Base64 3D model
forked from wonderflで3D 【Flat shading】 高速化 (diff: 160)
マウスで光源移動 --------------------------------------------------
ActionScript3 source code
/**
* Copyright keim_at_Si ( http://wonderfl.net/user/keim_at_Si )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sFIV
*/
// forked from keim_at_Si's wonderflで3D 【Flat shading】 高速化
// forked from keim_at_Si's wonderflで3D 【Flat shading】
// マウスで光源移動
//--------------------------------------------------
package {
import flash.display.*;
import flash.text.*;
import flash.geom.*;
import flash.events.*;
import flash.utils.*;
import mx.utils.Base64Decoder;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="30")]
public class main extends Sprite {
private var _matrix:Matrix3D = new Matrix3D();
private var _engine:EngineFaceBasedRender = new EngineFaceBasedRender();
private var _light:Light = new Light();
private var _model:Model = new Model();
private var _textField:TextField = new TextField();
private var _rot:Number, _timeSum:int, _timeCount:int;
function main() {
_engine.x = 232;
_engine.y = 232;
addChild(_engine);
addEventListener("enterFrame", _onEnterFrame);
_loadModel(0.1);
// initialize parameters
_rot = 180;
_timeSum = 0;
_timeCount = 0;
_textField.autoSize = "left";
_textField.background = true;
_textField.backgroundColor = 0x80f080;
addChild(_textField);
}
private function _onEnterFrame(e:Event) : void {
_rot += 1;
// light position
_light.setPosition(mouseX-232, mouseY-232, -100);
var t:int = getTimer();
_engine.pushMatrix();
_matrix.identity();
_matrix.appendRotation(_rot*0.3, Vector3D.X_AXIS);
_matrix.appendRotation(_rot, Vector3D.Y_AXIS);
_matrix.appendTranslation(0, 0, 100);
_engine.matrix.append(_matrix);
_engine.project(_model);
_engine.render(_model, _light);
_engine.popMatrix();
_timeSum += getTimer() - t;
if (++_timeCount == 30) {
var str:String = "";
str += "Redering time: " + String(_timeSum) + "[ms/30frames]";
str += "\nVertices: " + String(_model.vertices.length/3);
str += "\nFaces: " + String(_model.faces.length);
_textField.text = str;
_timeSum = 0;
_timeCount = 0;
}
}
private function _loadModel(scale:Number) : void {
var i:int, ui:uint;
var vdata:String="", idata:String="", dec:Base64Decoder = new Base64Decoder();
vdata += "d2CYAUWKYAUGJH4S6HHzRWMYARGLHzPuH3wO2MYAPWLH0M2IYAUGJIIS6HIMRGLIMPuH4QPWLILd2CYAgWEXYgWCXAS6HHzYWGXQ";
vdata += "ZWCXAPuH3wQuFXmS2FXQQt+XmZV8YAZV6XgZV+XAd18YAgV6XggV+XAM2IYALt74ALV/3mK2EXwK2GYAHh8oAHV/3zHWBH2HWCYA";
vdata += "E1+YAe2EX4lWEXAlWGXIlWGXYlWGX4lWEYAqWEXAqWGXIqWGXYqWEXgpuEXrqWAXAqV+XIqV+XYqWAXgpuAXrlWAXAlV+XIlV+XY";
vdata += "lWAXglWAYAgV8Xod2CYArWFXQrWEnZrWEnGrWCXcrWCXDrV/3GrV/3ZrV/HQpWCXQpWCXQd2CYAgWEYogWCZAS6HIMYWGYwZWCZA";
vdata += "PuH4QQuFYZS2FYwQt+YZZV8YAZV6YgZV+ZAd18YAgV6YggV+ZAM2IYALt74ALV/4ZK2EYQK2GYAHh8oAHV/4MHWBIJHWCYAE1+YA";
