forked from: flash on 2015-11-17
forked from flash on 2015-11-17 (diff: 1)
ActionScript3 source code
/**
* Copyright hakerlab ( http://wonderfl.net/user/hakerlab )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sERQ
*/
// forked from mutantleg's flash on 2015-11-17
package {
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
cw=32;ch=32;
initEmpty(16,16);
var i:int;
for (i=0;i<64;i+=1)
{ setTile(Math.random()*16,Math.random()*16,1); }
for (i=0;i<16;i+=1)
{ setTile(i, 0,1); setTile(0,i,1); setTile(i,14,1); setTile(14,i,1); }
myBall = new xBall();
myBall.cx=230; myBall.cy=240;
myBall.rad=12;
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var vecGrid:Vector.<int>;
public var mw:int = 0; public var mh:int = 0;
public var cw:Number = 32; public var ch:Number = 32;
public function isWall(ax:int, ay:int):Boolean
{ if (ax<0||ax>=mw||ay<0||ay>=mh){return true;} return vecGrid[ay*mw+ax] > 0; }
public function setTile(ax:int, ay:int, t:int):void
{ if (ax<0||ax>=mw||ay<0||ay>=mh) {return;} vecGrid[ay*mw+ax]=t; }
public function initEmpty(aw:int, ah:int):void
{ mw=aw; mh=ah; vecGrid = new Vector.<int>(aw*ah, false); }
public function getMag(ax:Number, ay:Number):Number
{ return Math.sqrt(ax * ax + ay * ay); }
public var myBall:xBall;
public function onEnter(e:Event):void
{
var ms:Number; var ta:Number;
var a:xBall; var d:Number;
var mx:Number; var my:Number;
mx = stage.mouseX; my = stage.mouseY;
a = myBall;
ta = Math.atan2(my-a.cy, mx-a.cx);
d = getMag(mx-a.cx, my-a.cy);
ms = 0.3;
if (d < 30) {ms=0; a.vx*=0.9; a.vy*=0.9;}
a.vx += Math.cos(ta)*ms;
a.vy += Math.sin(ta) *ms;
a.vx *= 0.99; a.vy *= 0.99;
gridTest(a);
gridTest(a);
a.cx += a.vx; a.cy += a.vy;
graphics.clear();
graphics.lineStyle(2, 0);
var i:int; var k:int; var yt:int; var t:int;
for (i=0;i<mh;i++)
{
yt = i * mw;
for (k=0;k<mw;k++)
{
t = vecGrid[k+yt];
if (t > 0)
{
graphics.beginFill(0x404040, 1);
graphics.drawRect(k*cw,i*ch,cw,ch);
graphics.endFill();
continue;
}//endif
//graphics.drawRect(k*cw,i*ch,cw,ch);
}//nextk
}//nexti
graphics.beginFill(0x808080,1);
graphics.drawCircle(a.cx, a.cy, a.rad);
graphics.endFill();
}//onenter
public function gridTest(a:xBall):void
{
var i:int; var k:int;
var ax:int; var ay:int;
var ix:Number; var iy:Number;
var d:Number; var ta:Number;
var nx:Number; var ny:Number;
var dot:Number;
var bx:Number; var by:Number;
ax = a.cx / cw; ay = a.cy / ch;
for (i = -1; i <= 1; i += 1)
for (k = -1; k <= 1; k += 1)
{
if (isWall(ax+k, ay+i)==false) { continue; }
bx = (ax+k)*cw; by = (ay+i)*ch;
if (a.cx < bx) {ix = bx; }
else if (a.cx > bx+cw) { ix = bx+ cw; }
else {ix=a.cx;}
if (a.cy < by) {iy = by; }
else if (a.cy > by+ch) { iy = by+ ch; }
else {iy=a.cy;}
d = getMag(a.cx-ix, a.cy-iy);
if (d > a.rad) { continue; }
ta = Math.atan2(iy - a.cy, ix - a.cx);
a.cx += Math.cos(ta) * (d - a.rad);
a.cy += Math.sin(ta) * (d - a.rad);
nx = Math.cos(ta); ny = Math.sin(ta);
dot = a.vy * ny + a.vx * nx;
if (dot > 0.5)
{ a.vx -= nx * dot; a.vy -= ny * dot; }
}//nextki
}//gridtest
}//classend
}
internal class xBall
{
public var cx:Number = 0; public var cy:Number = 0;
public var vx:Number = 0; public var vy:Number = 0;
public var rad:Number = 16;
}//xball