounce extends Sprite {
        private var ball:Ball;
        private var vx:Number;
        private var vy:Number;
        private var oldX:Number;
        private var oldY:Number;
        private var bounce:Number = -0.7;
        private var gravity:Number = 0.5;
        
        public function Bounce() {
            init();
        }
        
        private function init():void {
        		stage.scaleMode = StageScaleMode.NO_SCALE;
        		stage.align = StageAlign.TOP_LEFT;
        		ball = new Ball();
        		ball.x = stage.stageWidth / 2;
        		ball.y = stage.stageHeight / 2;
        		vx = Math.random() * 10 - 5;
        		vy = -10;
        		addChild( ball );
        		ball.addEventListener( MouseEvent.MOUSE_DOWN, onMouseDown );
        		addEventListener( Event.ENTER_FRAME, onEnterFrame );
        }
        
        private function onEnterFrame(e:Event):void {
        		vy += gravity;
        		ball.x += vx;
        		ball.y += vy;
        		var left:Number = 0;
        		var right:Number = stage.stageWidth;
        		var top:Number = 0;
        		var bottom:Number = stage.stageHeight;
        		
        		if( ball.x + ball.radius > right ){
        			ball.x = right - ball.radius;
        			vx *= bounce;
        		} else if ( ball.x - ball.radius < left ){
        			ball.x = left + ball.radius;
        			vx *= bounce;
        		}
        		
        		if( ball.y + ball.radius > bottom ){
        			ball.y = bottom - ball.radius;
        			vy *= bounce;
        		} else if ( ball.y - ball.radius < top ){
        			ball.y = top + ball.radius;
        			vy *= bounce;
        		}
        }
        
        private function trackVelocity(e:Event):void {
        		vx = ball.x - oldX;
        		vy = ball.y - oldY;
        		oldX = ball.x;
        		oldY = ball.y;
        }
        
        private function onMouseDown(e:MouseEvent):void{
        		oldX = ball.x;
        		oldY = ball.y;
        		stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        		ball.startDrag();
        		removeEventListener(Event.ENTER_FRAME, onEnterFrame);
        		addEventListener(Event.ENTER_FRAME, trackVelocity);
        }
        
        private function onMouseUp(e:MouseEvent):void{
        		stage.removeEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        		ball.stopDrag();
        		removeEventListener(Event.ENTER_FRAME, trackVelocity);
        		addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
    }
}

import flash.display.Sprite;

class Ball extends Sprite {
	public var radius:Number;
	public var color:uint;
	
	public function Ball(radius:Number=40, color:uint=0Xff0000){
		this.radius = radius;
		this.color = color;
		init();
	}
	
	public function init():void {
		graphics.beginFill(color);
		graphics.drawCircle(0, 0, radius);
		graphics.endFill();
	}
}