Ash game framework boilerplate
http://www.richardlord.net/blog/introducing-ash
I strongly recommend using this as a standardized procedural framework to help share re-usable components, systems, etc. for games.
♥0 |
Line 1323 |
Modified 2013-08-13 15:59:04 |
MIT License
archived:2017-03-09 14:42:56
ActionScript3 source code
/**
* Copyright Glidias ( http://wonderfl.net/user/Glidias )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sUW5
*/
package
{
import flash.display.Sprite;
/**
* Minimalistic Ash game framework boilerplate (core, signals, ListIteratingSystem, tick),
* http://www.richardlord.net/blog/introducing-ash
* @author Glenn Ko
*/
public class AshBoilerplate extends Sprite
{
private var engine:Engine;
private var tickProvider:FrameTickProvider;
public function AshBoilerplate()
{
engine = new Engine();
tickProvider = new FrameTickProvider(stage);
tickProvider.add(tick);
}
private function tick(time:Number):void {
engine.update(time);
}
}
}
/// -- ASH FRAMEWORK BEGINS BELOW (scroll to bottom for ash-related compiles specific to application!)
//}//package {
//import Engine;
//import Node;
//import NodeList;
//import System;
//}
//package {
//import ash.signals.Signal2;
import flash.utils.Dictionary;
import flash.utils.getQualifiedClassName;
/*public*/ class Entity
{
private static var nameCount : int = 0;
private var _name : String;
public var componentAdded : Signal2;
public var componentRemoved : Signal2;
public var nameChanged : Signal2;
public var previous : Entity;
public var next : Entity;
public var components : Dictionary;
public function Entity( name : String = "" )
{
componentAdded = new Signal2( Entity, Class );
componentRemoved = new Signal2( Entity, Class );
nameChanged = new Signal2( Entity, String );
components = new Dictionary();
if( name )
{
_name = name;
}
else
{
_name = "_entity" + (++nameCount);
}
}
public function get name() : String
{
return _name;
}
public function set name( value : String ) : void
{
if( _name != value )
{
var previous : String = _name;
_name = value;
nameChanged.dispatch( this, previous );
}
}
public function add( component : Object, componentClass : Class = null ) : Entity
{
if ( !componentClass )
{
componentClass = Class( component.constructor );
}
if ( components[ componentClass ] )
{
remove( componentClass );
}
components[ componentClass ] = component;
componentAdded.dispatch( this, componentClass );
return this;
}
public function remove( componentClass : Class ) : *
{
var component : * = components[ componentClass ];
if ( component )
{
delete components[ componentClass ];
componentRemoved.dispatch( this, componentClass );
return component;
}
return null;
}
public function get( componentClass : Class ) : *
{
return components[ componentClass ];
}
public function getAll() : Array
{
var componentArray : Array = new Array();
for each( var component : * in components )
{
componentArray.push( component );
}
return componentArray;
}
public function has( componentClass : Class ) : Boolean
{
return components[ componentClass ] != null;
}
}
//}
//package {
/*public*/ class System
{
public var previous : System;
public var next : System;
public var priority : int = 0;
public function addToEngine( engine : Engine ) : void
{
}
public function removeFromEngine( engine : Engine ) : void
{
}
public function update( time : Number ) : void
{
}
}
//}
//package {
/*public*/ class Node
{
public var entity : Entity;
public var previous : *;
public var next : *;
}
//}
//}
class ListenerNodePool
{
private var tail : ListenerNode;
private var cacheTail : ListenerNode;
public function get():ListenerNode
{
if( tail )
{
var node : ListenerNode = tail;
tail = tail.previous;
node.previous = null;
return node;
}
else
{
return new ListenerNode();
}
}
public function dispose( node : ListenerNode ):void
{
node.listener = null;
node.once = false;
node.next = null;
node.previous = tail;
tail = node;
}
public function cache( node : ListenerNode ) : void
{
node.listener = null;
node.previous = cacheTail;
cacheTail = node;
}
public function releaseCache() : void
{
while( cacheTail )
{