vdata += "e2EYIlWEZAlWGY4lWGYolWGYIlWEYAqWEZAqWGY4qWGYoqWEYgpuEYUqWAZAqV+Y4qV+YoqWAYgpuAYUlWAZAlV+Y4lV+YolWAYg";
vdata += "gV8YYd2CYArWFYwrWEomrWEo5rWCYjrWCY8rV/45rV/4mrV/IwpWCYwpWCYwk2AXAk2AWQmWAUgiqCXAiqCWAf+CXAf+CWAj2AUI";
vdata += "ZWCXAf+AXAf+AWAiqAXAiqAWAZWCXAk2AZAk2AZwmWAbgiqCZAiqCaAf+CZAf+CaAj2Ab4ZWCZAf+AZAf+AaAiqAZAiqAaAZWCZA";
vdata += "r2AVwlWCXApqCWYoKCXAtWAWArWCWgq2CXAsWAW4q2CXAp+AXAoKCXAlWCXAr2AaQlWCZApqCZooKCZAtWAaArWCZgq2CZAsWAZI";
vdata += "q2CZAp+AZAoKCZAlWCZApWcXIrWcXIqWGXIqWGXQlWGXIlWGXQpWcY4rWcY4qWGY4qWGYwlWGY4lWGYw";
idata += "AAQIAAAgMABCQgHBCQYIBCAYFAAAoBAAAsKBBw4JBDg0JBDA0OAFRYTAEhUTADxITAEA8TAGBcWAFxsUAGRoYAJiglAJygmAJSgk";
idata += "AHyMiAFh8iAFhUfAFiIhAGBYhAHjo5AKywQALDEyALSwyAPh0cAPxApAOh4dAOzodAGBobAFxgbAIBkYAISAYAQEExAMEAxAQUMy";
idata += "AMUEyAQ0Y3AMkM3ARkc2AN0Y2AR0U1ANkc1ARUQ0ANUU0AREIvANEQvAQkAwAL0IwCSEZDCQUhDCRUdICSERFCSEJECSEBCCQUBI";
idata += "ATlFQATlBNATk1KATkpLAUVJTAT1ZSAU1VUAYGNhAYWNiAX2NgAXV5aAXVpRAWlBRAXF1RAXFFTAdHVZAS2dmAbWxnAbWdoAV1h4";
idata += "AZEt5AWFl1AWHV2AVlVTAVlNSAU1RbAU1tcAbHt6AbHprAbX17AbXtsAcoB9Acn1tAcYGAAcYByAcH+BAcIFxAb35/Ab39wAanx+";
idata += "Aan5vAa3p8Aa3xqCfYCCCfYJ7CgoF/Cf36CCfnyCCfHqCCgnp7AbmkzAPXM4AFhMXAFBMXAT05SAUU5SAiIaFAhYaQAi4qRAiomR";
idata += "Ai5GOAjI2OAk5SWAnpSTAn5iZAn5eYAnJ+ZAnJuaAp6WkAo6qhAqKmmAo6GiAqKepApKmnAqaSgAoKKrAq6mgAsLGzArbavAsrW0";
idata += "Arq2vAtbO0As7WwArLC1At66sArLW3Auru5AuL28Av8HAAwsO+BBAUCBAQQCBBQYDBAgUDBCAUEBBwgEBCgwEBAQoEBCw0MBCgsM";
idata += "BBAwOBBwQOAFBEQAExQQAFxQTAFhcTAHB0aAGRwaAHR4bAGh0bAFBseAERQeAIiYlAISIlAJyYiAIyciAJCAhAJSQhAKxARAKisR";
idata += "ALSkQALC0QALg8pALS4pALzArAKi8rAMDEsAKzAsAMy4tAMjMtANzgzAMjczAOTo1ANDk1AOjs2ANTo2AOzw3ANjs3APD04ANzw4";
idata += "AHT48AOx08APhw9APD49AOSoRAHjkRANC8qAOTQqCR0ZICSUdIAS0xPATktPATk9SAUU5SAVFVYAV1RYAVVZZAWFVZATFlWAT0xW";
idata += "AYGFdAXGBdAXWFiAXl1iAXFtfAYFxfATEtmAZUxmAS2RoAZ0toAZEppAaGRpAZWZrAamVrAZmdsAa2ZsAaGluAbWhuAbW5zAcm1z";
idata += "Ab3B1AdG91AcHF2AdXB2AcXJ3AdnF3AcnM9Ad3I9Adnd4AWHZ4APVd4Adz14AWUxlAdFllAdGVqAb3RqCg4KACgYOAAOHNuAMzhu";
idata += "Ah4iFAhIeFAiYqIAh4mIAi4aIAiouIAj5COAjY+OAkIaLAjpCLAhIWQAj4SQAkpOWAlZKWAlZaYAl5WYAlpSZAmJaZAm5yeAnZue";
idata += "AnJmUAnpyUAnZ6TAkp2TApaKgApKWgApaajAoqWjAp6imApaemArK6xAsKyxArq+yAsa6yAsbK0As7G0Aubu9AuLm9Aurm4AvLq4";
idata += "AvsPBAv77BAwr6/AwMK/";
_model.materials[0] = (new Material()).setColor(0xc0c0c0,1,80,192,0,40);
_model.materials[1] = (new Material()).setColor(0x203040,1,160,192,0,5);
_model.materials[2] = (new Material()).setColor(0xffc040,1,160,192,0,5);
// 5[letters/vertex] (10[bits/Number])
for (i=0; i<vdata.length; i+=5) {
dec.decode(vdata.substr(i, 5) + "A==");
ui = (dec.toByteArray().readUnsignedInt())>>2;
_model.vertices.push(((ui&1023)-512)*scale, (((ui>>10)&1023)-512)*scale, (((ui>>20)&1023)-512)*scale);
}
// 5[letters/face] (8[bits/index] and 6[bits/material num.])
