forked from: PigeonClock
forked from PigeonClock (diff: 309)
♥0 |
Line 274 |
Modified 2010-01-30 12:26:12 |
MIT License
archived:2017-03-20 14:49:36
| (replaced)
ActionScript3 source code
/**
* Copyright ieha ( http://wonderfl.net/user/ieha )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/rQkO
*/
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.events.TimerEvent;
import flash.net.URLRequest;
import flash.utils.Timer;
[SWF(width = "465", height = "465", backgroundColor = "0x0", framRate = "90")]
public class wo010401 extends Sprite {
// 表示パーツ
private var _longDart:Sprite = new Sprite();
private var _shortDart:Sprite = new Sprite();
private var _secDart:Sprite = new Sprite();
private var _base:Sprite = new Sprite();
private var _body:Sprite = new Sprite();
private var _furiko:Sprite = new Sprite();
private var _pigeon:Sprite = new Sprite();
private var _pigeon2:Sprite = new Sprite();
private var _wakeUpDart:Sprite = new Sprite();
private var _wakeUpPoint:Sprite = new Sprite();
private var _loader:Loader = new Loader(); // ローダー
private var _allLoader:DataLoaders = new DataLoaders();
private var _clock:ClockMaster = new ClockMaster(); // 時計クラス
private var _poppotTimer:Timer = new Timer(500); // 鳩アニメ用タイマー
private var _poppoCounter:int = 0;
private var _wakeRotate:int = 0; // 目覚まし角度
// 鳩時計を作成
// コンストラクタ
// データ読み込み → 表示オブジェクト配置 → 鳩を1回実行 → 時計スタートの順
public function wo010401() {
// ステップ1 データ読み込み
_step1_daraload();
}
// ステップ1 データ読み込み
public function _step1_daraload():void {
// 読み込み完了ハンドラ
_allLoader.addEventListener(Event.COMPLETE, _LoadComplete);
// 読み込み開始
_allDataLoad();
}
// データを読み込む関数
private function _allDataLoad():void {
_allLoader.addLoadItem("shor", "http://assets.wonderfl.net/images/related_images/9/99/99b7/99b704fec21c9b0f884566c0bc88254846a6cc4d");
_allLoader.addLoadItem("long", "http://assets.wonderfl.net/images/related_images/f/fd/fd7f/fd7f8e2dbebbfa57c0fc50ddc0559cb7cdafc061");
_allLoader.addLoadItem("sec", "http://assets.wonderfl.net/images/related_images/8/88/88bf/88bf23d320ba18d01c387b89db651eb8319fb483");
_allLoader.addLoadItem("body", "http://assets.wonderfl.net/images/related_images/f/fc/fc26/fc26d4b361f51da5f33d9fb67b2ef8f2cfe8987f");
_allLoader.addLoadItem("alarmDart", "http://assets.wonderfl.net/images/related_images/1/1e/1e89/1e89181b840dc5a7c07753bb639f4befac900433");
_allLoader.addLoadItem("alarmHand", "http://assets.wonderfl.net/images/related_images/0/02/02b9/02b90ab43bc3b1589e4c6efae5b29238ee3f98fd");
_allLoader.addLoadItem("poppo", "http://assets.wonderfl.net/images/related_images/d/d4/d4f3/d4f3084298d09906edadbeb556ee674cdb615dbc");
_allLoader.addLoadItem("poppo2", "http://assets.wonderfl.net/images/related_images/e/e4/e477/e47725c6099fae966713995479f422b6181181d3");
_allLoader.loadStart();
}
// 読み込み完了ハンドラ
private function _LoadComplete(e:Event):void {
_step2_setItems(); // ステップ2 Displayアイテムの配置
_step3_setClock(); // ステップ3 時計イベントの設定
_step4_setArarm(); // ステップ4 アラームの設定
}
// ステップ2 Displayアイテムの配置
private function _step2_setItems():void {
// 1.読み込んだデータをあらかじめ用意したMCに配置
// 本体
_body.addChild(_allLoader.items.body);
// 長針
_longDart.addChild(_allLoader.items.long)
_allLoader.items.long.x = -_allLoader.items.long.width / 2;
_allLoader.items.long.y = -_allLoader.items.long.height + 5;
// 短針
_shortDart.addChild(_allLoader.items.short);
_allLoader.items.short.x = -_allLoader.items.sec.width / 2;
_allLoader.items.short.y = -_allLoader.items.sec.height + 5;
// 秒針
_shortDart.addChild(_allLoader.items.sec);