var node : ListenerNode = cacheTail;
cacheTail = node.previous;
node.next = null;
node.previous = tail;
tail = node;
}
}
}
class ListenerNode
{
public var previous : ListenerNode;
public var next : ListenerNode;
public var listener : Function;
public var once : Boolean;
}
/*public*/ class ListIteratingSystem extends System
{
protected var nodeList : NodeList;
protected var nodeClass : Class;
protected var nodeUpdateFunction : Function;
protected var nodeAddedFunction : Function;
protected var nodeRemovedFunction : Function;
public function ListIteratingSystem( nodeClass : Class, nodeUpdateFunction : Function, nodeAddedFunction : Function = null, nodeRemovedFunction : Function = null )
{
this.nodeClass = nodeClass;
this.nodeUpdateFunction = nodeUpdateFunction;
this.nodeAddedFunction = nodeAddedFunction;
this.nodeRemovedFunction = nodeRemovedFunction;
}
override public function addToEngine( engine : Engine ) : void
{
nodeList = engine.getNodeList( nodeClass );
if( nodeAddedFunction != null )
{
for( var node : Node = nodeList.head; node; node = node.next )
{
nodeAddedFunction( node );
}
nodeList.nodeAdded.add( nodeAddedFunction );
}
if( nodeRemovedFunction != null )
{
nodeList.nodeRemoved.add( nodeRemovedFunction );
}
}
override public function removeFromEngine( engine : Engine ) : void
{
if( nodeAddedFunction != null )
{
nodeList.nodeAdded.remove( nodeAddedFunction );
}
if( nodeRemovedFunction != null )
{
nodeList.nodeRemoved.remove( nodeRemovedFunction );
}
nodeList = null;
}
override public function update( time : Number ) : void
{
for( var node : Node = nodeList.head; node; node = node.next )
{
nodeUpdateFunction( node, time );
}
}
}
//}
//package {
//import ash.signals.Signal1;
/*public*/ class NodeList
{
public var head : *;
public var tail : *;
public var nodeAdded : Signal1;
public var nodeRemoved : Signal1;
public function NodeList()
{
nodeAdded = new Signal1( Node );
nodeRemoved = new Signal1( Node );
}
public function add( node : Node ) : void
{
if( ! head )
{
head = tail = node;
node.next = node.previous = null;
}
else
{
tail.next = node;
node.previous = tail;
node.next = null;
tail = node;
}
nodeAdded.dispatch( node );
}
public function remove( node : Node ) : void
{
if ( head == node)
{
head = head.next;
}
if ( tail == node)
{
tail = tail.previous;
}
if (node.previous)
{
node.previous.next = node.next;
}
if (node.next)
{
node.next.previous = node.previous;
}
nodeRemoved.dispatch( node );
}
public function removeAll() : void
{
while( head )
{
var node : Node = head;
head = node.next;
node.previous = null;
node.next = null;
nodeRemoved.dispatch( node );
}
tail = null;
}
public function get empty() : Boolean
{
return head == null;
}
public function swap( node1 : Node, node2 : Node ) : void
{
if( node1.previous == node2 )
{
node1.previous = node2.previous;
node2.previous = node1;
node2.next = node1.next;
node1.next = node2;
}
else if( node2.previous == node1 )
{
node2.previous = node1.previous;
node1.previous = node2;
node1.next = node2.next;
node2.next = node1;
}
else
{
var temp : Node = node1.previous;
node1.previous = node2.previous;
node2.previous = temp;
temp = node1.next;
node1.next = node2.next;
node2.next = temp;
}
if( head == node1 )
{
head = node2;
}
else if( head == node2 )
{
head = node1;
}
if( tail == node1 )
{
tail = node2;
}
else if( tail == node2 )
{
tail = node1;
}
if( node1.previous )
{
node1.previous.next = node1;
}
if( node2.previous )
{
node2.previous.next = node2;
}
if( node1.next )
{
node1.next.previous = node1;
}
if( node2.next )
{
node2.next.previous = node2;
}
}
public function insertionSort( sortFunction : Function ) : void
{
if( head == tail )
{
return;
}
var remains : Node = head.next;
for( var node : Node = remains; node; node = remains )
{
remains = node.next;
for( var other : Node = node.previous; other; other = other.previous )
{
if( sortFunction( node, other ) >= 0 )
{
if( node != other.next )
{
if ( tail == node)
{
tail = node.previous;
}
node.previous.next = node.next;
if (node.next)
{
node.next.previous = node.previous;
}
node.next = other.next;
node.previous = other;
