flash on 2011-2-25
♥0 |
Line 65 |
Modified 2011-02-25 01:38:57 |
MIT License
archived:2017-03-20 07:44:51
ActionScript3 source code
/**
* Copyright fakestar0826 ( http://wonderfl.net/user/fakestar0826 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/qDkI
*/
package {
import flash.geom.Rectangle;
import flash.events.Event;
import flash.display.Sprite;
public class FlashTest extends Sprite {
private var ball:Ball;
private var line:Sprite;
private var gravity:Number = 0.3;
private var bounce:Number = -0.6;
public function FlashTest() {
// write as3 code here..
ball = new Ball();
addChild(ball);
ball.x = 150;
ball.y = 150;
line = new Sprite();
line.graphics.lineStyle(1);
line.graphics.lineTo(300, 0);
addChild(line);
line.x = 50;
line.y = 200;
line.rotation = 30;
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
public function onEnterFrame(e:Event):void
{
line.rotation = (stage.stageWidth / 2 - mouseX) * 0.1;
ball.vy += gravity;
ball.x += ball.vx;
ball.y += ball.vy;
var angle:Number = line.rotation * Math.PI / 180;
var cos:Number = Math.cos(angle);
var sin:Number = Math.sin(angle);
var x1:Number = ball.x - line.x;
var y1:Number = ball.y - line.y;
var y2:Number = cos * y1 - sin * x1;
var bounds:Rectangle = line.getBounds(this);
if(ball.x > bounds.left && ball.x < bounds.right)
{
var x2:Number = cos * x1 + sin * y1;
var vx1:Number = cos * ball.vx + sin * ball.vy;
var vy1:Number = cos * ball.vy - sin * ball.vx;
y2 = -ball.height / 2;
vy1 *= bounce;
x1 = cos * x2 - sin * y2;
y1 = cos * y2 + sin * x2;
ball.vx = cos * vx1 - sin * vy1;
ball.vy = cos * vy1 + sin * vx1;
ball.x = line.x + x1;
ball.y = line.y + y1;
}
}
}
}
import flash.display.Sprite;
class Ball extends Sprite
{
public var vx:Number = 0;
public var vy:Number = 0;
public function Ball()
{
graphics.beginFill(0xFF0000);
graphics.drawCircle(0, 0, 30);
graphics.endFill();
}
}