forked from: 敵機急速接近中!

by bradsedito forked from 敵機急速接近中! (diff: 47)
♥0 | Line 152 | Modified 2011-07-27 14:20:48 | MIT License
play

ActionScript3 source code

/**
 * Copyright bradsedito ( http://wonderfl.net/user/bradsedito )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/qk5S
 */

// forked from umhr's 敵機急速接近中!
package 
{
    import flash.display.GradientType;
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.geom.Matrix;
    import flash.geom.Matrix3D;
    import flash.geom.Vector3D;
    
    [SWF(width = 465, height = 465, backgroundColor = 0x001122, frameRate = 30)]

    public class Main extends Sprite 
    {
        private var _canvas:Sprite = new Sprite();
        private var _count:int;
        private var _nodeList:Vector.<Node> = new Vector.<Node>();
        private var _pointXList:Vector.<Number> = new Vector.<Number>();
        private var _pointYList:Vector.<Number> = new Vector.<Number>();
        private var _pointZList:Vector.<Number> = new Vector.<Number>();
        private var _pointList:Vector.<Vector3D> = new Vector.<Vector3D>();
       
        public function Main() 
        {
            init();
        }

        private function init():void 
        {
            if (stage) onInit();
            else addEventListener(Event.ADDED_TO_STAGE, onInit);
        }
        
        private function onInit(event:Event = null):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            // entry point            
            _canvas.graphics.beginGradientFill(GradientType.RADIAL, [0x001929,0x000909], [1, 1], [0, 255],new Matrix(0.5,0,0,0.5,465*0.5,465*0.5));
            _canvas.graphics.drawRect(0, 0, 465, 465);
            _canvas.graphics.endFill();
            this.addChild(_canvas);
            
            var n:int = 25;
            for (var i:int = 0; i < n; i++) 
            {
                _nodeList[i] = new Node(i);
                _canvas.addChild(_nodeList[i]);
                _pointList[i] = new Vector3D(400 * (Math.random() - 0.5), 400 * (Math.random() - 0.5), 2000 * (Math.random() - 0.5));
            }
            //onEnterFrame(null);
            this.addEventListener(Event.ENTER_FRAME, onEnterFrame);
        }
        
        private function onEnterFrame(e:Event):void 
        {
            var matrix3D:Matrix3D = new Matrix3D();
            var vector3D:Vector3D = new Vector3D(0.5, 0.8, 0.4);
            vector3D.normalize();
            matrix3D.appendRotation(_count, vector3D);
            
            var n:int = _pointList.length;
            for (var i:int = 0; i < n; i++) 
            {
                vector3D = pertrans(matrix3D.transformVector(_pointList[i]));
                _pointXList[i] = vector3D.x;
                _pointYList[i] = vector3D.y;
                _pointZList[i] = vector3D.z;
            }
            
            escaper();
            _count ++;
        }
        
        private function pertrans(vector3D:Vector3D):Vector3D {
            var result:Vector3D = new Vector3D();
            var per:Number = 1000 / (1000 + vector3D.z);
            return new Vector3D(vector3D.x * per, vector3D.y * per, vector3D.z * per * Math.random() );
        }
        
        
        private function escaper():void {
            //var time:Number = new Date().time;
            var _radianList:Vector.<Number> = new Vector.<Number>();
            var n:int = _pointXList.length;
            var direction:Array = [];
            var i:int;
            var j:int;
            
            if (_count%5 == 0) {
                    
                for (i = 0; i < n; i++) 
                {
                    //八方向に
                    direction = [0, 0, 0, 0, 0, 0, 0, 0];
                    for (j = 0; j < n; j++) 
                    {
                        if (i == j) { continue };
                        var px:Number = _pointXList[i] - _pointXList[j];
                        var py:Number = _pointYList[i] - _pointYList[j];
                        var pz:Number = _pointZList[i] - _pointZList[j];
                        var length:Number = px * px + py * py;
                        
                        if (length > 2500) { continue };
                        var r:int = int((8.5 + 4 * Math.atan2(py, px) / Math.PI) % 8);
                        length = 1 / length;
                        
                        direction[(6 + r) % 8] += length * 0.5;
                        direction[(7 + r) % 8] += length * 0.7;
                        direction[r] += length;
                        direction[(1 + r) % 8] += length * 0.7;
                        direction[(2 + r) % 8] += length * 0.5;
                    }
                    var compass:int = direction.sort(Array.NUMERIC | Array.RETURNINDEXEDARRAY)[7];
                    _nodeList[i].radian = Math.PI * compass / 4;
                }
                
            }
            //trace(new Date().time-time);
            
            for (i = 0; i < n; i++) 
            {
                _nodeList[i].draw(_pointXList[i], _pointYList[i]);
            }
        }
    }
    
}

/**
 * ノードです。
 */
import flash.display.Graphics;
import flash.display.Shape;
import flash.display.Sprite;
import flash.text.TextField;
class Node extends Sprite {
    private var _radian:Number;
    private var direction:Number = 0;
    private var _textField:TextField = new TextField();
    private var _target:Shape = new Shape();
    public function Node(index:int) {
        _textField.text = "Zaku II";
        _textField.textColor = 0xCCCCFF;
        _textField.autoSize = "left";
        _textField.cacheAsBitmap = true;
        this.addChild(_textField);
        
        if(index == 0){
            _target.graphics.beginFill(0xFF0000, 1);
        }else {
            _target.graphics.beginFill(0x009966, 1);
        }
        _target.graphics.drawCircle(x + 465 * 0.5, y + 465 * 0.5, 2);
        _target.graphics.endFill();
        this.addChild(_target);
    }
    /**
     * 線を描画し、文字やターゲットの位置を指定します。
     * @param    graphics
     * @param    x
     * @param    y
     */
    public function draw(x:Number, y:Number):void {
        this.graphics.clear();
        
        direction = radian * 0.1 + direction * 0.9;
        
        var tx:Number = Math.cos(direction) * 30;
        var ty:Number = Math.sin(direction) * 15;
        this.graphics.lineStyle(0, 0xCCCCFF);
        this.graphics.moveTo(x + 465 * 0.5, y + 465 * 0.5);
        //this.graphics.lineTo(tx + x + 465 * 0.5, ty + y + 465 * 0.5);
        this.graphics.lineTo(tx + x + 465 * 0.5-20, ty + y + 465 * 0.5);
        //this.graphics.lineTo(tx + x + 465 * 0.5 + 20, ty + y + 465 * 0.5);
        _textField.x = tx + x + 465 * 0.5 - 20;
        _textField.y = ty + y + 465 * 0.5 - 9;
        _target.x = x;
        _target.y = y;
    }
    
    public function get radian():Number { return _radian; }
    
    public function set radian(value:Number):void 
    {
        if (Math.abs(value-direction) > Math.PI) {
            if (value>direction) {
                value -= Math.PI * 2;
            }else {
                direction -= Math.PI * 2;
            }
        }
        
        _radian = value;
    }
}