flash on 2013-5-29
move with WASD
♥0 |
Line 85 |
Modified 2013-05-29 20:59:16 |
MIT License
archived:2017-03-30 22:52:34
ActionScript3 source code
/**
* Copyright mutantleg ( http://wonderfl.net/user/mutantleg )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qiCU
*/
package {
import flash.ui.Keyboard;
import flash.events.KeyboardEvent;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
public function FlashTest() {
stage.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
stage.addEventListener(KeyboardEvent.KEY_UP, kup);
stage.addEventListener(Event.ENTER_FRAME, onEnter);
}//ctor
public var vecKey:Vector.<Boolean> = new Vector.<Boolean>(512, false);
public function kdown(e:KeyboardEvent):void
{ vecKey[e.keyCode] = true; }
public function kup(e:KeyboardEvent):void
{ vecKey[e.keyCode] = false; }
public var cx:Number = 200;
public var cy:Number = 200;
public var vx:Number = 0;
public var vy:Number = 0;
public var mx:Number = 260;
public var my:Number = 200;
public var mgrab:int = 0;
public var tx:Number = 260;
public var ty:Number = 150;
public var trad:Number = 48;
public var tang:Number = 0;
public function onEnter(e:Event):void
{
graphics.clear();
graphics.lineStyle(2, 0);
graphics.moveTo(50,250);
graphics.lineTo(400,250);
graphics.moveTo(50, 0);
graphics.lineTo(50, 250);
graphics.moveTo(400, 0);
graphics.lineTo(400, 250);
graphics.drawCircle(cx,cy,8);
graphics.drawCircle(mx,my-8,4);
graphics.drawCircle(tx, ty,6);
graphics.moveTo(mx,my-8);
graphics.lineTo(tx,ty);
if (mgrab > 0)
{
graphics.moveTo(mx,my-8);
graphics.lineTo(cx,cy);
}
tang += 0.04;
var wang:Number;
wang =1.57+ Math.cos(tang)*Math.sin(tang);
mx = tx + Math.cos(wang)*trad;
my = ty + Math.sin(wang)*trad;
var bStartGround:Boolean;
bStartGround = false;
if (cy >= 250 - 10) { bStartGround = true; }
if (vecKey[Keyboard.D]) { vx+=0.3;}
else if (vecKey[Keyboard.A]) { vx-=0.3;}
else if (bStartGround) { vx *= 0.9; }
if (vecKey[Keyboard.W] && vy >= 0 && bStartGround) { vy = -7; }
if (vy >= 0 && Math.abs(mx-cx)<8 && Math.abs(my-cy)<8)
{ mgrab = 1; }
if (mgrab == 1)
{
cx += (mx - cx) *0.2;
cy += (my - cy) *0.2;
vx *= 0.9;
vy *= 0.9;
if (vecKey[Keyboard.W])
{ vy = -5; mgrab = 0;}
if (vecKey[Keyboard.S]) {vy+=0.3;}
}
if (mgrab <= 0)
{
vy += 0.2;
}
vx *= 0.99;
vy *= 0.99;
cx += vx;
cy += vy;
if (vy > 0 && cy >= 250-8) { cy = 250-8; vy = 0;}
if (vx <0 && cx < 50+8) { cx = 50+8; vx = 0;}
if (vx > 0 && cx > 400-8) { cx = 400-8; vx = 0;}
}//onenter
}//classend
}