forked from: MathGraphics1
forked from MathGraphics1 (diff: 29)
重いので注意!
ActionScript3 source code
/**
* Copyright Dan0 ( http://wonderfl.net/user/Dan0 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/sEPV
*/
// forked from nbhd's MathGraphics1
// 重いので注意!
package
{
import flash.filters.GlowFilter;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.events.Event;
import flash.display.Sprite;
/**
* @author NBHD
*/
[SWF(width = 1024, height = 1024, backgroundColor = 0x000000, frameRate = 30)]
public class MathGraphics1 extends Sprite
{
private var _circle:Particle;
private var _particleList:Array = [];
private const MAX:uint = 3000;
private var _bmd:BitmapData;
private var _bmp:Bitmap;
public function MathGraphics1()
{
addEventListener(Event.ADDED_TO_STAGE, _onAdded);
}
private function _onAdded(event:Event):void
{
removeEventListener(event.type, arguments.callee);
_circle = new Particle(10, 0x0033ff,1);
_circle.x = stage.stageWidth / 2;
_circle.y = stage.stageHeight / 2;
_circle.mass = 2000;
_bmd = new BitmapData(stage.stageWidth, stage.stageHeight, false, 0x000000);
_bmp = new Bitmap(_bmd);
//_bmp.filters = [new BlurFilter(1.1,1.1,3)];
addChild(_bmp);
addChild(_circle);
for(var i:uint = 0; i < MAX; i++) {
_particleList[i] = new Particle(1, 0x0033ff, 1);
addChild(_particleList[i]);
_particleList[i].x = Math.random() * stage.stageWidth;
_particleList[i].y = Math.random() * stage.stageHeight;
_particleList[i].vx = Math.random()-0.5;
_particleList[i].vy = Math.random()+0.5;
_particleList[i].mass = Math.random()+0.5;
}
addEventListener(Event.ENTER_FRAME, _onEnterFrame);
}
private function _onEnterFrame(event:Event):void
{
_bmd.lock();
_bmd.colorTransform(_bmd.rect, new ColorTransform(1, 1, 1, 1, -2, -2, -2, 0));
var col:int, r:int, g:int, b:int;
for(var i:uint = 0; i < MAX ; i++) {
_particleList[i].x += _particleList[i].vx;
_particleList[i].y += _particleList[i].vy;
_gravitate(_particleList[i], _circle);
col = _bmd.getPixel(_particleList[i].x,_particleList[i].y);
r = (col>>16&0xff) + 0xff;
g = (col>>8&0xff) + 0x33;
b = (col&0xff) + 0x11;
r = (r<0xff)? r : 0xff;
g = (g<0xff)? g : 0xff;
b = (b<0xff)? b : 0xff;
_bmd.setPixel(int(_particleList[i].x), int(_particleList[i].y), (r<<16)|(g<<8)|b);
}
_bmd.unlock();
}
private function _gravitate(tg1:Particle, tg2:Particle):void
{
var dx:Number = tg2.x - tg1.x;
var dy:Number = tg2.y - tg1.y;
var dist:Number = dx * dx + dy * dy;
var force:Number = tg1.mass * tg2.mass / dist;
var rad:Number = Math.atan2(dy, dx);
var forceX:Number = force * Math.cos(rad);
var forceY:Number = force * Math.sin(rad);
var sumMass:Number = tg1.mass + tg2.mass;
tg1.vx += forceX * tg2.mass / sumMass;
tg1.vy += forceY * tg2.mass / sumMass;
tg2.vx -= forceX * tg1.mass / sumMass;
tg2.vy -= forceY * tg1.mass / sumMass;
}
}
}
import flash.display.Sprite;
internal class Particle extends Sprite
{
private var _vx:Number=0;
public function get vx():Number {
return _vx;
}
public function set vx(vx:Number):void {
_vx = vx;
}
private var _vy:Number=0;
public function get vy():Number {
return _vy;
}
public function set vy(vy:Number):void {
_vy = vy;
}
private var _mass:Number=1;
public function get mass():Number {
return _mass;
}
public function set mass(mass:Number):void {
_mass = mass;
}
public function Particle(r:Number = 1, c:uint = 0xFFFFFF, a:Number = 1):void
{
graphics.beginFill(c, a);
graphics.drawCircle(0, 0, r);
graphics.endFill();
}
}