node.next.previous = node;
other.next = node;
}
break;
}
}
if( !other )
{
if ( tail == node)
{
tail = node.previous;
}
node.previous.next = node.next;
if (node.next)
{
node.next.previous = node.previous;
}
node.next = head;
head.previous = node;
node.previous = null;
head = node;
}
}
}
public function mergeSort( sortFunction : Function ) : void
{
if( head == tail )
{
return;
}
var lists : Vector.<Node> = new Vector.<Node>;
var start : Node = head;
var end : Node;
while( start )
{
end = start;
while( end.next && sortFunction( end, end.next ) <= 0 )
{
end = end.next;
}
var next : Node = end.next;
start.previous = end.next = null;
lists.push( start );
start = next;
}
while( lists.length > 1 )
{
lists.push( merge( lists.shift(), lists.shift(), sortFunction ) );
}
tail = head = lists[0];
while( tail.next )
{
tail = tail.next;
}
}
private function merge( head1 : Node, head2 : Node, sortFunction : Function ) : Node
{
var node : Node;
var head : Node;
if( sortFunction( head1, head2 ) <= 0 )
{
head = node = head1;
head1 = head1.next;
}
else
{
head = node = head2;
head2 = head2.next;
}
while( head1 && head2 )
{
if( sortFunction( head1, head2 ) <= 0 )
{
node.next = head1;
head1.previous = node;
node = head1;
head1 = head1.next;
}
else
{
node.next = head2;
head2.previous = node;
node = head2;
head2 = head2.next;
}
}
if( head1 )
{
node.next = head1;
head1.previous = node;
}
else
{
node.next = head2;
head2.previous = node;
}
return head;
}
}
//}
//package {
import flash.utils.Dictionary;
/*public*/ class SignalBase
{
public var head : ListenerNode;
public var tail : ListenerNode;
private var nodes : Dictionary;
private var listenerNodePool : ListenerNodePool;
private var toAddHead : ListenerNode;
private var toAddTail : ListenerNode;
private var dispatching : Boolean;
private var _numListeners : int = 0;
public function SignalBase()
{
nodes = new Dictionary( true );
listenerNodePool = new ListenerNodePool();
}
protected function startDispatch() : void
{
dispatching = true;
}
protected function endDispatch() : void
{
dispatching = false;
if( toAddHead )
{
if( !head )
{
head = toAddHead;
tail = toAddTail;
}
else
{
tail.next = toAddHead;
toAddHead.previous = tail;
tail = toAddTail;
}
toAddHead = null;
toAddTail = null;
}
listenerNodePool.releaseCache();
}
public function get numListeners() : int
{
return _numListeners;
}
public function add( listener : Function ) : void
{
if( nodes[ listener ] )
{
return;
}
var node : ListenerNode = listenerNodePool.get();
node.listener = listener;
nodes[ listener ] = node;
addNode( node );
}
public function addOnce( listener : Function ) : void
{
if( nodes[ listener ] )
{
return;
}
var node : ListenerNode = listenerNodePool.get();
node.listener = listener;
node.once = true;
nodes[ listener ] = node;
addNode( node );
}
protected function addNode( node : ListenerNode ) : void
{
if( dispatching )
{
if( !toAddHead )
{
toAddHead = toAddTail = node;
}
else
{
toAddTail.next = node;
node.previous = toAddTail;
toAddTail = node;
}
}
else
{
if ( !head )
{
head = tail = node;
}
else
{
tail.next = node;
node.previous = tail;
tail = node;
}
}
_numListeners++;
}
public function remove( listener : Function ) : void
{
var node : ListenerNode = nodes[ listener ];
if ( node )
{
if ( head == node)
{
head = head.next;
}
if ( tail == node)
{
tail = tail.previous;
}
if ( toAddHead == node)
{
toAddHead = toAddHead.next;
}
if ( toAddTail == node)
{
toAddTail = toAddTail.previous;
}
if (node.previous)
{
node.previous.next = node.next;
}
if (node.next)
{
node.next.previous = node.previous;
}
delete nodes[ listener ];
if( dispatching )
{
listenerNodePool.cache( node );
}
else
{
listenerNodePool.dispose( node );
}
_numListeners--;
}
}
public function removeAll() : void
{
while( head )
{
var node : ListenerNode = head;
head = head.next;
delete nodes[ node.listener ];
listenerNodePool.dispose( node );
node.previous = null;
node.next = null;
}
tail = null;
toAddHead = null;
toAddTail = null;
_numListeners = 0;
}
}
//}
//package {
//import ash.signals.Signal0;
import flash.utils.Dictionary;
/*public*/ class Engine
{
private var entityNames : Dictionary;
