forked from: キラキラPixel3D!

by aomoriringo forked from キラキラPixel3D! (diff: 79)
変更点はx,y,zのパラメータを少しいじったぐらいです
お手軽キラキラPixel3D!
キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977    
♥0 | Line 70 | Modified 2009-10-06 20:41:42 | MIT License
play

ActionScript3 source code

/**
 * Copyright aomoriringo ( http://wonderfl.net/user/aomoriringo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/rrAr
 */

// forked from sake's キラキラPixel3D!
// 変更点はx,y,zのパラメータを少しいじったぐらいです


/*
     お手軽キラキラPixel3D!
     キラキラ方法はこちらを使わせてもらいましたー:http://wonderfl.net/code/71344f9a655053d9f793a32c68f00921c67f1977    
*/
package
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.BlendMode;
    import flash.display.PixelSnapping;
    import flash.events.Event;
    import flash.geom.Matrix;
    
    import org.papervision3d.core.effects.utils.BitmapClearMode;
    import org.papervision3d.core.geom.Pixels;
    import org.papervision3d.core.geom.renderables.Pixel3D;
    import org.papervision3d.view.BasicView;
    import org.papervision3d.view.layer.BitmapEffectLayer;
    [SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
    
    public class as0001_test extends BasicView
    {
        private var pixels:Pixels;
        private var canvas:BitmapData;
        private var mtx:Matrix;
        public function as0001_test()
        {
            super(0, 0, true, true);
            var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, BitmapClearMode.CLEAR_PRE, true);
            layer.clearBeforeRender=true;
            viewport.containerSprite.addLayer(layer);
            camera.z=-500;
            pixels=new Pixels(layer);
            scene.addChild(pixels);
            for(var i:int=0; i < 10000; i++)
            {
                var theta1:Number=360 * Math.random() * Math.PI / 180;
                var theta2:Number=360 * Math.random() * Math.PI / 180;
                var radius:Number=230;
                
                var xx:Number;
                var yy:Number;
                var zz:Number;
                var p:Pixel3D;
                var s:Number = 7;
                
                if(i < 3000){        
 	                xx = radius/s * (-1.5 + (3 + Math.cos(theta2)) * Math.sin(theta1));
    	            yy = radius/s * (0 + (3 + Math.cos(theta2)) * Math.cos(theta1));
        	        zz = radius/s * (0 + Math.sin(theta2));
             		p = new Pixel3D((0xff << 24 | 0xff * Math.random() << 16 | 0xff * Math.random() << 8 | 0xff), xx, yy, zz);
                }
                else{
                	xx = radius/s * (1.5 + (3 + Math.cos(theta2)) * Math.cos(theta1));
                	yy = radius/s * (0 + Math.sin(theta2));
                	zz = radius/s * (0 + (3 + Math.cos(theta2)) * Math.sin(theta1));
                	p = new Pixel3D((0xff << 24 | 0xff << 16 | 0xff * Math.random() << 8 | 0xff * Math.random()), xx, yy, zz);
                }
                pixels.addPixel3D(p);
            }
        
            
            canvas=new BitmapData(465 / 4, 465 / 4, false, 0x000000);
            var bmp:Bitmap=new Bitmap(canvas, PixelSnapping.NEVER, true);
            bmp.scaleX=bmp.scaleY=4;
            bmp.smoothing=true;
            bmp.blendMode=BlendMode.ADD;
            addChild(bmp);
            mtx = new Matrix(0.25, 0, 0, 0.25);
            startRendering();
            addEventListener(Event.ENTER_FRAME, onFrame);
        }
        private function onFrame(e:Event):void
        {
            canvas.fillRect(canvas.rect, 0x000000);
            canvas.draw(viewport, mtx);
            
            //pixels.rotationY+=0.5;
            pixels.rotationX+=0.5;
        }
    }
}