_allLoader.items.sec.y = -_allLoader.items.sec.height;
// アラーム針
_wakeUpDart.addChild(_allLoader.items.alarmDart);
_allLoader.items.alarmDart.x = -_allLoader.items.alarmDart.width / 2;
_allLoader.items.alarmDart.y = -_allLoader.items.alarmDart.height;
// アラーム針の持ち手
_wakeUpPoint.addChild(_allLoader.items.alarmHand);
_allLoader.items.alarmHand.x = -_allLoader.items.alarmHand.width / 2;
_allLoader.items.alarmHand.y = -_allLoader.items.alarmHand.height / 2 + 50;
// 鳩
_pigeon = _allLoader.items.poppo;
_pigeon2 = _allLoader.items.poppo2;
// 2.データが配置されたMCをステージに配置
addChild(_body);
_body.addChild(_base);
_body.addChild(_wakeUpDart);
_body.addChild(_longDart);
_body.addChild(_shortDart);
_body.addChild(_secDart);
// _body.addChild(_furiko);
_body.addChild(_pigeon);
_body.addChild(_pigeon2);
_base.x = 465 / 2;
_base.y = 350;
_pigeon.x = _body.width / 2 - 20 - 70;
_pigeon.y = 200 - 45 - 210;
_pigeon2.x = _body.width / 2 - 20 - 70 - 95;
_pigeon2.y = 200 - 45 - 210;
_pigeon2.visible = false;
}
// ステップ3 時計イベントの設定
private function _step3_setClock():void {
_secHandler(null);
_minHandler(null);
_hourHandler(null);
_clock.addEventListener(ClockEvent.SECONDA_CHANGED, _secHandler);
_clock.addEventListener(ClockEvent.MINUTES_CHANGED, _minHandler);
_clock.addEventListener(ClockEvent.HOURS_CHANGED, _hourHandler);
}
private function _secHandler(e:ClockEvent):void {
_secDart.rotation = _clock.secondsDegree;
_shortDart.rotation = _clock.hoursDegree;
_longDart.rotation = _clock.minutesDegree;
// 目覚まし機能
if (Math.abs( _wakeRotate- _shortDart.rotation) == 0) {
_pigeonPlay(1);
}
}
private function _minHandler(e:ClockEvent):void {
_longDart.rotation = _clock.minutesDegree;
}
private function _hourHandler(e:ClockEvent):void {
// _shortDart.rotation = _clock.hourDegree;
_pigeonPlay(_clock.hours);
}
// 葉との動きと今の時間を参照して、今の時間の回数実行します
private var _poppoMax:int;
private var _pigeonPlayTimer:Timer = new Timer(300);
private function _pigeonPlay(h:int):void {
_poppoCounter = 0;
_poppoMax = h;
_pigeonCoo();
_poppoCounter++;
_poppotTimer.addEventListener(TimerEvent.TIMER, poppoNext);
_poppotTimer.start();
}
private function poppoNext(e:TimerEvent):void {
if (_poppoCounter == _poppoMax) {
_poppotTimer.stop();
_poppotTimer.removeEventListener(TimerEvent.TIMER, poppoNext);
} else {
_pigeonCoo();
_poppoCounter++;
}
}
private function _pigeonCoo():void {
_pigeonPlayTimer.addEventListener(TimerEvent.TIMER, pplayTimerHandloer);
_pigeonPlayTimer.start();
_pigeon2.visible = true;
_pigeon.visible = false;
}
private function pplayTimerHandloer(e:TimerEvent):void {
_pigeon2.visible = false;
_pigeon.visible = true;
_pigeonPlayTimer.stop();
_pigeonPlayTimer.removeEventListener(TimerEvent.TIMER, pplayTimerHandloer);
}
// 目覚ましの動き、マウスドラッグで回転する針を作る
// マウスアップイベントでタイマーをセット
private function _step4_setArarm():void {
_wakeUpDart.graphics.lineStyle(1, 0xFF0000);
_wakeUpDart.graphics.moveTo(0, 0);
_wakeUpDart.graphics.lineTo(0, -20);
_wakeUpDart.addChild(_wakeUpDart);
_wakeUpPoint.y = _wakeUpDart.height * 0.9;
_wakeUpPoint.buttonMode = true;
_wakeUpPoint.addEventListener(MouseEvent.MOUSE_DOWN, downHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, upHandler);
}
private function downHandler(e:MouseEvent):void {
_wakeUpDart.addEventListener(Event.ENTER_FRAME, wakeUpEnterFrame);
}
private function wakeUpEnterFrame(e:Event):void {
var dx:Number = _base.mouseX - _wakeUpDart.x;
var dy:Number = _base.mouseY - _wakeUpDart.y;
_wakeUpDart.rotation = Math.atan2(dx, dy) * 180 / Math.PI + 90;
}
private function upHandler(e:MouseEvent):void {