for (i=0; i<idata.length; i+=5) {
dec.decode(idata.substr(i, 5) + "A==");
ui = (dec.toByteArray().readUnsignedInt())>>2;
_model.face(ui&255, (ui>>8)&255, (ui>>16)&255, (ui>>24)&63);
}
}
}
}
import flash.display.*;
import flash.geom.*;
class EngineFaceBasedRender extends Shape {
public var matrix:Matrix3D;
private var _faceProjected:Vector.<Face> = new Vector.<Face>();
private var _vertexOnWorld:Vector.<Number> = new Vector.<Number>();
private var _vout:Vector.<Number> = new Vector.<Number>();
private var _projector:PerspectiveProjection;
private var _projectionMatrix:Matrix3D;
private var _matrixStac:Vector.<Matrix3D>;
private var _commands:Vector.<int> = Vector.<int>([1,2,2]);
private var _data:Vector.<Number> = new Vector.<Number>(6, true);
function EngineFaceBasedRender(focus:Number=300) {
_projector = new PerspectiveProjection();
_matrixStac = new Vector.<Matrix3D>();
initialize(focus);
}
public function initialize(focus:Number) : EngineFaceBasedRender {
_projector.focalLength = focus;
_projectionMatrix = _projector.toMatrix3D();
matrix = new Matrix3D();
_matrixStac.length = 1;
_matrixStac[0] = matrix;
return this;
}
public function clearMatrix() : EngineFaceBasedRender {
matrix = _matrixStac[0];
_matrixStac.length = 1;
return this;
}
public function pushMatrix() : EngineFaceBasedRender {
_matrixStac.push(matrix.clone());
return this;
}
public function popMatrix() : EngineFaceBasedRender {
if (_matrixStac.length == 1) return this;
matrix = _matrixStac.pop();
return this;
}
public function project(model:Model) : EngineFaceBasedRender {
var i0x3:int, i1x3:int, i2x3:int, x01:Number, x02:Number, y01:Number, y02:Number, z01:Number, z02:Number;
matrix.transformVectors(model.vertices, _vertexOnWorld);
_faceProjected.length = 0;
var vertices:Vector.<Number> = _vertexOnWorld;
for each (var face:Face in model.faces) {
i0x3 = (face.i0<<1) + face.i0;
i1x3 = (face.i1<<1) + face.i1;
i2x3 = (face.i2<<1) + face.i2;
x01 = vertices[i1x3] - vertices[i0x3];
x02 = vertices[i2x3] - vertices[i0x3];
i0x3++; i1x3++; i2x3++;
y01 = vertices[i1x3] - vertices[i0x3];
y02 = vertices[i2x3] - vertices[i0x3];
i0x3++; i1x3++; i2x3++;
z01 = vertices[i1x3] - vertices[i0x3];
z02 = vertices[i2x3] - vertices[i0x3];
face.normal.z = x01*y02 - x02*y01;
if (face.normal.z > 0) {
face.z = vertices[i0x3] + vertices[i1x3] + vertices[i2x3];
face.normal.x = y01*z02 - y02*z01;
face.normal.y = z01*x02 - z02*x01;
face.normal.normalize();
_faceProjected.push(face);
}
}
_faceProjected.sort(function(f1:Face, f2:Face) : Number { return f2.z - f1.z; });
return this;
}
public function render(model:Model, light:Light) : EngineFaceBasedRender {
var idx:int, mat:Material;
Utils3D.projectVectors(_projectionMatrix, _vertexOnWorld, _vout, model.texCoord);
graphics.clear();
for each (var face:Face in _faceProjected) {
idx = face.i0<<1;
_data[0] = _vout[idx]; idx++;
_data[1] = _vout[idx];
idx = face.i1<<1;
_data[2] = _vout[idx]; idx++;
_data[3] = _vout[idx];
idx = face.i2<<1;
_data[4] = _vout[idx]; idx++;
_data[5] = _vout[idx];
mat = model.materials[face.mat];
graphics.beginFill(mat.getColor(light, face.normal), mat.alpha);
graphics.drawPath(_commands, _data);
graphics.endFill();
}
return this;
}
}
class Face {
public var i0:int, i1:int, i2:int, mat:int, z:Number, normal:Vector3D = new Vector3D();
// Factory
static private var _freeList:Vector.<Face> = new Vector.<Face>();
static public function alloc() : Face { return _freeList.pop() || new Face(); }
static public function free(face:Face) : void { _freeList.push(face); }
}
class Model {
public var materials:Vector.<Material>;
public var vertices:Vector.<Number>;
public var texCoord:Vector.<Number>;