private var entityList : EntityList;
private var systemList : SystemList;
private var families : Dictionary;
public var updating : Boolean;
public var updateComplete : Signal0;
public var familyClass : Class = ComponentMatchingFamily;
public function Engine()
{
entityList = new EntityList();
entityNames = new Dictionary();
systemList = new SystemList();
families = new Dictionary();
updateComplete = new Signal0();
}
public function addEntity( entity : Entity ) : void
{
if( entityNames[ entity.name ] )
{
throw new Error( "The entity name " + entity.name + " is already in use by another entity." );
}
entityList.add( entity );
entityNames[ entity.name ] = entity;
entity.componentAdded.add( componentAdded );
entity.componentRemoved.add( componentRemoved );
entity.nameChanged.add( entityNameChanged );
for each( var family : IFamily in families )
{
family.newEntity( entity );
}
}
public function removeEntity( entity : Entity ) : void
{
entity.componentAdded.remove( componentAdded );
entity.componentRemoved.remove( componentRemoved );
entity.nameChanged.remove( entityNameChanged );
for each( var family : IFamily in families )
{
family.removeEntity( entity );
}
delete entityNames[ entity.name ];
entityList.remove( entity );
}
private function entityNameChanged( entity : Entity, oldName : String ) : void
{
if( entityNames[ oldName ] == entity )
{
delete entityNames[ oldName ];
entityNames[ entity.name ] = entity;
}
}
public function getEntityByName( name : String ) : Entity
{
return entityNames[ name ];
}
public function removeAllEntities() : void
{
while( entityList.head )
{
removeEntity( entityList.head );
}
}
public function get entities() : Vector.<Entity>
{
var entities : Vector.<Entity> = new Vector.<Entity>();
for( var entity : Entity = entityList.head; entity; entity = entity.next )
{
entities.push( entity );
}
return entities;
}
private function componentAdded( entity : Entity, componentClass : Class ) : void
{
for each( var family : IFamily in families )
{
family.componentAddedToEntity( entity, componentClass );
}
}
private function componentRemoved( entity : Entity, componentClass : Class ) : void
{
for each( var family : IFamily in families )
{
family.componentRemovedFromEntity( entity, componentClass );
}
}
public function getNodeList( nodeClass : Class ) : NodeList
{
if( families[nodeClass] )
{
return IFamily( families[nodeClass] ).nodeList;
}
var family : IFamily = new familyClass( nodeClass, this );
families[nodeClass] = family;
for( var entity : Entity = entityList.head; entity; entity = entity.next )
{
family.newEntity( entity );
}
return family.nodeList;
}
public function releaseNodeList( nodeClass : Class ) : void
{
if( families[nodeClass] )
{
families[nodeClass].cleanUp();
}
delete families[nodeClass];
}
public function addSystem( system : System, priority : int ) : void
{
system.priority = priority;
system.addToEngine( this );
systemList.add( system );
}
public function getSystem( type : Class ) : System
{
return systemList.get( type );
}
public function get systems() : Vector.<System>
{
var systems : Vector.<System> = new Vector.<System>();
for( var system : System = systemList.head; system; system = system.next )
{
systems.push( system );
}
return systems;
}
public function removeSystem( system : System ) : void
{
systemList.remove( system );
system.removeFromEngine( this );
}
public function removeAllSystems() : void
{
while( systemList.head )
{
removeSystem( systemList.head );
}
}
public function update( time : Number ) : void
{
updating = true;
for( var system : System = systemList.head; system; system = system.next )
{
system.update( time );
}
updating = false;
updateComplete.dispatch();
}
}
//package {
/*public*/ class Signal0 extends SignalBase
{
public function Signal0()
{
}
public function dispatch() : void
{
startDispatch();
var node : ListenerNode;
for ( node = head; node; node = node.next )
{
node.listener();
if( node.once )
{
remove( node.listener );
}
}
endDispatch();
}
}
//}
class ReflectUtil {
private static var CACHE:Dictionary = new Dictionary();