_wakeUpDart.removeEventListener(Event.ENTER_FRAME, wakeUpEnterFrame);
_wakeRotate = _wakeUpDart.rotation;
}
}
}
import flash.display.Sprite;
import flash.display.Loader;
import flash.net.URLRequest;
import flash.events.Event;
import flash.events.EventDispatcher;
import flash.display.DisplayObject;
import flash.display.Bitmap;
// 時計を管理するクラス
class ClockMaster extends EventDispatcher {
private var _hours:int;
private var _minutes:int;
private var _seconds:int;
private var _preSeconds:int;
private var _dispatsher:DisplayObject;
// コンストラクタ
public function ClockMaster():void {
_dispatsher = new Sprite();
_enterFrameHandler(null);
_dispatsher.addEventListener(Event.ENTER_FRAME, _enterFrameHandler);
}
private function _enterFrameHandler(e:Event):void {
var _date:Date = new Date();
_hours = _date.getHours();
_minutes = _date.getMinutes();
_seconds = _date.getSeconds();
if (_seconds != _preSeconds) {
dispatchEvent(new ClockEvent(ClockEvent.SECONDA_CHANGED));
if (_seconds == 0) {
dispatchEvent(new ClockEvent(ClockEvent.MINUTES_CHANGED));
if (_minutes == 0) {
dispatchEvent(new ClockEvent(ClockEvent.HOURS_CHANGED));
}
}
}
_preSeconds - _seconds;
}
// 時間を返す
public function get hours():int {
return _hours;
}
public function get minutes():int {
return _minutes;
}
public function get seconds():int {
return _seconds;
}
// 上位1桁返す
public function get hoursUpper():int {
return _hours / 10;
}
public function get minutesUpper():int {
return _minutes / 10;
}
public function get secondsUpper():int {
return _seconds / 10;
}
// 下位1桁返す
public function get hoursLower():int {
return _hours % 10;
}
public function get minutesLower():int {
return _minutes % 10;
}
public function get secindsLower():int {
return _seconds % 10;
}
// アナログ時計にした時の針の角度を返す
public function get hoursDegree():Number {
return((_hours % 12) * 30) + (_minutes / 2) + (_seconds / 120);
}
public function get minutesDegree():Number {
return(_minutes * 6) + (_seconds / 10);
}
public function get secondsDegree():Number {
return _seconds * 6;
}
}
// データ読み込みクラス
class DataLoaders extends Sprite {
private var _counter:int = 0;
private var _loadNum:int = 0;
public var items:Object = new Object();
private var _urls:Object = new Object();
public static var LOADCOMPLETE:String = "loadComp";
// コンストラクタ
public function DataLoaders():void {
}
public function addLoadItem(_name:String, _url:String):void {
items[_name] = new Loader();
_urls[_name] = _url;
_loadNum++;
}
public function loadStart():void {
var i:String;
for (i in items) {
var loderUnit:Loader = items[i];
var urlUnit:String = _urls[i];
loderUnit.contentLoaderInfo.addEventListener(Event.COMPLETE, loadCompHandler);
loderUnit.load(new URLRequest(urlUnit));
}
}
private function loadCompHandler(e:Event):void {
// if (e.target.content is Bitmap)
// Bitmap(e.target.content).smoothing = true;
_counter++;
if (_counter == _loadNum) {
dispatchEvent(new Event(Event.COMPLETE));
}
}
}
// 時計イベントクラス
class ClockEvent extends Event {
public static const HOURS_CHANGED:String = "houesChanged";
public static const MINUTES_CHANGED:String = "minutesChanged";
public static const SECONDA_CHANGED:String = "secondsChanged";
// コンストラクタ
public function ClockEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false) {
super(type, bubbles, cancelable);
}
public override function clone():Event {
return new ClockEvent(type, bubbles, cancelable);
}
public override function toString():String {
return formatToString("ClockEvent", "type", "bubbles", "cancelable", "eventPhase");
}
}