public var faces:Vector.<Face> = new Vector.<Face>();
private var _indices:Vector.<int> = new Vector.<int>();
function Model(vertices:Vector.<Number>=null, texCoord:Vector.<Number>=null, materials:Vector.<Material>=null) {
this.vertices = vertices || new Vector.<Number>();
this.texCoord = texCoord || new Vector.<Number>();
this.materials = materials || Vector.<Material>([new Material()]);
}
public function clear() : Model {
for each (var face:Face in faces) Face.free(face);
faces.length = 0;
return this;
}
public function face(i0:int, i1:int, i2:int, mat:int=0) : Model {
var face:Face = Face.alloc();
face.i0 = i0;
face.i1 = i1;
face.i2 = i2;
face.mat = mat;
faces.push(face);
return this;
}
public function get indices() : Vector.<int> {
_indices.length = 0;
for each (var face:Face in faces) _indices.push(face.i0, face.i1, face.i2);
return _indices;
}
}
class Light {
private var _direction:Vector3D = new Vector3D();
private var _halfVector:Vector3D = new Vector3D();
public function get direction() : Vector3D { return _direction; }
public function get halfVector() : Vector3D { return _halfVector; }
function Light(x:Number=1, y:Number=1, z:Number=1) { setPosition(x, y, z); }
public function setPosition(x:Number, y:Number, z:Number) : void {
_direction.x = -x;
_direction.y = -y;
_direction.z = -z;
_direction.normalize();
_halfVector.x = _direction.x;
_halfVector.y = _direction.y;
_halfVector.z = _direction.z + 1;
_halfVector.normalize();
}
}
class Material {
public var colorTable:BitmapData = new BitmapData(256,256,false);
public var alpha:Number = 1;
private var _nega_filter:int = 0;
function Material() { setColor(0xc0c0c0, 1); }
public function setColor(color:uint, alpha_:Number= 1.0,
amb:int=64, dif:int=192, spc:int=0, pow:Number=8, emi:int=0, doubleSided:Boolean=false) : Material
{
var i:int, r:int, c:int,
lightTable:BitmapData = new BitmapData(256, 256, false),
rct:Rectangle = new Rectangle();
// base color
alpha = alpha_;
colorTable.fillRect(colorTable.rect, color);
// ambient/diffusion/emittance
var ea:Number = (256-emi)*0.00390625,
eb:Number = emi*0.5;
r = dif - amb;
rct.width=1; rct.height=256; rct.y=0;
for (i=0; i<256; ++i) {
rct.x = i;
lightTable.fillRect(rct, (((i*r)>>8)+amb)*0x10101);
}
colorTable.draw(lightTable, null, new ColorTransform(ea,ea,ea,1,eb,eb,eb,0), BlendMode.HARDLIGHT);
// specular/power
if (spc > 0) {
rct.width=256; rct.height=1; rct.x=0;
for (i=0; i<256; ++i) {
rct.y = i;
c = int(Math.pow(i*0.0039215686, pow)*spc);
lightTable.fillRect(rct, ((c<255)?c:255)*0x10101);
}
colorTable.draw(lightTable, null, null, BlendMode.ADD);
}
lightTable.dispose();
// double sided
_nega_filter = (doubleSided) ? -1 : 0;
return this;
}
public function getColor(light:Light, normal:Vector3D) : uint
{
var v:Vector3D, ln:int, hn:int, sign:int;
// ambient
v = light.direction;
ln = int((v.x * normal.x + v.y * normal.y + v.z * normal.z)*255);
sign = ((ln & 0x80000000)>>31);
ln = (ln ^ sign) & ((~sign) | _nega_filter);
// specular
v = light.halfVector;
hn = int((v.x * normal.x + v.y * normal.y + v.z * normal.z)*255);
sign = ((hn & 0x80000000)>>31);
hn = (hn ^ sign) & ((~sign) | _nega_filter);
return colorTable.getPixel(ln, hn);
}
static public function calculateTexCoord(texCoord:Point, light:Light, normal:Vector3D, doubleSided:Boolean=false) : void {
var v:Vector3D = light.direction;
texCoord.x = v.x * normal.x + v.y * normal.y + v.z * normal.z;
if (texCoord.x < 0) texCoord.x = (doubleSided) ? -texCoord.x : 0;
v = light.halfVector;
texCoord.y = v.x * normal.x + v.y * normal.y + v.z * normal.z;
if (texCoord.y < 0) texCoord.y = (doubleSided) ? -texCoord.y : 0;
}
}