flash on 2014-10-13

by mutantleg
♥0 | Line 66 | Modified 2014-10-13 18:09:24 | MIT License
play

ActionScript3 source code

/**
 * Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qnZa
 */

package {
    import flash.events.MouseEvent;
    import flash.events.Event;
    import flash.display.Sprite;
    public class FlashTest extends Sprite {
        public function FlashTest() {
            
          stage.addEventListener(MouseEvent.CLICK, onClick);
          stage.addEventListener(Event.ENTER_FRAME, onEnter);
        }//ctor
        
        public function onClick(e:MouseEvent):void
        {
             vx = Math.cos(ang) * -5;
             vy = Math.sin(ang) * -5;            
        }//onclick
        
        
        public var cx:Number = 230;
        public var cy:Number = 230;
        public var vx:Number = 0;
        public var vy:Number = 0;
        public var ang:Number = 0;
        
        public function onEnter(e:Event):void
        {
            var mx:Number;
            var my:Number;
            
            mx = stage.mouseX;
            my = stage.mouseY;
            
            graphics.clear();
            graphics.lineStyle(2,0);
            graphics.drawCircle(mx,my,16);
            
            graphics.drawCircle(cx,cy, 16);
            graphics.moveTo(cx,cy); graphics.lineTo(cx+Math.cos(ang)*16,cy+Math.sin(ang)*16);

            var ax:Number; var ay:Number;
            var aw:Number; var ah:Number;
            
            ax = 128; ay = 128;
            aw = 128; ah = 128;
            graphics.drawRect(ax,ay,aw,ah);
            if (!(cx<ax))
            if (!(cy<ay))
            if (!(cx>ax+aw))
            if (!(cy>ay+ah))
            {
              vx -=0.4;   
            }


            
            ang = Math.atan2(my-cy,mx-cx);
            
            var d:Number;
            var kx:Number; var ky:Number;
            var ms:Number; var ac:Number;
            ms = 2; //movespeed
            ac = 0.1; //accelration
            kx = 0; ky = 0;
            d = Math.abs(cx-mx)+Math.abs(cy-my);
            if (d > 60)
            {            
             //set target speed
             kx = Math.cos(ang) * ms;
             ky = Math.sin(ang) * ms;
            }
            
            if (vx > kx) { vx -= ac; if (vx <kx) {vx=kx;}}
            else if (vx < kx) { vx+=ac; if (vx>kx) { vx=  kx;} }
            if (vy > ky) { vy -= ac; if (vy <ky) {vy=ky;}}
            else if (vy < ky) { vy+=ac; if (vy>ky) { vy=  ky;} }
            
            vx *= 0.95;
            vy *= 0.95;
            
            cx += vx;
            cy += vy;
            
            
        }//onenter
        
    }//classend
}