flash on 2015-7-5
♥0 |
Line 62 |
Modified 2015-07-05 15:58:55 |
MIT License
archived:2017-03-20 18:04:47
ActionScript3 source code
/**
* Copyright insocium ( http://wonderfl.net/user/insocium )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rztl
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.papervision3d.materials.special.Letter3DMaterial;
import org.papervision3d.render.BasicRenderEngine;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.typography.Text3D;
import org.papervision3d.typography.VectorLetter3D;
import org.papervision3d.typography.fonts.HelveticaMedium;
import org.papervision3d.view.Viewport3D;
public class Papervision3DText3D extends Sprite
{
private var scene :Scene3D;
private var camera :Camera3D;
private var viewport :Viewport3D;
private var renderer :BasicRenderEngine;
private var material :Letter3DMaterial
private var text :Text3D;
public function Papervision3DText3D()
{
scene = new Scene3D();
camera = new Camera3D();
camera.z = -250;
viewport = new Viewport3D();
viewport.autoScaleToStage = true;
viewport.interactive = true;
addChild(viewport);
renderer = new BasicRenderEngine();
material = new Letter3DMaterial(0x000000, 0.5);
material.doubleSided = true;
material.interactive = true;
text = new Text3D("Papervision3D", new HelveticaMedium(), material);
scene.addChild(text);
for each(var letter:VectorLetter3D in text.letters) {
letter.addEventListener(InteractiveScene3DEvent.OBJECT_OVER, handleObjectOver);
letter.addEventListener(InteractiveScene3DEvent.OBJECT_OUT, handleObjectOut);
letter.addEventListener(InteractiveScene3DEvent.OBJECT_PRESS, handleObjectPress);
}
addEventListener(Event.ENTER_FRAME, handleEnterFrame);
}
private function handleEnterFrame(e:Event):void
{
text.yaw(1);
renderer.renderScene(scene, camera, viewport);
}
private function handleObjectOver(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = true;
}
private function handleObjectOut(e:InteractiveScene3DEvent):void
{
viewport.containerSprite.buttonMode = false;
}
private function handleObjectPress(e:InteractiveScene3DEvent):void
{
material.fillColor = Math.random() * 0xFFFFFF;
}
}
}