flash on 2010-4-15
♥0 |
Line 92 |
Modified 2010-05-11 12:03:37 |
MIT License
archived:2017-03-09 12:49:12
ActionScript3 source code
/**
* Copyright kihon ( http://wonderfl.net/user/kihon )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qTmm
*/
package
{
import flash.display.Sprite;
import flash.events.Event;
import frocessing.math.Random;
import jp.progression.commands.Func;
import jp.progression.commands.lists.SerialList;
import jp.progression.commands.Wait;
import com.bit101.components.PushButton;
public class Main extends Sprite
{
private var data:Array;
private var SIZE:int = 5;
private var num:int = 80;
private var list:SerialList = new SerialList();
private var copy:Array;
public function Main()
{
graphics.beginFill(0xF0F0F0);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
graphics.endFill();
data = new Array(num);
for (var i:int = 0; i < data.length; i++)
{
var rect:Rect = new Rect(SIZE);
rect.x = i * SIZE;
rect.y = i * SIZE;
addChild(rect);
data[i] = rect;
}
init();
new PushButton(this, 185, 400, "execute", execute);
}
private function execute(event:Event):void
{
if (list.state == 2) return;
list = new SerialList();
init();
sort(0, data.length - 1);
list.execute();
}
private function init():void
{
var random:Array = Random.shakedIntegers(num);
for (var i:int = 0; i < data.length; i++)
{
data[i].x = random[i] * SIZE;
}
copy = new Array(num);
for (i = 0; i < data.length; i++)
{
copy[i] = data[i].x;
}
}
private function sort(left:int, right:int):void
{
var l:int = left;
var r:int = right;
var pivot:int = copy[int((left + right) / 2)];
do
{
while (copy[l] < pivot) l++;
while (copy[r] > pivot) r--;
if (l <= r)
{
list.addCommand(new Func(function(l:int, r:int):void { var temp:int = data[l].x; data[l].x = data[r].x; data[r].x = temp; }, [l, r]));
list.addCommand(new Wait(40 / 1000.0));
var temp:int = copy[l];
copy[l] = copy[r];
copy[r] = temp;
l++, r--;
}
} while (l <= r);
if (l < right)
sort(l, right);
if (left < r)
sort(left, r);
}
}
}
import flash.display.Sprite;
import flash.filters.DropShadowFilter;
class Rect extends Sprite
{
public function Rect(size:int)
{
graphics.beginFill(0x0);
graphics.drawRect(0, 0, size, size);
graphics.endFill();
this.filters = [new DropShadowFilter(2)];
}
}