public static var HACHE_COMPONENTS:Dictionary = new Dictionary();
public static function registerComponents(arrClasses:Array):void {
var i:int = arrClasses.length;
while (--i > -1) {
HACHE_COMPONENTS[getQualifiedClassName(arrClasses[i])] = arrClasses[i];
}
}
public static function getFields(nodeClass:Class, arrOfClasses:Array):Dictionary {
if (CACHE[nodeClass]) return CACHE[nodeClass];
var variables : XMLList = describeType( nodeClass ).factory.variable;
var components:Dictionary = new Dictionary();
var i:int = arrOfClasses.length;
var hash:Object = { };
while (--i > -1) {
hash[ getQualifiedClassName(arrOfClasses[i]) ] = arrOfClasses[i];
}
for each ( var atom:XML in variables )
{
if ( atom.@name != "entity" && atom.@name != "previous" && atom.@name != "next" )
{
var componentClass : Class = hash[ atom.@type.toString()] || HACHE_COMPONENTS[atom.@type.toString()];
if (componentClass == null) throw new Error("Could not find component class>" + atom.@type + ", for "+nodeClass);
components[componentClass] = atom.@name.toString();
}
}
CACHE[nodeClass] = components;
return components;
}
}
//package {
import flash.utils.Dictionary;
import flash.utils.describeType;
import flash.utils.getDefinitionByName;
/*public*/ class ComponentMatchingFamily implements IFamily
{
private var nodes : NodeList;
private var entities : Dictionary;
private var nodeClass : Class;
private var components : Dictionary;
private var nodePool : NodePool;
private var engine : Engine;
public function ComponentMatchingFamily( nodeClass : Class, engine : Engine )
{
this.nodeClass = nodeClass;
this.engine = engine;
init();
}
private function init() : void
{
nodes = new NodeList();
entities = new Dictionary();
components = new Dictionary();
nodePool = new NodePool( nodeClass, components );
nodePool.dispose( nodePool.get() );
try {
var dict:Dictionary = nodeClass["_getFields"]();
}
catch (e:Error) {
var variables : XMLList = describeType( nodeClass ).factory.variable;
for each ( var atom:XML in variables )
{
if ( atom.@name != "entity" && atom.@name != "previous" && atom.@name != "next" )
{
var componentClass : Class = ReflectUtil.HACHE_COMPONENTS[ atom.@type.toString()];
if (componentClass == null) throw new Error("Component class is undefined! "+atom.@type);
components[componentClass] = atom.@name.toString();
}
}
dict = new Dictionary();
}
for each(var key:* in dict) {
components[key] = dict[key];
}
}
public function get nodeList() : NodeList
{
return nodes;
}
public function newEntity( entity : Entity ) : void
{
addIfMatch( entity );
}
public function componentAddedToEntity( entity : Entity, componentClass : Class ) : void
{
addIfMatch( entity );
}
public function componentRemovedFromEntity( entity : Entity, componentClass : Class ) : void
{
if( components[componentClass] )
{
removeIfMatch( entity );
}
}
public function removeEntity( entity : Entity ) : void
{
removeIfMatch( entity );
}
private function addIfMatch( entity : Entity ) : void
{
if( !entities[entity] )
{
var componentClass : *;
for ( componentClass in components )
{
if ( !entity.has( componentClass ) )
{
return;
}
}
var node : Node = nodePool.get();
node.entity = entity;
for ( componentClass in components )
{
node[components[componentClass]] = entity.get( componentClass );
}
entities[entity] = node;
nodes.add( node );
}
}
private function removeIfMatch( entity : Entity ) : void
{
if( entities[entity] )
{
var node : Node = entities[entity];
delete entities[entity];
nodes.remove( node );
if( engine.updating )
{
nodePool.cache( node );
engine.updateComplete.add( releaseNodePoolCache );
}
else
{
nodePool.dispose( node );
}
}
}
private function releaseNodePoolCache() : void
{
engine.updateComplete.remove( releaseNodePoolCache );
nodePool.releaseCache();
}
public function cleanUp() : void
{
for( var node : Node = nodes.head; node; node = node.next )
{
delete entities[node.entity];
}
nodes.removeAll();
}
}
//}
//package {
/*public*/ class Signal2 extends SignalBase
{
private var type1 : Class;
private var type2 : Class;
public function Signal2( type1 : Class, type2 : Class )
{
this.type1 = type1;
this.type2 = type2;
}
