Away3D Gold Practice04 SphereとWireframeSphere表示
forked from Away3D Gold Practice03 WireframePlane 5枚表示 (diff: 79)
Away3D 4.0 Gold で複数Sphereを表示してみました 以下サイトを参考にさせて頂きしました SphereGeometry http://away3d.com/livedocs/away3d/4.0/away3d/primitives/SphereGeometry.html [Away3D] 球体 (2) http://www.project-nya.jp/modules/weblog/details.php?blog_id=1727 away3d-tutorials-fp11 / tutorials / scenegraph / basic_view / src / Basic_View.as https://github.com/away3d/away3d-tutorials-fp11/blob/master/tutorials/scenegraph/basic_view/src/Basic_View.as
ActionScript3 source code
/**
* Copyright siouxcitizen ( http://wonderfl.net/user/siouxcitizen )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rS91
*/
// forked from siouxcitizen's Away3D Gold Practice03 WireframePlane 5枚表示
// forked from siouxcitizen's Away3D Gold Practice02 Plane 5枚表示
// forked from siouxcitizen's Away3D Gold Practice01 Plane 1枚表示
//Away3D 4.0 Gold で複数Sphereを表示してみました
//
//以下サイトを参考にさせて頂きしました
//SphereGeometry
//http://away3d.com/livedocs/away3d/4.0/away3d/primitives/SphereGeometry.html
//
//[Away3D] 球体 (2)
//http://www.project-nya.jp/modules/weblog/details.php?blog_id=1727
//
//away3d-tutorials-fp11 / tutorials / scenegraph / basic_view / src / Basic_View.as
//https://github.com/away3d/away3d-tutorials-fp11/blob/master/tutorials/scenegraph/basic_view/src/Basic_View.as
//
package {
import away3d.containers.View3D;
import away3d.debug.AwayStats;
import away3d.entities.Mesh;
import away3d.materials.ColorMaterial;
import away3d.primitives.WireframeSphere
import away3d.primitives.SphereGeometry;
import away3d.primitives.PrimitiveBase;
import away3d.lights.DirectionalLight;
import away3d.materials.lightpickers.StaticLightPicker;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Vector3D;
import flash.display.Bitmap;
import flash.display.BitmapData;
[SWF(backgroundColor="#FFFFFF", frameRate="60", width="465", height="465")]
public class SphereSample extends Sprite {
private static const ZERO : Vector3D = new Vector3D(0, 0, 0);
private var _view : View3D;
private var _sphereGeo : PrimitiveBase;
private var _sphereMat : ColorMaterial;
private var _sphere01 : Mesh;
private var _sphere02 : WireframeSphere;
private var _sphere03 : WireframeSphere;
private var _sphere04 : Mesh;
private var _light : DirectionalLight;
private var _capture : BitmapData = new BitmapData(465, 465, false, 0x000000);
public function SphereSample() {
// wonderfl capture
Wonderfl.disable_capture();
//addChild(new Bitmap(_capture)) ;
_view = new View3D();
addChild(_view);
_view.antiAlias = 0;
_view.backgroundColor = 0x222222;
_light = new DirectionalLight();
_light.direction = new Vector3D(1, -1, 1);
_light.specular = 0.1;
_light.diffuse = 0.9;
_light.ambient = 0.1;
_view.scene.addChild(_light);
var lightPicker:StaticLightPicker = new StaticLightPicker([_light]);
_sphereMat = new ColorMaterial(0xff0000, 1);
_sphereMat.lightPicker = lightPicker;
_sphereGeo = new SphereGeometry(100, 16, 16);
_sphere01 = new Mesh(_sphereGeo, _sphereMat);
_sphere01.y += 250;
_view.scene.addChild(_sphere01);
_sphere02 = new WireframeSphere(100, 16, 16, 0x00ff00, 1);
_sphere02.x += 250;
_view.scene.addChild(_sphere02);
_sphere03 = new WireframeSphere(100, 16, 16, 0x0000ff, 1);
_sphere03.x -= 250;
_view.scene.addChild(_sphere03);
_sphereMat = new ColorMaterial(0xff00ff, 1);
_sphereMat.lightPicker = lightPicker;
_sphereGeo = new SphereGeometry(100, 16, 16);
_sphere04 = new Mesh(_sphereGeo, _sphereMat);
_sphere04.y -= 250;
_view.scene.addChild(_sphere04);
_view.camera.y = 0;
_view.camera.z = -700;
addEventListener(Event.ENTER_FRAME, update);
addChild(new AwayStats());
}
private function update(event : Event) : void {
_view.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_view.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_sphere01.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_sphere01.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_sphere02.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_sphere02.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_sphere03.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_sphere03.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_sphere04.rotationX = -(stage.mouseY - (stage.stageHeight >> 1));
_sphere04.rotationY = stage.mouseX - (stage.stageWidth >> 1);
_view.camera.lookAt(ZERO);
_view.render();
//_view.renderer.queueSnapshot(_capture);
}
}
}
