flash on 2011-5-10
♥0 |
Line 147 |
Modified 2011-05-10 11:25:04 |
MIT License
archived:2017-03-20 06:51:12
ActionScript3 source code
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rW0c
*/
package {
import flash.display.Sprite;
[SWF(width="465",height="465",frameRate="60",backgroundColor="0")]
public class FlashTest extends Sprite {
private var _canvas:WormMatrix;
public function FlashTest() {
_canvas = new WormMatrix();
addChild(_canvas);
}
}
}
import frocessing.display.F5MovieClip2DBmp;
import frocessing.geom.FMatrix2D;
import frocessing.color.ColorHSV;
import flash.geom.ColorTransform;
internal class WormMatrix extends F5MovieClip2DBmp {
private var vms:Array;
private var MAX_NUM:int = 150;
private var N:Number = 120;
private var px:Number;
private var py:Number;
private var ct:ColorTransform = new ColorTransform(.995, .995, .995);
private var t:Number = 0;
public function WormMatrix() {
super(false, 0);
vms = [];
}
public function check():void
{
var x0:Number = mouseX;
var y0:Number = mouseY;
var vx:Number = x0 - px;
var vy:Number = y0 - py;
var len:Number = min(mag(vx, vy), 50);
if(len<10) return;
var mtx:FMatrix2D = new FMatrix2D();
mtx.rotate(atan2(vy, vx));
mtx.translate(x0, y0);
createObj(mtx, len);
px = x0;
py = y0;
}
public function createObj(mtx:FMatrix2D, len:Number):void
{
var angle:Number = random(PI/180, PI/2);
if(Math.random() > 0.5) angle *= -1;
var tmt:FMatrix2D = new FMatrix2D();
tmt.scale(0.95, 0.95);
tmt.rotate(angle);
tmt.translate(len, 0);
var w:Number = 0.5;
var obj:WormObject = new WormObject();
obj.c1x = obj.p1x = -w * mtx.c + mtx.tx;
obj.c1y = obj.p1y = -w * mtx.d + mtx.ty;
obj.c2x = obj.p2x = w * mtx.c + mtx.tx;
obj.c2y = obj.p2y = w * mtx.d + mtx.ty;
obj.vmt = mtx;
obj.tmt = tmt;
obj.r = angle;
obj.w = len * .1;
obj.count = 0;
vms.push(obj);
if(vms.length > MAX_NUM)
vms.shift();
}
public function setup():void
{
size(465, 465);
background(0);
noStroke();
px = mouseX;
py = mouseY;
}
public function draw():void
{
if(isMousePressed)
{
background(0);
vms = [];
}
stroke(0xffffff, .4);
var len:int = vms.length;
for(var i:int=0; i<len; i++)
{
var o:WormObject = vms[i];
if(o.count < N) {
drawWorm(o);
o.count++;
} else {
len--;
vms.splice(i, 1);
i--;
}
}
check();
bitmapData.colorTransform(bitmapData.rect, ct);
}
public function drawWorm(obj:WormObject):void
{
var color:ColorHSV = new ColorHSV(t, 0.6, 1, 0.1);
t += 0.1;
if(Math.random() > 0.9) {
obj.tmt.rotate(-obj.r*2);
obj.r += -1;
}
obj.vmt.prepend(obj.tmt);
var cc1x:Number = -obj.w * obj.vmt.c + obj.vmt.tx;
var cc1y:Number = -obj.w * obj.vmt.d + obj.vmt.ty;
var pp1x:Number = (obj.c1x+cc1x)/2;
var pp1y:Number = (obj.c1y+cc1y)/2;
var cc2x:Number = obj.w * obj.vmt.c + obj.vmt.tx;
var cc2y:Number = obj.w * obj.vmt.d + obj.vmt.ty;
var pp2x:Number = (obj.c2x + cc2x) / 2;
var pp2y:Number = (obj.c2y + cc2y) / 2;
beginFill(uint(color), .7);
moveTo(obj.p1x, obj.p1y);
curveTo(obj.c1x, obj.c1y, pp1x, pp1y);
lineTo(pp2x, pp2y);
curveTo(obj.c2x, obj.c2y, obj.p2x, obj.p2y);
closePath();
endFill();
obj.c1x = cc1x;
obj.c1y = cc1y;
obj.p1x = pp1x;
obj.p1y = pp1y;
obj.c2x = cc2x;
obj.c2y = cc2y;
obj.p2x = pp2x;
obj.p2y = pp2y;
}
}
import frocessing.geom.FMatrix2D;
internal class WormObject {
public var c1x:Number;
public var c1y:Number;
public var c2x:Number;
public var c2y:Number;
public var p1x:Number;
public var p1y:Number;
public var p2x:Number;
public var p2y:Number;
public var w:Number;
public var r:Number;
public var count:int;
public var vmt:FMatrix2D;
public var tmt:FMatrix2D;
}