public function dispatch( object1 : *, object2 : * ) : void
{
startDispatch();
var node : ListenerNode;
for ( node = head; node; node = node.next )
{
node.listener( object1, object2 );
if( node.once )
{
remove( node.listener );
}
}
endDispatch();
}
}
//}
/*
* Based on ideas used in Robert Penner's AS3-signals - https://github.com/robertpenner/as3-signals
*/
class Signal3 extends SignalBase
{
private var type1 : Class;
private var type2 : Class;
private var type3 : Class;
public function Signal3( type1 : Class, type2 : Class, type3 : Class )
{
this.type1 = type1;
this.type2 = type2;
this.type3 = type3;
}
public function dispatch( object1 : *, object2 : *, object3 : * ) : void
{
startDispatch();
var node : ListenerNode;
for ( node = head; node; node = node.next )
{
node.listener( object1, object2, object3 );
if( node.once )
{
remove( node.listener );
}
}
endDispatch();
}
}
class SignalAny extends SignalBase
{
protected var classes : Array;
public function SignalAny( ...classes )
{
this.classes = classes;
}
public function dispatch( ...objects ) : void
{
startDispatch();
var node : ListenerNode;
for ( node = head; node; node = node.next )
{
node.listener.apply( null, objects );
if( node.once )
{
remove( node.listener );
}
}
endDispatch();
}
}
//package {
/*public*/ class Signal1 extends SignalBase
{
private var type : Class;
public function Signal1( type : Class )
{
this.type = type;
}
public function dispatch( object : * ) : void
{
startDispatch();
var node : ListenerNode;
for ( node = head; node; node = node.next )
{
node.listener( object );
if( node.once )
{
remove( node.listener );
}
}
endDispatch();
}
}
//}
interface IFamily {
function get nodeList() : NodeList;
function newEntity( entity : Entity ) : void;
function removeEntity( entity : Entity ) : void;
function componentAddedToEntity( entity : Entity, componentClass : Class ) : void;
function componentRemovedFromEntity( entity : Entity, componentClass : Class ) : void;
function cleanUp() : void;
}
interface ITickProvider
{
function get playing() : Boolean;
function add( listener : Function ) : void;
function remove( listener : Function ) : void;
function start() : void;
function stop() : void;
}
class EntityList
{
public var head : Entity;
public var tail : Entity;
public function add( entity : Entity ) : void
{
if( ! head )
{
head = tail = entity;
entity.next = entity.previous = null;
}
else
{
tail.next = entity;
entity.previous = tail;
entity.next = null;
tail = entity;
}
}
public function remove( entity : Entity ) : void
{
if ( head == entity)
{
head = head.next;
}
if ( tail == entity)
{
tail = tail.previous;
}
if (entity.previous)
{
entity.previous.next = entity.next;
}
if (entity.next)
{
entity.next.previous = entity.previous;
}
// N.B. Don't set node.next and node.previous to null because that will break the list iteration if node is the current node in the iteration.
}
public function removeAll() : void
{
while( head )
{
var entity : Entity = head;
head = head.next;
entity.previous = null;
entity.next = null;
}
tail = null;
}
}
class SystemList
{
public var head : System;
public var tail : System;
public function add( system : System ) : void
{
if( ! head )
{
head = tail = system;
system.next = system.previous = null;
}
else
{
for( var node : System = tail; node; node = node.previous )
{
if( node.priority <= system.priority )
{
break;
}
}
if( node == tail )
{
tail.next = system;
system.previous = tail;
system.next = null;
tail = system;
}
else if( !node )
{
system.next = head;
system.previous = null;
head.previous = system;
head = system;
}
else
{
system.next = node.next;
system.previous = node;
node.next.previous = system;
node.next = system;
}
}
}
public function remove( system : System ) : void
{
if ( head == system)
{
head = head.next;
}
if ( tail == system)
{
tail = tail.previous;
}
if (system.previous)
{
system.previous.next = system.next;
}
if (system.next)
{
system.next.previous = system.previous;
}
// N.B. Don't set system.next and system.previous to null because that will break the list iteration if node is the current node in the iteration.
