flash on 2010-4-22
♥0 |
Line 103 |
Modified 2010-04-22 06:52:06 |
MIT License
archived:2017-03-30 02:21:22
ActionScript3 source code
/**
* Copyright kihon ( http://wonderfl.net/user/kihon )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rgZD
*/
package
{
import Box2D.Collision.b2Pair;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import Box2D.Dynamics.b2World;
import Box2D.Dynamics.b2DebugDraw;
import Box2D.Collision.b2AABB;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.Joints.b2PulleyJointDef;
[SWF(backgroundColor="0x414647")]
public class Main extends Sprite
{
private var world:b2World;
private var scale:Number = 10;
public function Main()
{
var worldAABB:b2AABB = new b2AABB();
worldAABB.lowerBound.Set(-100, -100);
worldAABB.upperBound.Set(stage.stageWidth + 100, stage.stageHeight + 100);
var gravity:b2Vec2 = new b2Vec2(0, 5);
world = new b2World(worldAABB, gravity, true);
var draw:b2DebugDraw = new b2DebugDraw();
draw.m_sprite = this;
draw.m_drawScale = scale;
draw.m_drawFlags = b2DebugDraw.e_shapeBit | b2DebugDraw.e_jointBit;
world.SetDebugDraw(draw);
Shape.world = world;
Shape.scale = scale;
var bodyA:b2Body = Shape.create( { shape:Shape.CIRCLE, x:200, y:0, radius:3, density:10, restitution:0.5 } );
var bodyB:b2Body = Shape.create( { shape:Shape.CIRCLE, x:300, y:150, radius:3, density:10, restitution:0.5 } );
var ga1:b2Vec2 = new b2Vec2(bodyA.GetWorldCenter().x, 50 / scale);
var ga2:b2Vec2 = new b2Vec2(bodyB.GetWorldCenter().x, 50 / scale);
var a1:b2Vec2 = bodyA.GetWorldCenter();
var a2:b2Vec2 = bodyB.GetWorldCenter();
var ratio:Number = 1.0;
var joint:b2PulleyJointDef = new b2PulleyJointDef();
joint.Initialize(bodyA, bodyB, ga1, ga2, a1, a2, ratio);
world.CreateJoint(joint);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void
{
world.Step(1 / stage.frameRate, 10);
}
}
}
import Box2D.Collision.Shapes.b2CircleDef;
import Box2D.Collision.Shapes.b2PolygonDef;
import Box2D.Collision.Shapes.b2ShapeDef;
import Box2D.Common.Math.b2Vec2;
import Box2D.Dynamics.b2Body;
import Box2D.Dynamics.b2BodyDef;
import Box2D.Dynamics.b2World;
class Shape
{
public static const CIRCLE:int = 0;
public static const RECT:int = 1;
public static var world:b2World;
public static var scale:Number;
public static function addVec2(body:b2Body, x:Number, y:Number):void
{
body.SetXForm(new b2Vec2(body.GetPosition().x + x / scale, body.GetPosition().y + y / scale), body.GetAngle());
}
public static function setVec2(body:b2Body, x:Number, y:Number):void
{
body.SetXForm(new b2Vec2(x / scale, y / scale), body.GetAngle());
}
public static function addAngle(body:b2Body, rotate:Number):void
{
body.SetXForm(body.GetPosition(), body.GetAngle() + rotate * Math.PI / 180);
}
public static function setAngle(body:b2Body, rotate:Number):void
{
body.SetXForm(body.GetPosition(), rotate * Math.PI / 180);
}
public static function create(params:Object):b2Body
{
var def:b2BodyDef = new b2BodyDef();
if (params.angle) def.angle = params.angle * Math.PI / 180;
var shape:b2ShapeDef;
if (params.shape == Shape.RECT)
{
def.position.Set((params.x + params.width / 2) / scale, (params.y + params.height / 2) / scale);
shape = new b2PolygonDef();
b2PolygonDef(shape).SetAsBox(params.width / 2 / scale, params.height / 2 / scale);
}
else if (params.shape == Shape.CIRCLE)
{
def.position.Set(params.x / scale, params.y / scale);
shape = new b2CircleDef();
b2CircleDef(shape).radius = params.radius / scale;
}
shape.density = params.density;
shape.restitution = params.restitution;
var body:b2Body = world.CreateBody(def);
body.CreateShape(shape);
if (shape.density > 0) body.SetMassFromShapes();
return body;
}
}