}
public function removeAll() : void
{
while( head )
{
var system : System = head;
head = head.next;
system.previous = null;
system.next = null;
}
tail = null;
}
public function get( type : Class ) : System
{
for( var system : System = head; system; system = system.next )
{
if ( system is type )
{
return system;
}
}
return null;
}
}
//package
//{
import flash.utils.Dictionary;
class NodePool
{
private var tail : Node;
private var nodeClass : Class;
private var cacheTail : Node;
private var components : Dictionary;
/**
* Creates a pool for the given node class.
*/
public function NodePool( nodeClass : Class, components : Dictionary )
{
this.nodeClass = nodeClass;
this.components = components;
}
/**
* Fetches a node from the pool.
*/
internal function get() : Node
{
if ( tail )
{
var node : Node = tail;
tail = tail.previous;
node.previous = null;
return node;
}
else
{
return new nodeClass();
}
}
/**
* Adds a node to the pool.
*/
internal function dispose( node : Node ) : void
{
for each( var componentName : String in components )
{
node[ componentName ] = null;
}
node.entity = null;
node.next = null;
node.previous = tail;
tail = node;
}
/**
* Adds a node to the cache
*/
internal function cache( node : Node ) : void
{
node.previous = cacheTail;
cacheTail = node;
}
/**
* Releases all nodes from the cache into the pool
*/
internal function releaseCache() : void
{
while( cacheTail )
{
var node : Node = cacheTail;
cacheTail = node.previous;
dispose( node );
}
}
}
//}
//package {
//import ash.signals.Signal1;
import flash.display.DisplayObject;
import flash.events.Event;
import flash.utils.getTimer;
/*public*/ class FrameTickProvider extends Signal1 implements ITickProvider
{
private var displayObject : DisplayObject;
private var previousTime : Number;
private var maximumFrameTime : Number;
private var isPlaying : Boolean = false;
public var timeAdjustment : Number = 1;
public function FrameTickProvider( displayObject : DisplayObject, maximumFrameTime : Number = Number.MAX_VALUE )
{
super( Number );
this.displayObject = displayObject;
this.maximumFrameTime = maximumFrameTime;
}
public function start() : void
{
previousTime = getTimer();
displayObject.addEventListener( Event.ENTER_FRAME, dispatchTick );
isPlaying = true;
}
public function stop() : void
{
isPlaying = false;
displayObject.removeEventListener( Event.ENTER_FRAME, dispatchTick );
}
private function dispatchTick( event : Event ) : void
{
var temp : Number = previousTime;
previousTime = getTimer();
var frameTime : Number = ( previousTime - temp ) / 1000;
if( frameTime > maximumFrameTime )
{
frameTime = maximumFrameTime;
}
dispatch( frameTime * timeAdjustment );
}
public function get playing() : Boolean
{
return isPlaying;
}
}
//}
//package ash.tick
//{
import flash.display.DisplayObject;
import flash.events.Event;
//public
class FixedTickProvider extends Signal1 implements ITickProvider
{
private var displayObject : DisplayObject;
private var frameTime : Number;
private var isPlaying : Boolean = false;
public var timeAdjustment : Number = 1;
public function FixedTickProvider( displayObject : DisplayObject, frameTime : Number )
{
super( Number );
this.displayObject = displayObject;
this.frameTime = frameTime;
}
public function start() : void
{
displayObject.addEventListener( Event.ENTER_FRAME, dispatchTick );
isPlaying = true;
}
public function stop() : void
{
isPlaying = false;
displayObject.removeEventListener( Event.ENTER_FRAME, dispatchTick );
}
private function dispatchTick( event : Event ) : void
{
dispatch( frameTime * timeAdjustment );
}
public function get playing() : Boolean
{
return isPlaying;
}
}
//}
// -- Ash framework ends here